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Creating an Alt Hauler: Difference between revisions

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Optional Training: Rigging: Removed old information about having other players install rigs for you.
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== Hauler Table  ==
== Hauler Table  ==


Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> and approximate training time.  Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity) Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship.  
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> and approximate training time.  All low slots should be filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity). Training time assumes a new character created after the Vanguard patch (new players given 400,000 starting skill points). A remap should be saved, as there is much less training to be completed than pre-Vanguard. Also note there is no longer any training necessary to fit Expanded Cargohold II, as Hull Upgrades II is provided to new characters.  


The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
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With Expanded Cargohold IIs
With Expanded Cargohold IIs
! bgcolor="#000000" align="center" colspan="2" |  
! bgcolor="#000000" align="center" colspan="2" |  
With both Cargohold Expander IIs and Medium Cargohold Optimization I rigs
With both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs
|-
|-
! bgcolor="#000000" align="center" |  
! bgcolor="#000000" align="center" |  
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'''Cargo m<sup>3</sup>'''  
'''Cargo m<sup>3</sup>'''  


! bgcolor="#000000" align="center" | Estimated Training Time (With Remap)<br>
! bgcolor="#000000" align="center" | Estimated Training Time (No Remap)<br>


! bgcolor="#000000" align="center" |  
! bgcolor="#000000" align="center" |  
'''Cargo m<sup>3</sup>'''  
'''Cargo m<sup>3</sup>'''  


! bgcolor="#000000" align="center" | Estimated Training Time (With out Remap)<br>
! bgcolor="#000000" align="center" | Estimated Training Time (No Remap)<br>
|-
|-
| bgcolor="#333333" | [[Bestower]]<br>  
| bgcolor="#333333" | [[Bestower]]<br>  
| bgcolor="#333333" align="center" | Amarr<br>  
| bgcolor="#333333" align="center" | Amarr<br>  
| bgcolor="#333333" align="center" | 21,652<br>  
| bgcolor="#333333" align="center" | 21,652<br>  
| bgcolor="#333333" align="center" | ~2h 7m <br>
| bgcolor="#333333" align="center" | None <br>
| bgcolor="#333333" align="center" | 32,929<br>
| bgcolor="#333333" align="center" | 32,929<br>
| bgcolor="#333333" align="center" | ~15h 4m <br>
| bgcolor="#333333" align="center" | ~12h 57m<br>
|-
|-
| bgcolor="#333333" | [[Tayra]]<br>  
| bgcolor="#333333" | [[Tayra]]<br>  
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | 20,256<br>  
| bgcolor="#333333" align="center" | 20,256<br>  
| bgcolor="#333333" align="center" | ~2h 7m<br>
| bgcolor="#333333" align="center" | None <br>
| bgcolor="#333333" align="center" | 30,807<br>
| bgcolor="#333333" align="center" | 30,807<br>
| bgcolor="#333333" align="center" | ~15h 4m<br>
| bgcolor="#333333" align="center" | ~12h 57m<br>
|-
|-
| bgcolor="#333333" | [[Mammoth]]<br>  
| bgcolor="#333333" | [[Mammoth]]<br>  
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | 18,532<br>  
| bgcolor="#333333" align="center" | 18,532<br>  
| bgcolor="#333333" align="center" | ~2h 7m<br>
| bgcolor="#333333" align="center" | None <br>
| bgcolor="#333333" align="center" | 28,184<br>
| bgcolor="#333333" align="center" | 28,184<br>
| bgcolor="#333333" align="center" | ~15h 4m<br>
| bgcolor="#333333" align="center" | ~12h 57m<br>
|-
|-
| bgcolor="#333333" | [[Iteron Mark V]]<br>  
| bgcolor="#333333" | [[Iteron Mark V]]<br>  
| bgcolor="#333333" align="center" | Gallente<br>  
| bgcolor="#333333" align="center" | Gallente<br>  
| bgcolor="#333333" align="center" | 20,520<br>  
| bgcolor="#333333" align="center" | 20,520<br>  
| bgcolor="#333333" align="center" | ~2h 7m<br>
| bgcolor="#333333" align="center" | None <br>
| bgcolor="#333333" align="center" | 31,208<br>
| bgcolor="#333333" align="center" | 31,208<br>
| bgcolor="#333333" align="center" | ~15h 4m<br>
| bgcolor="#333333" align="center" | ~12h 57m<br>
|}
|}
<br><br>
<br><br>
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=== Skill Books  ===
=== Skill Books  ===


Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:  
Since the Vanguard patch, new players are given a suite of skills already trained, thus the only skillbooks recommended are:


*Racial Industrial (300,000)
*Jury Rigging: 60,000 (optional)  
*Hull Upgrades (60,000)
*Astronautics Rigging: 20,000 (optional)  
*Jury Rigging (60,000) (optional)  
**Total: 80,000
*Astronautics Rigging (20,000) (optional)  
**Total: 360,000 (with optional: 440,000) ISK


=== Training Plan for any Industrial ===
=== Training Plan for any Industrial ===


Following Odyssey, it now takes less than 2 hours to train a hauler pilot to level 1 with expanded cargohold IIs.
Following the Vanguard patch, there is no longer any training required to fly a T1 racial industrial with Expanded Cargohold IIs.


#(Optional) Remap Int/Mem
=== Training Plan for a Rigged Industrial ===
#Hull Upgrades I (13m with remap)
With the additional skills provided automatically to new characters by the Vanguard patch, it is not recommended to use a neural remap for the small amount of time gained on training.
#Hull Upgrades II (1h 2m)
#(Optional) Remap Per/Will
#Racial Industrial I (26m)
 
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 21,652 m3 of cargo space.


=== Training Plan for a Rigged Industrial ===
Without remaps, you should be able to pilot a rigged Industrial around 12 hours 57 minutes.  
Without a remap, you should be able to pilot a rigged Industrial around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes.  


#(Optional) Remap Int/Mem
*Mechanics III (3h, 39m)
#Hull Upgrades I (13m with remap)
*Jury Rigging I (16m)
#Hull Upgrades II (1h 2m)
*Jury Rigging II (1h, 17m)
#Mechanics III (2h 55m)
*Jury Rigging III (7h, 19m)
#Jury Rigging I (13m)
*Astronautics Rigging I (25m)
#Jury Rigging II (1h 2m)
#Jury Rigging III (5h 51m)
#Astronautics Rigging I (20m)
#(Optional) Remap Per/Will
#Racial Industrial I (26m)


When this is done, you will be able to pilot a Industrial that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Racial Industrial II and haul 5% more cargo.
When this is done, you will be able to pilot a Industrial that can fit Expanded Cargohold IIs and Cargohold Optimization I rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Racial Industrial II and haul 5% more cargo.


== Bestower ==
== Bestower ==
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The [[Tayra]] was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.
The [[Tayra]] was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.
== Optional Training: Rigging  ==
You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.
It is important to note that you do not need rigging skills to install rigs on a ship, despite the skills being listed as required in the rig item info. Rigging skills will, however decrease the penalties associated with installing a rig, which in the case of the Medium Cargohold Optimization rig, is a 10% penalty to armor hit points. Each skill level in Astronautics Rigging will decrease this penalty by 1%.
*Mechanic III
*Jury Rigging III
*Astronautics Rigging I


== Fitting Haulers  ==
== Fitting Haulers  ==