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Skills:Engineering: Difference between revisions

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Overview: Changed skill list to table. Changed "Capital Energy Emission Systems" to "Capital Capacitor Emission Systems"
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{{Skills Links}}
{{Skills Links}}
==Overview==
=Overview=
The Engineering category contains capacitor support skills, [[Capacitor_Warfare_Guide|capacitor warfare]] skills.
The Engineering category contains capacitor support skills, [[Capacitor_Warfare_Guide|capacitor warfare]] skills.


The following are the skills in the Engineering section (in alphabetical order):
The following are the skills in the Engineering section (in alphabetical order):
*[[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] - Reduced Powergrid use of turrets and launchers.  
 
*[[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] - Allows use of energy vampires, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. ''Formerly known as Energy Emission Systems pre-Odyssey 1.1.''
{| class="wikitable"
*[[Skills:Engineering#Capacitor_Management|Capacitor Management]] - Bonus to Capacitor Capacity. ''Formerly known as Energy Management pre-Odyssey 1.1.''
!Skill
*[[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] - Allows use of cap boosters, Energy System Operations modules. Bonus to capacitor recharge time. ''Formerly known as Energy Systems Operation pre-Odyssey 1.1.''
!Purpose
*[[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems]] - Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use.   
|-
*[[Skills:Engineering#CPU_Management|CPU Management]] - Bonus to ship CPU.  
|{{sk|Advanced Weapon Upgrades}}
*[[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]] - Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use.
|Reduced Powergrid use of turrets and launchers.  
*[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] - Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules.
|-
*[[Skills:Engineering#Energy_Pulse_Weapons|Energy Pulse Weapons]] - Allows use of Smartbombs. Bonus to smartbomb activation time.
|{{sk|Capacitor Emission Systems}}
*[[Skills:Engineering#Nanite_Interfacing|Nanite Interfacing]]
|Allows use of energy vampires, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. ''Formerly known as Energy Emission Systems pre-Odyssey 1.1.''
*[[Skills:Engineering#Nanite_Operation|Nanite Operation]]
|-
*[[Skills:Engineering#Power_Grid_Management|Power Grid Management]] - Bonus to ship Powergrid.
|{{sk|Capacitor Management}}
*[[Skills:Engineering#Thermodynamics|Thermodynamics]]  
|Bonus to Capacitor Capacity. ''Formerly known as Energy Management pre-Odyssey 1.1.''
*[[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades]] - Reduces CPU use of turrets and launchers.
|-
|{{sk|Capacitor Systems Operation}}
|Allows use of cap boosters, Energy System Operations modules. Bonus to capacitor recharge time. ''Formerly known as Energy Systems Operation pre-Odyssey 1.1.''
|-
|{{sk|Capital Capacitor Emission Systems}}
|Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use.   
|-
|{{sk|CPU Management}}
|Bonus to ship CPU.  
|-
|{{sk|Electronics Upgrades}}
|Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use.
|-
|{{sk|Energy Grid Upgrades}}
|Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules.
|-
|{{sk|Energy Pulse Weapons}}
|Allows use of Smartbombs. Bonus to smartbomb activation time.
|-
|{{sk|Nanite Interfacing}}
|Increases damaged module repair amount.
|-
|{{sk|Nanite Operation}}
|Decreases nanite consumption.
|-
|{{sk|Power Grid Management}}
|Bonus to ship Powergrid.
|-
|{{sk|Thermodynamics}}
|Enables [[Overheating|overheating]]. Reduces damage from overheating.
|-
|{{sk|Weapon Upgrades}}
|Reduces CPU use of turrets and launchers.
|}
 
=Skill Details=


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