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Missile mechanics: Difference between revisions

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Djavin novienta (talk | contribs)
Revised introduction and headers.
Djavin novienta (talk | contribs)
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If you have been using missiles, this probably does not surprise you, and you may want more details, but since the actual damage number depends on target speed, missile speed, signature radius and so on, there is no way to give a simple summary or table of how much damage a particular kind of missile will do against a particular kind of ship.  
If you have been using missiles, this probably does not surprise you, and you may want more details, but since the actual damage number depends on target speed, missile speed, signature radius and so on, there is no way to give a simple summary or table of how much damage a particular kind of missile will do against a particular kind of ship.  


Without going into the mathematical details (''[[#Technical_Section|which are discussed below]]''), the other factors that might come into play are these:
Without going into the mathematical details (''[[#Missile Damage Equation|which are discussed below]]''), the other factors that might come into play are these:


*If you are using missiles, you want a faster explosion (''more explosion velocity'') and a smaller one (''less explosion radius'') – in other words, a short, tight explosion is more effective than a long, loose one.
*If you are using missiles, you want a faster explosion (''more explosion velocity'') and a smaller one (''less explosion radius'') – in other words, a short, tight explosion is more effective than a long, loose one.