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Cruisers: Difference between revisions

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Heavy Interdiction Cruisers: Remove paragraph duplicated in main article.
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* {{icon|isis minmatar|22}}[[Vagabond]]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down. Stabber hulls, like the Vaga, are the fastest cruisers in the game, with the exception of some pirate faction ones.
* {{icon|isis minmatar|22}}[[Vagabond]]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down. Stabber hulls, like the Vaga, are the fastest cruisers in the game, with the exception of some pirate faction ones.


=== Heavy Interdiction Cruisers ===  
=== Heavy Interdiction Cruisers ===
{{main|Heavy Interdiction Cruisers}}
The role of Heavy Interdiction Cruisers ('HICs' or 'hictors') is the heaviest tackle possible. With the exception of some T3 cruiser setups, they have better tanks than any other cruiser, and match that of most battleships. Their DPS is extremely low, but is generally unnecessary to perform their role.
The role of Heavy Interdiction Cruisers ('HICs' or 'hictors') is the heaviest tackle possible. With the exception of some T3 cruiser setups, they have better tanks than any other cruiser, and match that of most battleships. Their DPS is extremely low, but is generally unnecessary to perform their role.
In 0.0 they can create a 12-20 km radius warp disruption field similar to the bubble created by [[Destroyer#Interdictors|light interdictors]]. While the light interdictor can launch its bubble, leave its bubble there for 2 minutes, and get off grid, the HIC has to stay at the position where it wants its bubble to be. Furthermore, while the bubble is up (it has a 30-second cycle time), the HIC can still move at its normal speed, but it cannot receive any type of remote support, and has reduced propulsion module effectiveness and an increased signature radius. To compensate, it becomes relatively agile as its mass gets heavily reduced, meaning it can get up to speed and change direction extremely fast.
The bubble module can be loaded with a script which increases the range of the point by 50% and focuses its effect so that it acts as a normal warp disruptor with infinite strength instead of creating bubbles. Scripting the module to create this 'infinipoint' also removes the speed modifications caused by using it, except for the block on remote support. These are the only ships that can, using this infinite point, tackle super-capital ships in low sec. They are also sometimes used in high- and low-sec gatecamps to negate the effect of Warp Core Stabilizers.
They are best used in pairs with logistics ships as backup, so that they can switch between bubbling and being remotely repaired. If the enemy starts shooting the bubbling HIC, it can drop its bubble and be repped back up again while the second HIC covers and puts up its bubble instead.
The bubble can not be used in lowsec or highsec. If you see a HIC in empire that seems to have its bubble up, don't worry: it's just a graphical bug caused by loading the grid after the point was activated. (This bug has supposedly been fixed now, but you may still see it in some old videos).


* {{icon|isis amarr|22}}[[Devoter]]: Armor tank, and a better one than the Phobos, but 1 less midslot, which is significant in Empire where HICs usually fit sensor boosters to help them catch fast targets.  
* {{icon|isis amarr|22}}[[Devoter]]: Armor tank, and a better one than the Phobos, but 1 less midslot, which is significant in Empire where HICs usually fit sensor boosters to help them catch fast targets.