Difference between revisions of "Crimson Hand Supply Depot"
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==Locating & Difficulty== | ==Locating & Difficulty== | ||
[[File:ch_supply_pretty_picture.png|400px]]<br> | [[File:ch_supply_pretty_picture.png|400px]]<br> | ||
− | The '''Crimson Hand Supply Depot''' is a [[ | + | The '''Crimson Hand Supply Depot''' is a [[Combat_sites#DED_rated_complexes|DED Complex]] that can be scanned down with probes, and can be found in low security space in the Amarr regions. |
The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate. | The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate. |
Revision as of 17:10, 2 April 2017
The reason is: still needs more cleanup and info/corrections from people who ran the site
Site name ? |
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Locating & Difficulty
400px
The Crimson Hand Supply Depot is a DED Complex that can be scanned down with probes, and can be found in low security space in the Amarr regions.
The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.
This site is rated DED 6/10. 3 Battlecruisers and a Battleship ran this site easily.
The Site Itself
On warp in: |
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According to reliable sources within the Amarr Navy, this deadspace complex is currently occupied by a large contingency of Crimson Hand cultists. Intelligence indicates that the Crimson Hand, a militant splinter group of the Bloodraider Covenant, is currently engaged in a massive military buildup. While their continued alliance with Omir Sarikusa is in question, they do seem to be planning something big.
DED Threat Assessment: Serious (6 of 10) |
Warping to the site lands on an acceleration gate at 0.
Room 1
On warp in: |
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Gate 1 This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy. |
Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key which is not needed for the gate.
Industrial Sector
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Sentry | ||||
16 x Destroyer Crimson Squire/Gistior Defiler/Seizer/Devoter | ||||
3 x Battleship Crimson Paladin |
On warp in: |
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Industrial sector:
Registered visitors entering this sector should report to the outpost security office as soon as they arrive. Failure to do so will be considered an act of aggression and handled with lethal force. Urgent!!! To all military personnel: Intruder alert! Report to battle stations immediately! |
Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop Blood Raider Cruiser A-Type Module, and contains an unnecessary key to the acceleration gate.
Central Processing
WD | EWAR | L
| ||
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2 x Sentry Stasis Webifier Towers | ||||
7 x Sentry Sentry Turrets/Cruise Missile Batteries | ||||
8 x Destroyer Crimson Squire | ||||
5 x Battleship Crimson Elder |
On warp in: |
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Central Processing:
The center point of the Crimson Hand depot, this area provides protection and access control to the more sensitive supply areas of the complex. Visitors are not allowed past this point unless they have been granted clearance by a senior officer. No exceptions will be tolerated. Warning!! Be advised. Industrial sector has been compromised. Sentinel personnel, report to battle stations. Battle group Alpha and Beta, prepare to engage hostiles. Other battle groups stand by for further orders. |
Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex.
If all player ships are greater than 60 km from the Crimson Sentinel, it won't repair its armor damage. It still repairs full shields every few seconds, but it can be killed more easily this way.
Supply Sector
WD | EWAR | L
| ||
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1 x Sentry Crimson Sentinel | ||||
12 x Battleship Crimson Paladin/Elder |
On warp in: |
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This area is the primary supply sector for Crimson Hand battle groups in this system. Incoming personnel should report to their appropriate supply stations. Personnel assigned to the Command sector should go to the Administrative Offices on level 34 of the Supply Tower.
Red Alert!!! Sentinel has fallen. I repeat, sentinel has fallen. All battle groups prepare to engage the enemy. Protect the supply rig at all cost. Hostiles must not gain access to the Administrative sector. |
This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room.
Command Sector
WD | EWAR | L
| ||
---|---|---|---|---|
14 x Sentry Sentry Gun (only shoot 30 km) | ||||
8 x Sentry Blood Cruise Missile Batteries | ||||
21 x Destroyer Crimson Squire | ||||
5 x Battleship Crimson Elder |
On warp in: |
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Logging on to network ...... GRANTED.
System purge in progress. Shut down in 3 . . . 2 . . . 1 . . . Connection was rejected by host.... Logging on to network ...... FAILED Failed to connect to host. |
Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing.
Rewards
You can get about 24 million ISK in bounties and a similar amount of loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK).
WD | EWAR | L
| ||
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14 x Sentry Sentry Gun (only shoot 30 km) | ||||
4 x Sentry Blood Cruise Missile Batteries | ||||
6 x Battleship Crimson Elder | ||||
1 x Overseer Battleship Crimson Lord |
Item Name | Est. Value | Note |
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19th Tier Overseer's Effects | 51M ISK | 100% drop rate |
Corpum Cruiser A-type Module |