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Al hubbard (talk | contribs) Added Skills Links template |
→Overview: Reformatted skill links with Template:sk, added "Required for" to Hull Upgrades. |
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The following are the skills in the Armor section (in alphabetical order): | The following are the skills in the Armor section (in alphabetical order): | ||
* | *{{sk|Armor Layering}} - Skill at installing upgraded armor plates efficiently and securely. | ||
* | *{{sk|Armor Resistance Phasing}} - Bonus to reactive armor hardeners. | ||
* | *{{sk|Capital Remote Armor Repair Systems}} - Allows use of capital-sized remote armor repair modules. | ||
* | *{{sk|Capital Remote Hull Repair Systems}} - Allows use of capital-sized remote hull repair modules. | ||
* | *{{sk|Capital Repair Systems}} - Allows use of capital-sized local hull and armor repair modules. | ||
* | *{{sk|EM Armor Compensation}} - Bonus to EM armor plating. | ||
* | *{{sk|Explosive Armor Compensation}} - Bonus to explosive armor plating. | ||
* | *{{sk|Hull Upgrades}} - Bonus to armor hit points. Also enables certain modules, like Expanded Cargoholds and Inertial Stabilizers. | ||
* | *{{sk|Kinetic Armor Compensation}} - Bonus to kinetic armor plating. | ||
* | *{{sk|Mechanics}} - Bonus to structure hit points. | ||
* | *{{sk|Remote Armor Repair Systems}} - Allows use of remote armor repair modules. | ||
* | *{{sk|Remote Hull Repair Systems}} - Allows use of remote hull repair modules. | ||
* | *{{sk|Repair Systems}} - Allows use of local hull and armor repair modules. | ||
* | *{{sk|Thermic Armor Compensation}} - Bonus to thermic armor hardeners. | ||
{{Skill | {{Skill | ||
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|2=Memory | |2=Memory | ||
|mult=3x | |mult=3x | ||
|pre= | |pre={{sk|Mechanics|III}} | ||
|price=946K | |price=946K | ||
|notes=<br> | |notes=<br> | ||
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|2=Memory | |2=Memory | ||
|mult=3x | |mult=3x | ||
|pre= | |pre={{sk|Hull Upgrades|IV}}, {{sk|Mechanics|I}} | ||
|price=450K | |price=450K | ||
|notes=<br> | |notes=<br> | ||
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|2=Memory | |2=Memory | ||
|mult=8x | |mult=8x | ||
|pre= | |pre={{sk|Remote Armor Repair Systems|V}} | ||
|price=9M | |price=9M | ||
|notes=<br> | |notes=<br> | ||
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|2=Memory | |2=Memory | ||
|mult=10x | |mult=10x | ||
|pre= | |pre={{sk|Remote Hull Repair Systems|V}} | ||
|price=9M | |price=9M | ||
|notes=<br> | |notes=<br> | ||
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|2=Memory | |2=Memory | ||
|mult=8x | |mult=8x | ||
|pre= | |pre={{sk|Mechanics|V}}, {{sk|Hull Upgrades|V}}, {{sk|Repair Systems|V}} | ||
|price=15.75M | |price=15.75M | ||
|notes=<br> | |notes=<br> | ||
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|2=Memory | |2=Memory | ||
|mult=2x | |mult=2x | ||
|pre= | |pre={{sk|Hull Upgrades|IV}} | ||
|price=108K | |price=108K | ||
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | |notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
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|2=Memory | |2=Memory | ||
|mult=2x | |mult=2x | ||
|pre= | |pre={{sk|Hull Upgrades|IV}} | ||
|price=108K | |price=108K | ||
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | |notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
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|2=Memory | |2=Memory | ||
|mult=2x | |mult=2x | ||
|pre= | |pre={{sk|Mechanics|I}} | ||
|reqI=Tech 1 and Faction Resistance Platings; 50/100mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Expanded Cargohold I; Nanofiber Internal Structure I; Overdrive Injector System I | |||
|reqII=200/400mm Tech 1 and Faction Armor Plates; Overdrive Injector System II; Expanded Cargohold II; Inertial Stabilizers II | |||
|reqIII=800/1600mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Armor Hardeners; Tech 1 and Faction Energized Platings; Reactive Armor Hardener; 50/100mm Tech 2 Armor Plates | |||
|reqIV= 200mm Tech 2 Armor Plates; Tech 2 Resistance Platings; Damage Control II; 25000mm Tech 1 Armor Plates; {{sk|EM Armor Compensation|icon=yes}}; {{sk|Explosive Armor Compensation|icon=yes}}; {{sk|Kinetic Armor Compensation|icon=yes}}; {{sk|Thermic Armor Compensation|icon=yes}} | |||
|reqV= 400/800/1600/25000mm Tech 2 Armor Plates; Tech 2 Armor Hardeners; Tech 2 Energized Platings; {{sk|Capital Repair Systems|icon=yes}} | |||
|price=54K | |price=54K | ||
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br> | |notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br> | ||