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Wormhole scouting: Difference between revisions

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Zar dada (talk | contribs)
m Time to Jump: Odyssey Update
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#*Link the system's locus ID (the J#) to fleet members
#*Link the system's locus ID (the J#) to fleet members
#*Ping d-scan, 360°, max range, using [[Overview_Guide#Setting_Up_a_Wormhole_Preset|Wormhole Overview Preset]]
#*Ping d-scan, 360°, max range, using [[Overview_Guide#Setting_Up_a_Wormhole_Preset|Wormhole Overview Preset]]
#*Run a probeless system scan, record/report the # of Anomalies.
#*Your System Overlay will show signatures; record/report the # of Anomalies.
#*Evaluate your surroundings, and consider swapping gate cloak for your cloaking device
#*Evaluate your surroundings, and consider swapping gate cloak for your cloaking device
#If you see nothing threatening, start moving, engage your cloaking device, and pulse your prop mod
#If you see nothing threatening, start moving, engage your cloaking device, and pulse your prop mod