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→Overview: Changed skill list to table. Changed "Capital Energy Emission Systems" to "Capital Capacitor Emission Systems" |
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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | |||
The Engineering category contains capacitor support skills, [[Capacitor_Warfare_Guide|capacitor warfare]] skills. | The Engineering category contains capacitor support skills, [[Capacitor_Warfare_Guide|capacitor warfare]] skills. | ||
The following are the skills in the Engineering section (in alphabetical order): | The following are the skills in the Engineering section (in alphabetical order): | ||
{| class="wikitable" | |||
!Skill | |||
!Purpose | |||
|- | |||
|{{sk|Advanced Weapon Upgrades}} | |||
|Reduced Powergrid use of turrets and launchers. | |||
|- | |||
|{{sk|Capacitor Emission Systems}} | |||
|Allows use of energy vampires, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. ''Formerly known as Energy Emission Systems pre-Odyssey 1.1.'' | |||
|- | |||
|{{sk|Capacitor Management}} | |||
|Bonus to Capacitor Capacity. ''Formerly known as Energy Management pre-Odyssey 1.1.'' | |||
|- | |||
|{{sk|Capacitor Systems Operation}} | |||
|Allows use of cap boosters, Energy System Operations modules. Bonus to capacitor recharge time. ''Formerly known as Energy Systems Operation pre-Odyssey 1.1.'' | |||
|- | |||
|{{sk|Capital Capacitor Emission Systems}} | |||
|Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use. | |||
|- | |||
|{{sk|CPU Management}} | |||
|Bonus to ship CPU. | |||
|- | |||
|{{sk|Electronics Upgrades}} | |||
|Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use. | |||
|- | |||
|{{sk|Energy Grid Upgrades}} | |||
|Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules. | |||
|- | |||
|{{sk|Energy Pulse Weapons}} | |||
|Allows use of Smartbombs. Bonus to smartbomb activation time. | |||
|- | |||
|{{sk|Nanite Interfacing}} | |||
|Increases damaged module repair amount. | |||
|- | |||
|{{sk|Nanite Operation}} | |||
|Decreases nanite consumption. | |||
|- | |||
|{{sk|Power Grid Management}} | |||
|Bonus to ship Powergrid. | |||
|- | |||
|{{sk|Thermodynamics}} | |||
|Enables [[Overheating|overheating]]. Reduces damage from overheating. | |||
|- | |||
|{{sk|Weapon Upgrades}} | |||
|Reduces CPU use of turrets and launchers. | |||
|} | |||
=Skill Details= | |||
{{Skill | {{Skill | ||