Difference between revisions of "Careers"

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[[File:Miningventure.png]]<br />
 
[[File:Miningventure.png]]<br />
  
Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. [[Alpha clones]] can mine, although the only specialised mining ship they can use is the [[Venture]].  Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as [[Can flipping|can flippers]], so it can be a risky profession, particularly in lower security areas.
+
Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. [[Alpha clones]] can mine, although the only specialised mining ship they can use is the [[Venture]].  Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as [[Can flipping|can flippers]], so it can be a risky profession, particularly in lower security areas.<br />
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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[[File:E-UNI Emblem.png|32px|link=]] {{co|wheat|For [[EVE University]] members there is an [[Amarr Mining Campus]] which specialises in mining.}}
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 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* Mining Ore:  
 
* Mining Ore:  
 
** solo mining (no boosts): {{co|lightblue|<no data>}}
 
** solo mining (no boosts): {{co|lightblue|<no data>}}
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New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.
 
New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* High-sec planet:  {{co|lightblue|<no data>}}
 
* High-sec planet:  {{co|lightblue|<no data>}}
 
* Low-sec planet: {{co|lightblue|<no data>}}
 
* Low-sec planet: {{co|lightblue|<no data>}}
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Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an [[Engineering Complexes|Engineering Complex]]. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out [[invention]] to create more valuable T2 items, and conduct [[research]] to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention.
 
Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an [[Engineering Complexes|Engineering Complex]]. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out [[invention]] to create more valuable T2 items, and conduct [[research]] to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention.
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
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EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as [[Trade Hubs]], which can drive down profits. However, if a player finds a suitable niche it can yield a high income.  
 
EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as [[Trade Hubs]], which can drive down profits. However, if a player finds a suitable niche it can yield a high income.  
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
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[[File:Haulingfreighter.png]]<br />
 
[[File:Haulingfreighter.png]]<br />
  
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.
+
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.<br />
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 +
[[File:E-UNI Emblem.png|32px|link=]] {{co|wheat|It is not advisable to haul with a character in [[EVE University]], since we are at war most of the time. For those who wish to try hauling as a career, we would strongly recommend [[Creating an Alt Hauler]] instead.}}
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* Courier contracts:  Approx 50 - 70 M ISK/hour
 
* Courier contracts:  Approx 50 - 70 M ISK/hour
 
* Hauling goods for sale: {{co|lightblue|<no data>}}
 
* Hauling goods for sale: {{co|lightblue|<no data>}}
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Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. [[Wormhole Sites]] are a more advanced form of exploration in more hostile space.
 
Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. [[Wormhole Sites]] are a more advanced form of exploration in more hostile space.
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* In high-sec, low-sec and null-sec: up-to 1M per site
 
* In high-sec, low-sec and null-sec: up-to 1M per site
 
* Wormhole sites:
 
* Wormhole sites:
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Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them [[rigs]] for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place.
 
Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them [[rigs]] for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place.
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
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==PVP==  
 
==PVP==  
  
PVP is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge [[Titans]]. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by [[Alpha Clones]] and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty.
+
PVP is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge [[Titans]]. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by [[Alpha Clones]] and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod.<br />
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 +
[[File:E-UNI Emblem.png|32px|link=]] {{co|wheat|[[EVE University]] members must follow the [[EVE University Rules]] at all times, including our rules of engagement, honesty and respect for others.}}
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
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Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the [[Career Agents]] missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.
 
Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the [[Career Agents]] missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* Level 1 missions: 1M per hour
 
* Level 1 missions: 1M per hour
 
* Level 2 missions: 2-4 M ISK per hour
 
* Level 2 missions: 2-4 M ISK per hour
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As well as other players, New Eden is full of NPC pirates which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as [[Security tags]] which can be valuable. Some tags can be used to increase a player's [[security status]]. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.
 
As well as other players, New Eden is full of NPC pirates which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as [[Security tags]] which can be valuable. Some tags can be used to increase a player's [[security status]]. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
+
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* In High sec: 1-3 M ISK per hour
 
* In High sec: 1-3 M ISK per hour
 
* In Low sec: 10-20 M ISK per hour
 
* In Low sec: 10-20 M ISK per hour
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==Incursions==
 
==Incursions==
 
{{main|Incursions}}
 
{{main|Incursions}}
Incursions are high-end PvE content and are done are part of a fleet. They involve repelling NPC invaders and can be a reliable method of earning a high amount of ISK. Payouts are made to a limited number of people within the fleet, which means that each member of the fleet needs to be effective in their role - you cannot compensate for inexperience and low skills with lots of people! For this reason incursion runners normally fly battleships or more advanced ships, with logistics support. For EVE University members, our [[EVE University Incursion Community]] always need players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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Incursions are high end PVE content, involving repelling NPC invaders as part of a fleet. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic and move from system to system following the incursion areas. Incursions are rewarded with ISK and [[Loyalty Points]], though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role and so they tend to fly battleships and T2 logistics. <br />
 +
 
 +
[[File:E-UNI Emblem.png|32px|link=]] {{co|wheat|For [[EVE University]] members, our [[EVE University Incursion Community]] always need players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.}}
 +
 
 +
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
* Vanguards: 60 - 120 M ISK/hour
 
* Vanguards: 60 - 120 M ISK/hour
 
* Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
 
* Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
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<br />
 
<br />
  
==Factional Warfare==
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==Faction Warfare==
{{main|Factional Warfare}}
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{{main|Faction Warfare}}
Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points.
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 +
In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn [[Loyalty Points]] and standings with their faction. Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations. <br />
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[[File:E-UNI Emblem.png|32px|link=]] {{co|wheat|[[EVE University]] does not do faction warfare as a corporation, though members are free to do faction warfare with their alts.}}
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
 
{{co|lightblue|<no data>}}
 
{{co|lightblue|<no data>}}
 
}}
 
}}
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=Outlaw Careers=
 
=Outlaw Careers=
  
In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not. Both styles of play are allowed.  In fact, EVE Online is one place where crime does indeed pay - and pretty well, too.
+
Unlike many other games, being a criminal is a viable career option in EVE Online, and not against the EULA. Many players find that crime does pay, quite handsomely.
  
 
==Can Flipping==
 
==Can Flipping==
 
{{main|Can flipping}}
 
{{main|Can flipping}}
Perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are "jetcanning", where miners jettison their collected ore into unsecured cargo containers for later retrieval.  Can flippers only have to get within 2,500 meters of a jetcan, then grab the contents.  Miners are generally in weaker ships, with poor defenses and few weapons, and there is usually little they can do to stop this theft.  Further, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim.
 
{{co|red|Note that can flipping is not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}
 
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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Players can jettison items into space, creating a jetcan which can be opened not just by the player who created it, but by anyone. A common reason for players to do this is when they are mining, to store their ore for later retrieval. Some players use this as an opportunity to steal the ore inside the jetcan, which is known as 'can flipping'. Sometimes this is done purely for the goods inside, but it is often done to provoke the miner into trying to attack the person stealing their ore. This will set off a combat timer, allowing the 'can flipper' to switch into another ship and shoot the miner with no retaliation from CONCORD (since they are technically acting in self-defense from the point of view of the game).
{{co|lightblue|<no data>}}
 
}}
 
<br />
 
  
==Piracy==
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[[File:E-UNI Emblem.png|32px|link=]] {{co|wheat|Can flipping is prohibited for [[EVE University]] members under the [[EVE University Rules]].}}
 
 
Pirates specialize in player-versus-player (PvP) skills, so that they can attack and pillage players (mostly haulers) in low security space, or capture them and ransom their ship or pod for money. Successful pirates must also have good scanning and probing skills, and the best ones hunt in packs.  Joining a piracy corporation is therefore an attractive option for the aspiring space buccaneer.  
 
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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==Scamming or theft==
 
==Scamming or theft==
  
If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profit. Some of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for example.  But some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambush.  Another form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself! {{co|red|Note that scamming and theft are not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}
+
Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such scams take many forms. Some of the most common are misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, making players an offer that is too good to be true for the purpose of leading them into an ambush, requesting ISK in return for joining a corporation, infiltrating a corporation for the purposes of emptying their corporate resources. It will suit a certain kind of player who thrives on the chase and has the confidence and personal skills to pull it off. The income can potentially be huge, there have been some very high profile corporation thefts of many billions.<br />
  
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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[[File:E-UNI Emblem.png|32px|link=]] {{co|wheat|Scamming and theft are prohibited for [[EVE University]] members under the [[EVE University Rules]].}}
{{co|lightblue|<no data>}}
 
}}
 
<br />
 
 
 
==Suicide Ganking==
 
{{main|Suicide ganking}}
 
If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then [[CONCORD_Details|CONCORD]] will destroy your ship.  But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewards.  This comes at a cost to your [[Security_Status_Details|security status]] and grants kill rights though, which may severely impact your ability to operate in highsec.  A judicious ganker should be able to easily afford [[security tags]], while an indiscriminate one may have to rat or live with the consequences.
 
  
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
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Nothing all the way up to many billions for a high profile corporation theft.
 
}}
 
}}
 
<br />
 
<br />

Revision as of 18:51, 26 March 2017

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Once players have completed the Tutorial they need to find their own way in New Eden. EVE is a sandbox and players will soon find they need to make their own entertainment and income. This brief guide intends to describe some of the typical options that many EVE players pursue, together with the likely income from them.

E-UNI Emblem.png EVE University offers
a class on:

Industrial careers

Industrial careers are focused on gathering resources and creating ships and items. This is often referred to in other games as "crafting".

Mining and refining

Main article: Mining

Miningventure.png

Asteroid belts spawn throughout New Eden and can be mined to extract ores. In addition to ores, players can use specialised equipment to mine ice from ice belts and harvest gas from gas clouds. The ore, ice and gas can either be sold in its raw form, or refined into minerals. In general rarer and more valuable resources are found in lower security space. Mining has a low entry barrier, though mining efficiency can be substantially improved by training the right skills and implants and using more advanced equipment and ships. Alpha clones can mine, although the only specialised mining ship they can use is the Venture. Players can mine either alone or as part of a mining fleet, and can produce a stable income stream. However, miners are always vulnerable to attacks by other players as well as can flippers, so it can be a risky profession, particularly in lower security areas.

E-UNI Emblem.png For EVE University members there is an Amarr Mining Campus which specialises in mining.

Wallet.pngAverage Income:
  • Mining Ore:
    • solo mining (no boosts): <no data>
    • fleet mining (with boosts) <no data>
  • Harvesting Ice: <no data>
  • Harvesting Gas in known-space: <no data>
  • Harvesting Gas in wormholes:
    • low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour
    • mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour
    • high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour


Planetary interaction

Main article: Planetary Interaction

New Eden has thousands of planets, and players can establish a colony on a planet in order to produce resources. The resources (or 'commodities') which are produced can either be sold in their raw form, or combined with other commodities to make more complex products. Ultimately these can be used to make fuel and parts for structures, boosters and components. Planets in lower security areas tend to yield more valuable commodities. Planetary interaction has a low entry barrier, although through training skills players can increase the number of planets and the efficiency of their colony. Planetary interaction does not normally require much active management once the colony is established, and most players will use it as a passive supplement to their other income.

Wallet.pngAverage Income:
  • High-sec planet: <no data>
  • Low-sec planet: <no data>
  • Null-sec planet: <no data>
  • Wormhole planet: 4-6M per planet per day with daily monitoring


Manufacturing

Main article: Manufacturing

Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an Engineering Complex. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out invention to create more valuable T2 items, and conduct research to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain datacores, which can then be used in invention.

Wallet.pngAverage Income:

<no data>


Business careers

Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market.

Trading

Main article: Trading

EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as Trade Hubs, which can drive down profits. However, if a player finds a suitable niche it can yield a high income.

Wallet.pngAverage Income:

<no data>


Hauling

Main article: Hauling

Haulingfreighter.png

Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price.

E-UNI Emblem.png It is not advisable to haul with a character in EVE University, since we are at war most of the time. For those who wish to try hauling as a career, we would strongly recommend Creating an Alt Hauler instead.

Wallet.pngAverage Income:
  • Courier contracts: Approx 50 - 70 M ISK/hour
  • Hauling goods for sale: <no data>


Exploration careers

New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites.

Exploration and hacking

Main article: Exploration

Players can use their on board scanner together with a probe launcher to scan down Cosmic Anomalies and Cosmic Signatures. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. Wormhole Sites are a more advanced form of exploration in more hostile space.

Wallet.pngAverage Income:
  • In high-sec, low-sec and null-sec: up-to 1M per site
  • Wormhole sites:
    • C1 holes: 20-50 M ISK/hour
    • C2 holes: 30-60 M ISK/hour
    • C3 holes: 100-200 M ISK/hour
    • C4 holes: <no data>
    • C5 holes: 180-250 M ISK/hour
    • C6 holes: <no data>
  • Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site


Salvaging

Main article: Salvaging

Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them rigs for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the Noctis. Alternatively, players can use a Mobile Tractor Unit which collects the wrecks in one place.

Wallet.pngAverage Income:

<no data>


Combat careers

Combat is something that us unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.

PVP

PVP is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge Titans. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by Alpha Clones and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod.

E-UNI Emblem.png EVE University members must follow the EVE University Rules at all times, including our rules of engagement, honesty and respect for others.

Wallet.pngAverage Income:

<no data>


Mission running

Main article: Missions

Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, Loyalty Points and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the Career Agents missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for Alpha Clones or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.

Wallet.pngAverage Income:
  • Level 1 missions: 1M per hour
  • Level 2 missions: 2-4 M ISK per hour
  • Level 3 missions: 5-10 M ISK per hour
  • Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)


Ratting

Rattingfrigate.png

As well as other players, New Eden is full of NPC pirates which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as Security tags which can be valuable. Some tags can be used to increase a player's security status. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.

Wallet.pngAverage Income:
  • In High sec: 1-3 M ISK per hour
  • In Low sec: 10-20 M ISK per hour
  • In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)


Incursions

Main article: Incursions

Incursions are high end PVE content, involving repelling NPC invaders as part of a fleet. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic and move from system to system following the incursion areas. Incursions are rewarded with ISK and Loyalty Points, though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role and so they tend to fly battleships and T2 logistics.

E-UNI Emblem.png For EVE University members, our EVE University Incursion Community always need players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.

Wallet.pngAverage Income:
  • Vanguards: 60 - 120 M ISK/hour
  • Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)
  • Scouting or picketing: 30 - 60 M ISK/hour


Faction Warfare

Main article: Faction Warfare

In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn Loyalty Points and standings with their faction. Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations.

E-UNI Emblem.png EVE University does not do faction warfare as a corporation, though members are free to do faction warfare with their alts.

Wallet.pngAverage Income:

<no data>


Outlaw Careers

Unlike many other games, being a criminal is a viable career option in EVE Online, and not against the EULA. Many players find that crime does pay, quite handsomely.

Can Flipping

Main article: Can flipping

Players can jettison items into space, creating a jetcan which can be opened not just by the player who created it, but by anyone. A common reason for players to do this is when they are mining, to store their ore for later retrieval. Some players use this as an opportunity to steal the ore inside the jetcan, which is known as 'can flipping'. Sometimes this is done purely for the goods inside, but it is often done to provoke the miner into trying to attack the person stealing their ore. This will set off a combat timer, allowing the 'can flipper' to switch into another ship and shoot the miner with no retaliation from CONCORD (since they are technically acting in self-defense from the point of view of the game).

E-UNI Emblem.png Can flipping is prohibited for EVE University members under the EVE University Rules.

Wallet.pngAverage Income:

<no data>


Scamming or theft

Scamming others out of their ISK or luring them into traps can be an exciting way for some people to play the game. Such scams take many forms. Some of the most common are misleading contracts, selling goods for much more than they are worth, "ISK doubling" scams, making players an offer that is too good to be true for the purpose of leading them into an ambush, requesting ISK in return for joining a corporation, infiltrating a corporation for the purposes of emptying their corporate resources. It will suit a certain kind of player who thrives on the chase and has the confidence and personal skills to pull it off. The income can potentially be huge, there have been some very high profile corporation thefts of many billions.

E-UNI Emblem.png Scamming and theft are prohibited for EVE University members under the EVE University Rules.

Wallet.pngAverage Income:

Nothing all the way up to many billions for a high profile corporation theft.


Drug Dealing

There are illegal substance abusers in the EVE universe - and this includes many pilots. Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand. And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.

Wallet.pngAverage Income:

<no data>


Corporate Executive

Main article: Forming a Corporation

Become your own CEO! By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from taxes and fees. At a more advanced level, you can also create a citadel or POS to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS. Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever. But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option.

Wallet.pngAverage Income:

There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged