More actions
| Line 7: | Line 7: | ||
== Introduction == | == Introduction == | ||
[[Hauling]] cargo from one star system to the next is a long and tedious job. Many players use [[Creating an Alt Hauler|alternative characters]] with dedicated skill sets to deliver their cargo for them. In order to achieve this we have to start from scratch | [[Hauling]] cargo from one star system to the next is a long and tedious job. Many players use [[Creating an Alt Hauler|alternative characters]] with dedicated skill sets to deliver their cargo for them. In order to achieve this, we have to start from scratch, meaning the fewer skills we need to train the sooner we can get started hauling cargo. | ||
If we are hauling an expensive payload we are at high risk of being a target for pirates looking for a slow and weak industrial ship to empty. This is a danger even in high security space. To combat this problem many strategies have been developed, one of the safest methods is the use of the [[Cloak Trick]]. | If we are hauling an expensive payload, we are at high risk of being a target for pirates looking for a slow and weak industrial ship to empty. This is a danger even in high security space. To combat this problem, many strategies have been developed, but one of the safest methods is the use of the [[Cloak Trick]]. | ||
There is a great deal of information on which industrial ship is the best ship. When these evaluations are done however it is normally with respect to the size of the cargo which can be hauled in a single journey. If we can guarantee the safe arrival of our cargo on every trip then this is the end of the story. However that's not the case as New Eden is a very dangerous place and industrial ships are slow and fragile ships. | There is a great deal of information on which industrial ship is the best ship. When these evaluations are done, however, it is normally with respect to the size of the cargo which can be hauled in a single journey. If we can guarantee the safe arrival of our cargo on every trip, then this is the end of the story. However, that's not the case as New Eden is a very dangerous place and industrial ships are slow and fragile ships. | ||
With that in mind our criteria for what constitutes the "best" ship isn't necessarily the largest cargo hold although that is still part of the equation. We value the ability to avoid detection and move as quickly as possible to prevent our location from becoming easily identified. | With that in mind, our criteria for what constitutes the "best" ship isn't necessarily the largest cargo hold, although that is still part of the equation. We value the ability to avoid detection and move as quickly as possible to prevent our location from becoming easily identified. | ||
Our "best" cargo hauling ship is the one we believe will have the easiest time of surviving while still being accessible to new players. | Our "best" cargo hauling ship is the one we believe will have the easiest time of surviving while still being accessible to new players. | ||