Difference between revisions of "Faction warfare missions"
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:''Note: this is a draft page for [[Factional Warfare missions]]'' | :''Note: this is a draft page for [[Factional Warfare missions]]'' | ||
= Factional Warfare missions = | = Factional Warfare missions = | ||
− | Pilots enlisted in [[Factional Warfare]] may run missions offered by agents of the four Factional Warfare NPC corporations ("militias"). These missions work similarly to the [[Missions#Encounter_Missions|encounter missions]] offered by agents of [[Empire]] corporations, although there are a few notable differences (detailed below). Note that these missions do not contribute to the core Factional Warfare mechanics (capturing or defending star systems in the [[Factional Warfare#War zones|war zones]], although they take place in the same regions of space. | + | Pilots enlisted in [[Factional Warfare]] may run missions offered by agents of the four Factional Warfare NPC corporations ("militias"). These missions work similarly to the [[Missions#Encounter_Missions|encounter missions]] offered by agents of [[Empire]] corporations, although there are a few notable differences (detailed below). Note that these missions do not contribute to the core Factional Warfare mechanics (capturing or defending star systems in the [[Factional Warfare#War zones|war zones]]), although they take place in the same regions of space. |
== Finding, accepting and rejecting missions == | == Finding, accepting and rejecting missions == | ||
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As with missions in Empire space, [http://eve-survival.org/missions Eve Survival] is an excellent resource for finding out ahead of time what a mission objective is, and what kind of NPC enemies to expect. Note that, unlike missions in Empire space, the NPC enemies you kill in Factional Warfare missions do not have bounties on them and drop very little loot (other than Navy tags, which can be sold or used to buy items in the LP store). | As with missions in Empire space, [http://eve-survival.org/missions Eve Survival] is an excellent resource for finding out ahead of time what a mission objective is, and what kind of NPC enemies to expect. Note that, unlike missions in Empire space, the NPC enemies you kill in Factional Warfare missions do not have bounties on them and drop very little loot (other than Navy tags, which can be sold or used to buy items in the LP store). | ||
+ | |||
+ | === Enemies === | ||
+ | In all Factional Warfare missions you will be fighting NPC ships belonging to the enemy faction (i.e. a pilot running missions for the Gallente militia will be fighting Caldari NPCs). This means that the [[NPC_Damage_Types|type of damage]] the NPCs deal and are vulnerable to (as well as which type of [[EWAR]] they use) is predictable, and you can fit your ship accordingly. | ||
+ | |||
+ | {| cellpadding="5" cellspacing="0" border="1" | ||
+ | !colspan="3"|Damage type to Deal | ||
+ | !colspan="4"|Damage type to Resist Against | ||
+ | |- | ||
+ | !Faction !! Primary Damage !! Secondary Damage !! Primary !! Secondary !! Tertiary !! Quaternary | ||
+ | |- | ||
+ | | '''Amarr Empire''' || EM || Thermal || EM (47%) || Thermal (42%) || Kinetic (7%) || Explosive (4%) | ||
+ | |- | ||
+ | | '''Caldari State''' || Kinetic || Thermal || Kinetic (51%) || Thermal (48%) || EM (1%) || | ||
+ | |- | ||
+ | | '''Gallente Federation''' || Kinetic || Thermal || Kinetic (60%) || Thermal (39%) || EM(1%) || | ||
+ | |- | ||
+ | | '''Minmatar Republic''' || Explosive || Kinetic || Explosive (50%) || Kinetic (31%) || EM (12%) || Thermal (7%) | ||
+ | |} | ||
+ | |||
=== Ship restrictions === | === Ship restrictions === | ||
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|} | |} | ||
+ | |||
+ | === Ships and strategies === | ||
+ | |||
+ | |||
== Completing missions == | == Completing missions == | ||
:''See also: [[Factional Warfare#Rewards|Rewards from running FW missions]]'' | :''See also: [[Factional Warfare#Rewards|Rewards from running FW missions]]'' |
Revision as of 12:04, 13 June 2014
- Note: this is a draft page for Factional Warfare missions
Factional Warfare missions
Pilots enlisted in Factional Warfare may run missions offered by agents of the four Factional Warfare NPC corporations ("militias"). These missions work similarly to the encounter missions offered by agents of Empire corporations, although there are a few notable differences (detailed below). Note that these missions do not contribute to the core Factional Warfare mechanics (capturing or defending star systems in the war zones), although they take place in the same regions of space.
Finding, accepting and rejecting missions
Factional Warfare missions are only available to pilots enlisted in the respective militia and their allied militia (i.e. the Gallente Federal Defence Union corporation will only offer missions to pilots enlisted with either the Gallente or Minmatar militias). As with regular missions, you can find nearby agents by using the in-game Agent Finder tool, or third-party tools like E-UNI's Agent Rangefinder; make sure to filter by the correct corporation:
- Amarr: 24th Imperial Crusade
- Caldari: State Protectorate
- Gallente: Federal Defence Union
- Minmatar: Tribal Liberation Force
Just like with agents from other corporation, Factional Warfare agents have a level, which indicates the difficulty of the missions they offer, and how much they reward pilots for completing those missions. In addition to being enlisted in the correct militia, you also need to have sufficiently high standings with the agents or their corporation to access them (this works the same way as accessing agents of other corporations):
- Level 1 agent: (no standings requirement)
- Level 2 agent: standings of 1.0 or higher
- Level 3 agent: standings of 3.0 or higher
- Level 4 agent: standings of 5.0 or higher
Unlike other corporations, militia corporations only have agents in the "security" division, and no storyline agents; this means that you will only run encounter (militiary) missions for them (no mining or distribution missions), and you will not get a storyline mission every 16 missions. Additionally, just like for other other agents, there is a standings penalty for declining or failing missions.
Running missions
All Factional Warfare missions are "encounter" missions, which always involve flying somewhere and killing something (usually ships or a structure). These missions always take place in the low-sec Factional Warfare war zones, in the "enemy half" of the respective war zone (so a Gallente agent will send you to the Caldari end of the Caldari-Gallente war zone).
Most of these missions take place in deadspace pockets with acceleration gates, and these acceleration gates only allow certain classes of ship to enter. The difficulty of these missions is usually comparable to the missions of one level lower from other corporations (so a level 2 Factional Warfare mission is comparable in difficulty to a "regular" level 1 mission, but may be completed in the same ships (in this case, cruisers and below) as a "regular" level 2 mission).
One important aspect to note is that the destination (ie the deadspace pocket with the mission objective) of a Factional Warfare mission is marked by a beacon, and this beacon becomes visible to every other player in the system as soon as you warp to it. This is a mechanic meant to encourage PvP (as other players can warp to your mission deadspace pocket without needing to scan down your ship with combat probes first); in practice, it means you will need to be extra-vigilant when running these missions.
As with missions in Empire space, Eve Survival is an excellent resource for finding out ahead of time what a mission objective is, and what kind of NPC enemies to expect. Note that, unlike missions in Empire space, the NPC enemies you kill in Factional Warfare missions do not have bounties on them and drop very little loot (other than Navy tags, which can be sold or used to buy items in the LP store).
Enemies
In all Factional Warfare missions you will be fighting NPC ships belonging to the enemy faction (i.e. a pilot running missions for the Gallente militia will be fighting Caldari NPCs). This means that the type of damage the NPCs deal and are vulnerable to (as well as which type of EWAR they use) is predictable, and you can fit your ship accordingly.
Damage type to Deal | Damage type to Resist Against | |||||
---|---|---|---|---|---|---|
Faction | Primary Damage | Secondary Damage | Primary | Secondary | Tertiary | Quaternary |
Amarr Empire | EM | Thermal | EM (47%) | Thermal (42%) | Kinetic (7%) | Explosive (4%) |
Caldari State | Kinetic | Thermal | Kinetic (51%) | Thermal (48%) | EM (1%) | |
Gallente Federation | Kinetic | Thermal | Kinetic (60%) | Thermal (39%) | EM(1%) | |
Minmatar Republic | Explosive | Kinetic | Explosive (50%) | Kinetic (31%) | EM (12%) | Thermal (7%) |
Ship restrictions
Frigate | Destroyer | Cruiser | Battlecruiser | Battleship | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mission level | Tech I | Tech II | Tech I | Tech II | Tech I | Tech II | Tech III | Tech I | Tech II | Tech I | Tech II |
1 | |||||||||||
2 | |||||||||||
3 | |||||||||||
4 | |||||||||||
Note: Tech I ships include Faction ships. |
Ships and strategies
Completing missions
- See also: Rewards from running FW missions
As these missions never require you to return an item to your agent, they can be completed remotely - to do so, dock up at any station once you have completed the mission objectives, start a conversation with the agent, and complete the mission to receive your rewards. This is handy as it can save you a long trip back through low-sec.
Just like "regular" missions, Factional Warfare missions pay both ISK and loyalty points (LP), as well as increasing your standings with the agent and their corporation (since there are no storyline mission, they do not increase your standings with the agent's faction). Completing missions is rewarded with ISK and loyalty points (LP); the latter scales with your faction tier.