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Sovereignty: Difference between revisions

From EVE University Wiki
Kivena (talk | contribs)
m Reverted edits by Kivena (talk) to last revision by Noemie belacqua
Filled in some more info on the Entosis Link, TCUs, and I-Hubs.
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The main process for claiming the sovereignty of a region is the deployment of a sov-claiming structure, followed by the activation of an [[Entosis Link]] module on the deployed structure.
The main process for claiming the sovereignty of a region is the deployment of a sov-claiming structure, followed by the activation of an [[Entosis Link]] module on the deployed structure.


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In exchange, the Entosis Link imposes some penalties on the user. A ship using an Entosis Link cannot cloak, warp, dock, jump, receive any form of remote assistance, or exceed a velocity of 4,000 m/s. The Entosis Link also takes one cycle to "warm up" before it actually begins the capture process.
 
Additionally, Entosis Links do not stack with each other at all. One Entosis Link being used to attack or defend a structure is just as time-efficient as 100, and as long as just one defender has an active Entosis Link on their structure, all 100 attacking Links will be negated.
 
The chief disadvantage for the defender is that their allies cannot use Entosis Links of their own to help defend the structure directly. All Entosis Links used by players not belonging to the owning alliance of the target structure are considered attackers from the structure's perspective.


=== Territorial Claim Unit ===
=== Territorial Claim Unit ===


{{main|Territorial Claim Unit}}
{{main|Territorial Claim Unit}}
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Territorial Claim Units or TCUs are essentially flags put up by an alliance. Whoever owns the TCU in a system will be listed on the starmap as the owner of the system.


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TCUs do have one tangible benefit, though, by way of a 25% reduction in fuel consumption to any [[POS_and_YOU|Player-Owned Starbase]] owned by the same alliance in that system.


=== Infrastructure Hub  ===
=== Infrastructure Hub  ===


{{main|Infrastructure Hub}}
{{main|Infrastructure Hub}}
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Infrastructure Hubs or I-Hubs are used to upgrade the system, allowing it to spawn more [[Cosmic Anomalies|Combat Anomalies, Ore Sites]],  or [[Cosmic Signatures|Signatures]],  or allowing the owner to set up more advanced POS structures such as Jump Bridges or system-wide Cynosural Field Jammers. Maintaining an I-Hub costs an upkeep bill which is charged to the alliance wallet.
 
Each upgrade, which is a physical item that must be produced and delivered to the I-Hub for installation, is unlocked by achieving a new System Index level.
 
====System Indices====
* Strategic Index: Automatically increases as you hold control of the I-Hub over a continuous period.
* Military Index: Increases in proportion to the number of NPC ships killed in the system.
* Industrial Index: Increases in proportion to the volume of ore mined in the system.
 
As the Indices increase, they also contribute to the [[Activity Defense Multiplier]] in the system, which affects how long attackers must use an Entosis Link to capture a structure in the system. These numbers do not affect defenders, who always have 10 minutes to secure a structure or Command Node and 5 minutes to secure a Station Service.
 
[[File:Sov_index_levels.jpg]]
 
 
The multiplier values for each index are added together with the base value of 1 and capped at 6. Below is a partial list of possible total multipliers based on different combinations of system indices:
 
[[File:Sov_index_example.jpg]]


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=== Station ===
=== Station ===


{{main|Station (Player-Owned)}}
{{main|Station (Player-Owned)}}
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