Difference between revisions of "Angel Port"

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(Created page with "{{CMBSite | Angel Port | Variation= 1 | OverviewSectionY/N= Y | OverviewSectionText= The Angel Port is a combat anomaly found in [[Angel ...")
 
(removed unneeded line breaks (now in template) - added details)
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{{CMBSite | Angel Port
 
{{CMBSite | Angel Port
| Variation= 1
+
| Variation=  
 
| OverviewSectionY/N= Y
 
| OverviewSectionY/N= Y
     | OverviewSectionText= The Angel Port is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 4 variant of the [[Angel Den]].
+
     | OverviewSectionText= The Angel Port is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
 
     | OverviewRecShips = Battleship.
 
     | OverviewRecShips = Battleship.
 
     | OverviewEstPayout= 11 mil.
 
     | OverviewEstPayout= 11 mil.
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     | Room1= Single Pocket
 
     | Room1= Single Pocket
 
         | Room1WarpToPopupText=
 
         | Room1WarpToPopupText=
         | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.<br><br>
+
         | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. Hostile count may vary as indicated.
    | Room1= 1st Pocket
+
            | Room1Group1              = Initial Defenders (22- 41km)
        | Room1WarpToPopupText=
 
        | Room1Text=<br><br>Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br><br>
 
        | Room1Group1              = Initial Defenders
 
 
             | Room1Group1Text    =
 
             | Room1Group1Text    =
             | Room1Group1InLocal = Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
+
             | Room1Group1InLocal = Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br>Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
  
 
             | Room1Group1Table  =  
 
             | Room1Group1Table  =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Destroyer|4|Gistior Defiler/ Haunter/ Shatterer}}
+
|{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
|{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder/ Depredator/ Predator}}
+
|{{NPCTableRow|Cruiser|3- 4|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Predator}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
}}
 
}}
         | Room1Group2                = <br>1st Reinforcement Spawn
+
         | Room1Group2                = 1st Reinforcement Spawn
 
             | Room1Group2Text        =  
 
             | Room1Group2Text        =  
 
             | Room1Group2InLocal    = Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however.
 
             | Room1Group2InLocal    = Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however.
 
             | Room1Group2Table      =  
 
             | Room1Group2Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Destroyer|3|Gistior Defiler}}
+
|{{NPCTableRow|Destroyer|3|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus}}
+
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Tribunus}}
 
}}
 
}}
         | Room1Group3                = <br>2nd Reinforcement
+
         | Room1Group3                = 2nd Reinforcement
 
             | Room1Group3Text        =  
 
             | Room1Group3Text        =  
 
             | Room1Group3InLocal    = More ships warp in as the engagement escalates!
 
             | Room1Group3InLocal    = More ships warp in as the engagement escalates!
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             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder/ Depredator/ Predator}}
+
|{{NPCTableRow|Cruiser|2|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Predator}}
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
+
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim/ Throne}}
 
}}
 
}}
         | Room1Group4                = <br>3rd Reinforcement Spawn
+
         | Room1Group4                = 3rd Reinforcement Spawn
 
             | Room1Group4Text        =  
 
             | Room1Group4Text        =  
 
             | Room1Group4InLocal    = Further reinforcements arrive at the scene.
 
             | Room1Group4InLocal    = Further reinforcements arrive at the scene.
 
             | Room1Group4Table      =
 
             | Room1Group4Table      =
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
+
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
+
|{{NPCTableRow|Battleship|3- 4|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
 
}}
 
}}
  
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| RewardsSectionY/N = Y
 
| RewardsSectionY/N = Y
 
     | RewardsSectionText=
 
     | RewardsSectionText=
     | TotalBountyValue = 6.5 mil.
+
     | TotalBountyValue = 6.5- 8.8 mil.
     | TotalGeneralLootValue= 3 mil.
+
     | TotalGeneralLootValue= 1- 3 mil.
     | TotalSalvageValue = 1.5 mil.
+
     | TotalSalvageValue = 1.5- 2 mil.
 
     | AverageRareLootValue=
 
     | AverageRareLootValue=
 
     | ValuableLootTable =
 
     | ValuableLootTable =

Revision as of 20:59, 12 May 2017

Site Details
Angel Port

Type Combat Anomaly
Rating Class 7
Found in Low/ Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly