Difference between revisions of "Orbital strikes"

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* Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)'''''
 
* Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)'''''
 
* Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage
 
* Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage
 
+
Note that the damage output is dependant on the type of ammo (lasers deal more damage) and the number of guns. Damage bonuses or meta level of the guns do not affect the damage output.
  
 
Additionally, destroyers are relatively not expensive and small enough to navigate in dangerous low-security space with ease. The following destroyers are thus recommended:
 
Additionally, destroyers are relatively not expensive and small enough to navigate in dangerous low-security space with ease. The following destroyers are thus recommended:
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The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus a PvP fit Coercer is optimal, see the  example fit below.
+
The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus, a PvP fit Coercer is optimal, see the  example fit below.
  
 
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| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
| notes=Orbital ammo can also be fitted on T1 guns
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| notes=Orbital ammo can be fitted on T1 guns</li><li>The metal level of the gun doesn't affect the damage output for orbital strikes</li><li>Damage bonuses do not affect the damage output for orbital strikes</li><li>Lasers deal more damage than any other orbital ammo type</li><li>The number of guns directly influence the amount of damage, thus guns should be grouped for maximum damage output
 
| showNOTES=Y
 
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| difficulty=1
 
| difficulty=1
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}}
 
}}
  
 
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==Performing Orbital Strikes==
  
  
 
<references />
 
<references />

Revision as of 09:52, 3 February 2016

Template:Work in Progress

Sortable list of DUST 514 systems [1]
Region Const System
Domain Maseend Ana
Tash-Murkon Ajah Marthia
Kador Trigentia Kothe
The Forge Otsabaira Soshin
The Citadel Nagaslaiken Saikanen
Lonetrek Kainokai Autama
Sinq Laison Algintal Jolia
Placid Beyt Adacyne
Everyshore Osnins Halle
Metropolis Stadakorn Egbonbet
Heimatar Urtfer Javrendei
Derelik Kalangin Kasrasi
Essence Thoulde Mesokel
Domain Chardu Etav
Domain Hoosa Gosalav
Domain Kekah Charra
Domain Kehina Sahdil
Tash-Murkon Anidaza Paye
Tash-Murkon Rifenda Iro
Tash-Murkon Mimishia Mimen
Derelik Orshed Tidacha
Devoid Ryra Dihra
The Forge Orpana Mastakomon
The Forge Etsala Vouskiaho
The Forge Okkelen Vahunomi
The Forge Ihatalo Purjola
The Citadel Ieyama Usi
The Citadel Imurukka Inoue
The Citadel Otawasa Oshaima
Lonetrek Mito Vuorrassi
Lonetrek Pietanen Atai
Sinq Laison Wyllequet Croleur
Sinq Laison Spaen Ney
Sinq Laison Lolbrerie Dodenvale
Sinq Laison Jonenor Estene
Everyshore Giatole Uphene
Everyshore Elalan Odixie
Everyshore Chasnaye Torvi
Essence Eustron Ommare
Metropolis Argeir Klaevik
Metropolis Rollera Eldjaerin
Metropolis Brazinget Geffur
Metropolis Panorad Dantbeinn
Metropolis Tiat Amo
Metropolis Jonar Freatlidur
Heimatar Osta Sist
Heimatar Wiedadur Rokofur
Heimatar Akimamur Offugen

Orbital Strikes are military bombardements performed by EVE capsuleers on some planets in New Eden. They can have devastating effects on battles taking place in DUST. DUST battles can significantly influence Faction Warfare in EVE. The proportion of districts owned by each side in a FW system increases or decreases the number of Victory Points required to make that system vulnerable. Each fully controlled planet will shift the balance by 12.5%, and there can be up to four planets in a system resulting in a maximum shift of 50% VP [1].

Introduction

DUST is a First Person Shooter free to play game on Play Station 3 that takes place in New Eden and is directly connected with EVE. Players join as mercenary clone soldiers and form or enlist in corporations and alliances to fight in various battles. These battles take place on temperate planets in empire and faction space in New Eden. Each planet is divided into districts that can be owned by a faction or corporation, and events in EVE and DUST can heavily influence outcomes in one another including district or solar system ownership.

Orbital Support Conditions

EVE capsuleers can support their DUST allies by providing Orbital Strikes. EVE orbital strikes (aka bombardments) can only be requested in Faction Warfare or Planetary Conquest battles from capsuleers meeting the following criteria:

  • Faction Warfare: EVE capsuleers must be in a corporation enlisted with the same faction (militia) as the DUST squad requesting support
  • Planetary Conquests: EVE capsuleers must be in the same alliance as the corporation attacking or defending a district in DUST

Preparing for Orbital Support

Location

EVE capsuleers must travel to the planet where the battle is taking place in DUST. It can be very convenient to utilize Wormholes for faster travel, especially to distant systems. The location of the battle can be a challenge because:

  • Faction Warfare: FW battles take place in a random district on a random temperate planet in one of the FW solar systems listed in Table 1. This can be problematic as pilots would not know the exact location of battle until it starts. Thus pilots should be prepared and ready to be mobile
  • Planetary Conquests: PC battles take place in a specific district that a corporation either holds and defends or one that Terrestrial Logistics Officers choose to attack in an attempt to conquer from other corporations. These districts are all located in the Molden Heath region of Minmatar space. A live list of district ownership is available on DOTLAN. This means that anyone, especially pilots actively involved with PC battles, can know the exact time and place of the battle at least 24 hours in advance

Communication

EVE capsuleers must communicate with their DUST allies (e.g. Terrestrial Combat Officers, Squad Leaders, etc.) to coordinate activities and share intel. Pilots and mercenaries can join the same in game channels and use EVE Voice for communication. Counter support resistance and/or third party interference should always be expected.

Ships and Fitting

Most EVE ships can perform orbital strikes if properly fitted. However, gunnery destroyers are the most optimal ships for this role for many reasons:

  • Orbital Strikes require specific types of ammo that should be used with small sized guns (Tactical Laser S, Tactical Hybrid S, Tactical EMP S)
  • Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage

Note that the damage output is dependant on the type of ammo (lasers deal more damage) and the number of guns. Damage bonuses or meta level of the guns do not affect the damage output.

Additionally, destroyers are relatively not expensive and small enough to navigate in dangerous low-security space with ease. The following destroyers are thus recommended:


The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus, a PvP fit Coercer is optimal, see the example fit below.


Orbital Support
Coercer: Orbital Support
EFT
[Coercer, Orbital Support]
Gatling Pulse Laser II, Orbital Laser S
Gatling Pulse Laser II, Orbital Laser S
Gatling Pulse Laser II, Orbital Laser S
Gatling Pulse Laser II, Orbital Laser S
Gatling Pulse Laser II, Orbital Laser S
Gatling Pulse Laser II, Orbital Laser S
Gatling Pulse Laser II, Orbital Laser S
Gatling Pulse Laser II, Orbital Laser S

1MN Y-S8 Compact Afterburner
Fleeting Propulsion Inhibitor I

400mm Steel Plates II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Small Energy Collision Accelerator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I



Nanite Repair Paste x26
Orbital Laser S x1
Scorch S x8
Conflagration S x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PARALLAX 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Orbital ammo can be fitted on T1 guns
  • The metal level of the gun doesn't affect the damage output for orbital strikes
  • Damage bonuses do not affect the damage output for orbital strikes
  • Lasers deal more damage than any other orbital ammo type
  • The number of guns directly influence the amount of damage, thus guns should be grouped for maximum damage output


Performing Orbital Strikes

  1. ^ EVE-DUST 514 LINK FAQ