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Skills:Armor: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Added Skills Links template
Djavin novienta (talk | contribs)
Overview: Reformatted skill links with Template:sk, added "Required for" to Hull Upgrades.
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The following are the skills in the Armor section (in alphabetical order):
The following are the skills in the Armor section (in alphabetical order):
*[[Skills:Armor#Armor_Layering|Armor Layering]] - Skill at installing upgraded armor plates efficiently and securely.
*{{sk|Armor Layering}} - Skill at installing upgraded armor plates efficiently and securely.
*[[Skills:Armor#Armor_Resistance_Phasing|Armor Resistance Phasing]] - Bonus to reactive armor hardeners.  
*{{sk|Armor Resistance Phasing}} - Bonus to reactive armor hardeners.  
*[[Skills:Armor#Capital_Remote_Armor_Repair_Systems|Capital Remote Armor Repair Systems]]
*{{sk|Capital Remote Armor Repair Systems}} - Allows use of capital-sized remote armor repair modules.
*[[Skills:Armor#Capital_Remote_Hull_Repair_Systems|Capital Remote Hull Repair Systems]]
*{{sk|Capital Remote Hull Repair Systems}} - Allows use of capital-sized remote hull repair modules.
*[[Skills:Armor#Capital_Repair_Systems|Capital Repair Systems]]
*{{sk|Capital Repair Systems}} - Allows use of capital-sized local hull and armor repair modules.
*[[Skills:Armor#EM_Armor_Compensation|EM Armor Compensation]] - Bonus to EM armor hardeners.  
*{{sk|EM Armor Compensation}} - Bonus to EM armor plating.  
*[[Skills:Armor#Explosive_Armor_Compensation|Explosive Armor Compensation]] - Bonus to explosive armor hardeners.
*{{sk|Explosive Armor Compensation}} - Bonus to explosive armor plating.
*[[Skills:Armor#Hull_Upgrades|Hull Upgrades]]  - Bonus to armor hit points. Enables certain modules, like Expanded Cargoholds (link) and Inertial Stabilizers (link).
*{{sk|Hull Upgrades}} - Bonus to armor hit points. Also enables certain modules, like Expanded Cargoholds and Inertial Stabilizers.
*[[Skills:Armor#Kinetic_Armor_Compensation|Kinetic Armor Compensation]] - Bonus to kinetic armor hardeners.  
*{{sk|Kinetic Armor Compensation}} - Bonus to kinetic armor plating.  
*[[Skills:Armor#Mechanics|Mechanics]] - Bonus to structure hit points.   
*{{sk|Mechanics}} - Bonus to structure hit points.   
*[[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] - Allows use of remote armor repair modules.   
*{{sk|Remote Armor Repair Systems}} - Allows use of remote armor repair modules.   
*[[Skills:Armor#Remote_Hull_Repair_Systems|Remote Hull Repair Systems]] - Allows use of remote hull repair modules.   
*{{sk|Remote Hull Repair Systems}} - Allows use of remote hull repair modules.   
*[[Skills:Armor#Repair_Systems|Repair Systems]] - Allows use of local hull and armor repair modules.  
*{{sk|Repair Systems}} - Allows use of local hull and armor repair modules.  
*[[Skills:Armor#Thermic_Armor_Compensation|Thermic Armor Compensation]] - Bonus to thermic armor hardeners.
*{{sk|Thermic Armor Compensation}} - Bonus to thermic armor hardeners.


{{Skill
{{Skill
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|2=Memory
|2=Memory
|mult=3x
|mult=3x
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
|pre={{sk|Mechanics|III}}
|price=946K
|price=946K
|notes=<br>
|notes=<br>
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|2=Memory
|2=Memory
|mult=3x
|mult=3x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]], [[Skills:Armor#Mechanics|Mechanics I]]
|pre={{sk|Hull Upgrades|IV}}, {{sk|Mechanics|I}}
|price=450K
|price=450K
|notes=<br>
|notes=<br>
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|2=Memory
|2=Memory
|mult=8x
|mult=8x
|pre=[[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems V]]
|pre={{sk|Remote Armor Repair Systems|V}}
|price=9M
|price=9M
|notes=<br>
|notes=<br>
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|2=Memory
|2=Memory
|mult=10x
|mult=10x
|pre=[[Skills:Armor#Remote_Hull_Repair_Systems|Remote Hull Repair Systems V]]
|pre={{sk|Remote Hull Repair Systems|V}}
|price=9M
|price=9M
|notes=<br>
|notes=<br>
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|2=Memory
|2=Memory
|mult=8x
|mult=8x
|pre=[[Skills:Armor#Mechanics|Mechanics V]], [[Skills:Armor#Hull_Upgrades|Hull Upgrades V]], [[Skills:Armor#Repair_Systems|Repair Systems V]]
|pre={{sk|Mechanics|V}}, {{sk|Hull Upgrades|V}}, {{sk|Repair Systems|V}}
|price=15.75M
|price=15.75M
|notes=<br>
|notes=<br>
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|2=Memory
|2=Memory
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|pre={{sk|Hull Upgrades|IV}}
|price=108K
|price=108K
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
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|2=Memory
|2=Memory
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Hull_Upgrades|Hull Upgrades IV]]
|pre={{sk|Hull Upgrades|IV}}
|price=108K
|price=108K
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
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|2=Memory
|2=Memory
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Mechanics|Mechanics I]]
|pre={{sk|Mechanics|I}}
|reqI=Tech 1 and Faction Resistance Platings; 50/100mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Expanded Cargohold I; Nanofiber Internal Structure I; Overdrive Injector System I
|reqII=200/400mm Tech 1 and Faction Armor Plates; Overdrive Injector System II; Expanded Cargohold II; Inertial Stabilizers II
|reqIII=800/1600mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Armor Hardeners; Tech 1 and Faction Energized Platings; Reactive Armor Hardener; 50/100mm Tech 2 Armor Plates
|reqIV= 200mm Tech 2 Armor Plates; Tech 2 Resistance Platings; Damage Control II; 25000mm Tech 1 Armor Plates; {{sk|EM Armor Compensation|icon=yes}}; {{sk|Explosive Armor Compensation|icon=yes}}; {{sk|Kinetic Armor Compensation|icon=yes}}; {{sk|Thermic Armor Compensation|icon=yes}}
|reqV= 400/800/1600/25000mm Tech 2 Armor Plates; Tech 2 Armor Hardeners; Tech 2 Energized Platings; {{sk|Capital Repair Systems|icon=yes}}
|price=54K
|price=54K
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>