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|
| Line 4: |
Line 4: |
| === First Room === | | === First Room === |
| ---- | | ---- |
| {| class="wikitable complex collapsible NPC"
| | |
| |+ Initial Defenders
| | The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro. |
| ! colspan=2 | Ships
| | |
| ! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span>
| | {{NPCTableHead|Initial defenders}} |
| ! <span style="cursor:help;" title="Electronic warfare">EWAR</span>
| | {{NPCTableSeparator|Group 1}} |
| ! <span style="cursor:help;" title="Notable loot or salvage">L</span>
| | {{NPCTableRow|Frigate|3|Coreli Agent/Spy}} |
| |- | | {{NPCTableSeparator|Group 2}} |
| ! colspan=5 | Group #1
| | {{NPCTableRow|Frigate|5|Coreli Defender/Protector}} |
| |-
| | {{NPCTableRow|Frigate|1|Coreli Guardian Patroller/Watchman|ewar=TD}} |
| | class=icon | {{icon|small target|16|Frigate}}
| | {{NPCTableRow|Sentry|1|Sansha Light Missile Battery}} |
| | 3 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Spy</small> | | {{NPCTableSeparator|Group 3}} |
| | class=icon |
| | {{NPCTableRow|Frigate|4|Coreli Defender/Protector}} |
| | class=icon |
| | {{NPCTableRow|Cruiser|1|Corelum Chief Spy}} |
| | class=icon |
| | {{NPCTableFoot}} |
| |-
| | |
| ! colspan=5 | Group #2
| |
| |-
| |
| | class=icon | {{icon|small target|16|Frigate}}
| |
| | 4 x {{co|#9ef37c|Frigate}} <small>Coreli Defender/Protector</small> | |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon |
| |
| |-
| |
| | class=icon | {{icon|medium target|16|Cruiser}}
| |
| | 1 x {{co|#9ef37c|Cruiser}} <small>Corelum Chief Spy</small> | |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon |
| |
| |-
| |
| ! colspan=5 | Group #3
| |
| |-
| |
| | class=icon | {{icon|sentry|16|Sentry}}
| |
| | 1 x {{co|#9ef37c|Sentry}} <small>Sansha Light Missile Battery</small> | |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon |
| |
| |-
| |
| | class=icon | {{icon|small target|16|Frigate}}
| |
| | 5 x {{co|#9ef37c|Frigate}} <small>Coreli Defender/Protector</small>
| |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon |
| |
| |-
| |
| | class=icon | {{icon|small target|16|Frigate}}
| |
| | 1 x {{co|#9ef37c|Frigate}} <small>Coreli Guardian Patroller/Watchman</small> | |
| | class=icon |
| |
| | class=icon | {{icon|damp|24}}
| |
| | class=icon |
| |
| |}
| |
| === Second Room === | | === Second Room === |
| ---- | | ---- |
| {| class="wikitable complex collapsible NPC"
| |
| |+ Initial Defenders
| |
| ! colspan=2 | Ships
| |
| ! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span>
| |
| ! <span style="cursor:help;" title="Electronic warfare">EWAR</span>
| |
| ! <span style="cursor:help;" title="Notable loot or salvage">L</span>
| |
| |-
| |
| ! colspan=5 | Left Group
| |
| |-
| |
| | class=icon | {{icon|small target|16|Destroyer}}
| |
| | 3 x {{co|#9ef37c|Destroyer}} <small>Corelior Artillery/Cannoneer</small> {{icon|x|16}}
| |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon |
| |
| |-
| |
| ! colspan=5 | All others
| |
| |-
| |
| | class=icon | {{icon|small target|16|Frigate}}
| |
| | 15 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Defender/Protector/...</small>
| |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon |
| |
| |-
| |
| | class=icon | {{icon|small target|16|Destroyer}}
| |
| | 6 x {{co|#9ef37c|Destroyer}} <small>Corelior Infantry/Sentinel/Soldier/...</small> {{icon|x|16}}
| |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon |
| |
| |}
| |
| {| class="wikitable complex collapsible NPC"
| |
| |+ Commander Wave
| |
| ! colspan=2 | Ships
| |
| ! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span>
| |
| ! <span style="cursor:help;" title="Electronic warfare">EWAR</span>
| |
| ! <span style="cursor:help;" title="Notable loot or salvage">L</span>
| |
| |-
| |
| | class=icon | {{icon|small target|16|Overseer Frigate}}
| |
| | 0-1 x {{co|#9ef37c|Overseer Frigate}} <small>Shadow Serpentis ?</small>
| |
| | class=icon |
| |
| | class=icon |
| |
| | class=icon | {{icon|shiny cargo|24}}
| |
| |}
| |
|
| |
|
| The site is completed and escalation may be triggered when a) the commander is destroyed (if it spawned), or b) the Serpentis Control Center structure in the second room is destroyed.
| | To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the seroentis control center. |
| | |
| | |
| | {{StructureTable| |
| | {{StructureTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger}} |
| | }} |
| | |
| | {{NPCTableHead|Initial defenders}} |
| | {{NPCTableRow|Frigate|15|Coreli Agent/...}} |
| | {{NPCTableRow|Destroyer|6|Corelior Infantry/...}} |
| | {{NPCTableSeparator|Group by solar harvesters}} |
| | {{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}} |
| | {{NPCTableFoot}} |
|
| |
|
| == Loot ==
| | {{NPCTableHead|Commander}} |
| {| class="wikitable complex collapsible" | | {{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}} |
| |+ Commander and other valuable loot | | {{NPCTableFoot}} |
| |- | |
| ! Item Name
| |
| ! Est. Value
| |
| ! Note
| |
| |-
| |
| | Shadow Serpentis Copper Tag | |
| | 4.8k | |
| |
| |
| |-
| |
| | Shadow Lead Charge S (x 1000)
| |
| | 5.3k
| |
| |
| |
| |} | |
| {| class="wikitable complex collapsible collapsed" | |
| |+ Exploration logs
| |
| |-
| |
| ! Date
| |
| ! Loot
| |
| ! Est. value
| |
| ! Comments
| |
| |-
| |
| | 2016-01-25
| |
| | Tag & ammo
| |
| | 10k
| |
| |
| |
| |}
| |
|
| |
|
| == Escalation == | | == Escalation == |