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m Undo revision 60309 by Trenton poljus (talk). This is explaining hunting miners, not how to mine... |
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**Also remember to bookmark WHs while on grid as scan results bookmarks have range variation from the actual point | **Also remember to bookmark WHs while on grid as scan results bookmarks have range variation from the actual point | ||
*Once you start moving 2 or more systems deep in w-space, make sure a map of connections has been generated, as you will become lost otherwise. | *Once you start moving 2 or more systems deep in w-space, make sure a map of connections has been generated, as you will become lost otherwise. | ||
= | =CovOps Traps= | ||
You might think flying around in a Covert Ops ship is pretty safe, and it's easy to escape from any situation. This is unfortunately not so. The well-known CovOps Trap is something to watch out for. It goes something like this (described from the point of view of the hunters)... | |||
# You have a connection to an unknown w-space system. Maybe it's your static and you just opened it. Whatever the situation, the K162 is on the far side. You have a scout in that w-space system, that is looking at probes moving around on d-scan, and maybe a CovOps on d-scan. | |||
# Your scout moves back to the K162, whilst your corp gathers the following ships: one [[interdictor]], plus at least one fast-locking [[interceptor]]. More interceptors, and DPS ships that can assign their scout drones to the intercptor(s) will make a successful catch more likely. | |||
# The scout sees probes getting closer on d-scan, until he has at least 4-5 probes within 2-3 AU of the K162. This shows the unknown scanner now has the K162 bookmarked. Sooner or later, the unsuspecting victim appears on the grid, and jumps through. Your scout gives you a heads up. | |||
# As soon as the wormhole activates, the interdictor drops a bubble. This bubble lasts two minutes, and will prevent the victim warping away (unless he's in a nullified T3). The interdictor jumps through the wormhole immediately, decloaks on the other side (the side the victim came from) and waits. | |||
# Your interceptor waits for the victim to decloak and re-cloak. If you're lucky, he manages to lock him before he can re-cloak, but what usually happens is the victim jumps back through in an attempt to get away. The interceptors immediately follow him and de-cloak on the far side. | |||
# The interdictor sees the wormhole activate, and drops another bubble, and waits with everything running hot. Hopefully your interceptor(s) will decloak before the victim and run everything hot themselves. | |||
# Your victim de-cloaks and then re-cloaks (we'll assume you weren't quite fast-locking enough to catch it). Your interceptors (plus any assigned drones) chase at full speed to where he disappeared. The more interceptors, and the more assigned drones, the more likely you are to de-cloak him. Once he's de-cloaked, it's a simple matter to kill him and his pod, since the bubble prevents warping out, and the wormhole polarization timer prevents jumping through again. | |||
If you're the victim here, there's not much you can do about this situation. Microwarpdrives can be very useful at escaping interceptors trying to decloak you (you can activate them within 5 seconds of activating a cloak), as can anything that increases your velocity. | |||
Flying a nullified T3 is not a foolproof way of countering covops traps either; because they take so long to align and warp an experienced interceptor pilot will be able to de-cloak, lock and point you long before you leave. Your best hope is to (a) hope for incompetent enemy pilots, and (b) don't take your T3 into unknown K162s, ''especially'' if you have seen any hostile activity and you don't know where they came from. | |||
[[Category:WikiContest]] | [[Category:WikiContest]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Wormholes]] | [[Category:Wormholes]] | ||