Difference between revisions of "Covert Ships Skillset"

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(replacing links to Mechanics)
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*[[Skills:Engineering#Capacitor_Management|Capacitor Management]]
 
*[[Skills:Engineering#Capacitor_Management|Capacitor Management]]
 
*[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]
 
*[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]
*[[Skills:Mechanic#Jury_Rigging|Jury Rigging]]
+
*[[Skills:Rigging#Jury_Rigging|Jury Rigging]]
 
*[[Skills:Electronic_Systems#Cloaking|Cloaking]]
 
*[[Skills:Electronic_Systems#Cloaking|Cloaking]]
 
*[[Skills:Electronics#Cynosural_Field_Theory|Cynosural Field Theory V]]
 
*[[Skills:Electronics#Cynosural_Field_Theory|Cynosural Field Theory V]]

Revision as of 12:28, 21 November 2013

Covert Ops

Primary Skills

  • (race specific) Frigate: V

Secondary Skills

    • NOTE: exploration skills not included

Other Related Skills (Stealth Bomber)

Recon Ships

Primary Skills

Secondary Skills

Other Related Skills (Force Recon Ships)

Black Ops

Primary Skills

  • (race specific) Battleship: V
  • (race specific) Cruiser: IV
  • (race specific) Frigate: IV
  • Spaceship Command: V

Secondary Skills

Other Related Skills

Additional skills depend on the race of the ship, and how you plan to fly it. Having a base of support skills will make the difference between being useful, and being an expensive lossmail waiting to happen.

  • Electronic Upgrades
  • Long Range Targeting
  • Signature Analysis
  • Target Painting
  • Target Management
  • Capacitor Management
  • Capacitor Systems Operation
  • Jury Rigging
  • Jump Fuel Conservation