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On the other hand, there are drawbacks. PI can be difficult to maintain and keep an interest in. All that clicking and strategizing can get tiring pretty quickly, and more than one industrialist has let their struggling colonies die due to boredom. If you have multiple accounts, and each character has multiple planet skills, you can spend a lot of time managing something in game that isn't very satisfying from a game play point of view. You may want to space out your activity so you only have to check a dozen planets every other day. Finally, highsec PI is the least lucrative PI, since the taxes are so high. A lot more isk could be made in wormhole space or nullsec PI, but this training plan gives you a character that could be easily killed outside of highsec space. | On the other hand, there are drawbacks. PI can be difficult to maintain and keep an interest in. All that clicking and strategizing can get tiring pretty quickly, and more than one industrialist has let their struggling colonies die due to boredom. If you have multiple accounts, and each character has multiple planet skills, you can spend a lot of time managing something in game that isn't very satisfying from a game play point of view. You may want to space out your activity so you only have to check a dozen planets every other day. Finally, highsec PI is the least lucrative PI, since the taxes are so high. A lot more isk could be made in wormhole space or nullsec PI, but this training plan gives you a character that could be easily killed outside of highsec space. | ||
=== Summary of reasons to consider creating a PI alt === | === Summary of reasons to consider creating a PI alt === | ||