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Ghost Sites: Difference between revisions

From EVE University Wiki
Updates to hacking section; and updated the BPC data for post-Kronos mid-grade and high-grade changes.
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All the containers in the Ghost Site will explode if:
All the containers in the Ghost Site will explode if:
* The hidden timer (see above) runs out, or
* The hidden timer (see above) runs out, or
* You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking however the hidden timer is still running)
* You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking however the hidden timer is still running.)


If you fail in a hacking attempt, and all of the containers explode, no rats will show up, but you will take damage from the explosion.
If you fail in a hacking attempt, and all of the containers explode, no rats will show up, but you will take damage from the explosion.


If the timer runs out the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed for some reason, up to 30 seconds, which can allow you to warp out before it blows, assuming you are not warp scrambled. After the explosion the rats might hang around for another 30 seconds and shoot at you before warping out.
If the timer runs out the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed for some reason, up to 30 seconds, which can allow you to warp out before it blows, assuming you are not warp scrambled. If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can.  After the explosion the rats might hang around for another 30 seconds and shoot at you before warping out.  But they will warp out when it's their time to do so, even if you're still at the site, and alive.


This explosion damage seems to be around 4000–6000 raw explosive damage appears to be based on your ship's current distance to the containers. It also appears that the explosion radius is about 10km
This explosion damage seems to be around 4000–6000 raw explosive damage appears to be based on your ship's current distance to the containers. It also appears that the explosion radius is about 10km.


== Ship fitting ==
== Ship fitting ==