Difference between revisions of "Executioner"

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(Changed the tackle fit from that OD Frankenstein to a more normal fit. I will look at the PvE fit later, it looks bad.)
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warsop=A|
 
warsop=A|
 
warsopReason=|
 
warsopReason=|
version=ODY 1.1|
+
version=PHOE 1.1|
 
shipDNA=589:5215;3:439;1:1195;1:6174;1:523;1:2046;1:11347;1:246;3:28999;1::|
 
shipDNA=589:5215;3:439;1:1195;1:6174;1:523;1:2046;1:11347;1:246;3:28999;1::|
 
skills=|
 
skills=|
 
notes=A basic set-up, useful for running level 1 missions.</li><li>With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.</li><li>With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.</li><li>Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals</li><li>Don't forget to bring a Tracking Speed Script to help with fast frigates and drones}}<!--
 
notes=A basic set-up, useful for running level 1 missions.</li><li>With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.</li><li>With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.</li><li>Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals</li><li>Don't forget to bring a Tracking Speed Script to help with fast frigates and drones}}<!--
  
-->{{ShipFitting|
+
{{ShipFitting
ship=Executioner|
+
| ship=Executioner
shipTypeID=589|
+
| shipTypeID=589
fitName=Tackle|
+
| fitName=T1 Fleet Tackle
fitID=Tackle|
+
| fitID=T1-Fleet-Tackle
high1name=200mm AutoCannon II|
+
| low1name=Damage Control I
high1typeID=2889|
+
| low1typeID=2046
high2name=200mm AutoCannon II|
+
| low2name=Nanofiber Internal Structure I
high2typeID=2889|
+
| low2typeID=2603
high3name=200mm AutoCannon II|
+
| low3name=Micro Auxiliary Power Core I
high3typeID=2889|
+
| low3typeID=11563
high4name=open|
+
| mid1name=Limited 1MN Microwarpdrive I
mid1name=Limited 1MN Microwarpdrive I|
+
| mid1typeID=5973
mid1typeID=5973|
+
| mid2name=Warp Disruptor II
mid2name=Warp Disruptor II|
+
| mid2typeID=3244
mid2typeID=3244|
+
| mid3name=Medium Subordinate Screen Stabilizer I
mid3name=Medium Shield Extender II|
+
| mid3typeID=8397
mid3typeID=3831|
+
| high1name=Gatling Modal Laser I, Multifrequency S
low1name=Damage Control II|
+
| high1typeID=5175
low1typeID=2048|
+
| charge1name=Multifrequency S x1
low2name=Overdrive Injector System II|
+
| charge1typeID=246
low2typeID=1236|
+
| high2name=Gatling Modal Laser I, Multifrequency S
low3name=Overdrive Injector System II|
+
| high2typeID=5175
low3typeID=1236|
+
| high3name=Gatling Modal Laser I, Multifrequency S
charge1name=Republic Fleet EMP S x1|
+
| high3typeID=5175
charge1typeID=21898|
+
| high4name=5W Infectious Power System Malfunction
charge2name=open|
+
| high4typeID=4471
charge3name=open|
+
| rig1name=Small Anti-EM Screen Reinforcer I
charge4name=open|
+
| rig1typeID=31716
charge5name=open|
+
| rig2name=Small Anti-Thermal Screen Reinforcer I
rig1name=Small Anti-EM Screen Reinforcer I|
+
| rig2typeID=31752
rig1typeID=31716|
+
| rig3name=Small Anti-EM Screen Reinforcer I
rig2name=Small Anti-Thermal Screen Reinforcer I|
+
| rig3typeID=31716
rig2typeID=31752|
+
| charge2name=Republic Fleet EMP S x1
rig3name=Small Anti-EM Screen Reinforcer I|
+
| charge2typeID=21898
rig3typeID=31716|
+
| charge3name=open
difficulty=0|
+
| charge4name=open
warsop=A|
+
| charge5name=open
warsopReason=|
+
| drone1name=open
version=RUBI 1.0|
+
| drone2name=open
shipDNA=589:2889;3:3244;1:3831;1:5973;1:1236;2:2048;1:31716;2:31752;1:21898;1::|
+
| drone3name=open
skills=|
+
| drone4name=open
notes=Autocannons due to lack of CPU</li><li>Can swap for speed/agility rigs</li><li>Downgrade to meta where necessary (due to skills of cost)</li><li>Can swap disruptor for scram}}
+
| drone5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=No need to T2 besides the disruptor. Switch out the warp disruptor for a scram if you want / the FC asks. 
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=PHOE 1.0
 +
| showTOC=Y
 +
| shipDNA=589:2046;1:2603;1:11563;1:5973;1:3244;1:8397;1:5175;3:246;1:4471;1:31716;2:31752;1:21898;1::
 +
| fleetup=
 +
}}
  
 
{{ShipFitting
 
{{ShipFitting
Line 174: Line 186:
 
| shipTypeID=589
 
| shipTypeID=589
 
| fitName=Solo PvP
 
| fitName=Solo PvP
| fitID=Executioner:-Solo-PvP
+
| fitID=Executioner:Solo-PvP
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048

Revision as of 16:32, 4 November 2014

EVE University Database
 
Ship Database
Executioner
Executioner
Amarr Empire
Amarr Empire
Standard Frigates
Executioner Class
RELATED UNI-WIKI REFERENCES

Development
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crusader
Crusader.jpg
CornerT2s.png
Crusader
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png48 MW Icon cpu.png145 tf
Icon velocity.png455 m/sec
Icon capacity.png90 m³
,Malediction
Malediction.jpg
CornerT2s.png
Malediction
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (3/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png36 MW Icon cpu.png150 tf
Icon velocity.png470 m/sec
Icon capacity.png98 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
140 tf
Capacitor
capacitor
360 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
410 m/sec
Inertia Modifier
inertia modifier (agility)
2.85
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.31 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
27.50 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
8 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
920 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,090,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
115 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.

Skills

Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.

Fitting

PvE Mission Basic
Executioner: PvE Mission Basic
EFT
[Executioner, PvE Mission Basic]
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I

1MN Afterburner I
Monopulse Tracking Mechanism I
Cap Recharger I

Damage Control I
Small Armor Repairer I
200mm Reinforced Titanium Plates I



Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
PHOE 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A basic set-up, useful for running level 1 missions.
  • With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
  • With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.
  • Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals
  • Don't forget to bring a Tracking Speed Script to help with fast frigates and drones