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Skills:Spaceship Command: Difference between revisions

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{{Template:Stub}}
[[Category:Skills]]
[[Category:Skills]]
==Overview==
 
(general blurb about skills category)
The Spaceship Command skills determine what you can fly.
 
With the exception of the basic skill [[Skills:Spaceship_Command#Spaceship_Command|Spaceship Command]] and its sibling [[Skills:Spaceship_Command#Advanced_Spaceship_Command|Advanced Spaceship Command]], none of these skills have an attached bonus. Instead these skills control the hull bonuses found in each ship's description.
 
A pilot with Amarr Cruiser IV, for example, would get a 40% reduction to their lasers' cap use and a 20% reduction in their lasers' cycle time (i.e. a rate of fire bonus) when piloting an [http://wiki.eveonline.com/en/wiki/Omen Omen]) -- but if the same pilot switched to an [http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator] their ship would get a 20% bonus to the effectiveness of tracking disruptors and a 40% bonus to drone damage, mining yield and hitpoints.
 
As a rule of thumb, it's good to train the ship command skill for any ship you're serious about flying to IV. Flying a T2 ship will require the ship command skill for its base T1 hull to be trained to V.


{{Skill
{{Skill
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|mult=6x
|mult=6x
|pre=[[Skills:Spaceship Command#Spaceship Command|Spaceship Command III]], [[Skills:Electronics#Signature Analysis|Signature Analysis V]], [[Skills:Electronics#Long Range Targeting|Long Range Targeting V]], [[Skills:Electronics#Electronics|Electronics II]]
|pre=[[Skills:Spaceship Command#Spaceship Command|Spaceship Command III]], [[Skills:Electronics#Signature Analysis|Signature Analysis V]], [[Skills:Electronics#Long Range Targeting|Long Range Targeting V]], [[Skills:Electronics#Electronics|Electronics II]]
|notes=The Logistics skill is not sold by NPC stations so prices will vary widely<br>
|notes=The Logistics skill is not sold by NPC stations so prices will vary widely. Training the Logistics skill from IV to V has an unusually dramatic effect on logistics ships' ability to function (the final 15% reduction in your remote rep/transfer modules' capacitor use makes all the difference). Dedicated logistics pilots may find that this justifies training Logistics V.<br>
|price=~25M-30M ISK*
|price=~25M-30M ISK*
}}
}}
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|mult=6x
|mult=6x
|pre=[[Skills:Spaceship Command#Covert Ops|Covert Ops IV]], [[Skills:Electronics#Electronics Upgrades|Electronics Upgrades V]], [[Skills:Electronics#Electronics|Electronics II]], [[Skills:Engineering#Engineering|Engineering II]], [[Skills:Electronics#Signature Analysis|Signature Analysis V]], [[Skills:Spaceship Command#Spaceship Command|Spaceship Command V]]
|pre=[[Skills:Spaceship Command#Covert Ops|Covert Ops IV]], [[Skills:Electronics#Electronics Upgrades|Electronics Upgrades V]], [[Skills:Electronics#Electronics|Electronics II]], [[Skills:Engineering#Engineering|Engineering II]], [[Skills:Electronics#Signature Analysis|Signature Analysis V]], [[Skills:Spaceship Command#Spaceship Command|Spaceship Command V]]
|notes=<br>
|notes=The stealthy force recon ships have a hull bonus which reduces the CPU requirements of a covops cloak, down to absolutely nothing at Recon Ships V. This makes fitting much easier. Dedicated recon pilots may therefore find that, although it takes a while, it is worth training this skill to V.<br>
|price=28.8M ISK
|price=28.8M ISK
}}
}}
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|mult=1x
|mult=1x
|pre=none
|pre=none
|notes=<br>
|notes=The base skill for this category. Given that this skill is an agility boost for every ship you fly, it's an important support skill worth training to V, particularly for pilots specialising in nimbler medium and small ships.<br>
|price=18,000 ISK
|price=18,000 ISK
}}
}}