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Jump clones: Difference between revisions

From EVE University Wiki
Update for Rubicon 1.3
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A jump clone is different: you can actively 'jump' into a jump clone instead of having to die to activate it.  
A jump clone is different: you can actively 'jump' into a jump clone instead of having to die to activate it.  


When you activate a jump clone, your current body, with all its implants, is left behind at the station where you are. Your old body effectively turns into a new jump clone and you can jump back into it later. After jumping, you have to wait for at least 24 hours (less with '''[[Skills:Neural_Enhancement#Infomorph_Synchronizing|Infomorph Synchronizing]]''') before jumping into another clone. Think of it as jumping with your 'mind' or 'soul' between the bodies. You bring all your skills and standings, but leave the body (and its implants) behind. If you are under the effect of any boosters then they disappear. '''''If you are under the effects of a [[Cerebral accelerator]] it will be lost if you clone jump'''''.  
When you activate a jump clone, your current body, with all its implants, is left behind at the station where you are. Your old body effectively turns into a new jump clone and you can jump back into it later. After jumping, you have to wait for at least 24 hours (less with '''{{sk|Infomorph Synchronizing}}''') before jumping into another clone. Think of it as jumping with your 'mind' or 'soul' between the bodies. You bring all your skills and standings, but leave the body (and its implants) behind. If you are under the effect of any boosters then they disappear, but a [[Cerebral accelerator]] will not (this was changed in Rubicon 1.3).  


Both skill clones and jump clones are purchased at medical facilities in stations. (A list of NPC corporations with medical facilities is available [[Jumpclone Facilities|here]].) You can also get a jump clone installed aboard a capital vessel that has Clone Vat Bays fitted. At this time the only types of ships that may use Clone Vat Bays are [http://wiki.eveuniversity.org/Titan#Titans Titans] and [http://wiki.eveuniversity.org/Titan#Capital_Industrial_Ship:_The_Rorqual the Rorqual].  
Both skill clones and jump clones are purchased at medical facilities in stations. (A list of NPC corporations with medical facilities is available [[Jumpclone Facilities|here]].) You can also get a jump clone installed aboard a capital vessel that has Clone Vat Bays fitted. At this time the only types of ships that may use Clone Vat Bays are [http://wiki.eveuniversity.org/Titan#Titans Titans] and [http://wiki.eveuniversity.org/Titan#Capital_Industrial_Ship:_The_Rorqual the Rorqual].  
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=== What do I need to get one?  ===
=== What do I need to get one?  ===


You need at least one level in the skill '''[[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]]'''. Every level in that skill will allow an additional jump clone.
You need at least one level in the skill '''{{sk|Infomorph Psychology}}'''. Every level in that skill will allow an additional jump clone.


After training Infomorph Psychology to 5 (which grants you 5 Jump Clones) you are able to train the Skill '''[[Skills:Neural_Enhancement#Advanced_Infomorph_Psychology|Advanced Infomorph Psychology]]''' which grants you one additional clone per level to a maximum of 10 total.
After training Infomorph Psychology to 5 (which grants you 5 Jump Clones) you are able to train the Skill '''{{sk|Advanced Infomorph Psychology}}''' which grants you one additional clone per level to a maximum of 10 total.


Since the Revelations patch, '''you or the corporation you belong to need to have 8.00 standing with the corporation that owns the station''' where you want to buy the jump clone.
Since the Revelations patch, '''you or the corporation you belong to need to have 8.00 standing with the corporation that owns the station''' where you want to buy the jump clone.


=== How do I activate my Jump Clone?  ===
=== How do I activate my Jump Clone?  ===
Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship -- keep in mind that there is a delay of roughly 30 seconds between exiting your ship, and being able to jump between clones.  
Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Note that you can only jump into a new jump clone once every 24 hours (or train the skill {{sk|Infomorph Synchronizing}} to reduce that time by 1 hour per level).  
 
'''Note that you can only jump into a new jump clone once every 24 hours without further training.'''<br/>
Since Odyssey 1.1 (September 2013) you are able to train the skill '''[[Skills:Neural_Enhancement#Infomorph_Synchronizing|Infomorph Synchronizing]]''', which reduces the time between two Jump Clone Jumps by 1 hour per Skill Level.


You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.
You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.