Difference between revisions of "Angel Cartel Naval Shipyard"
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(Removed categories: Exploration, Cosmic Signatures, PvE.) |
Jean inkura (talk | contribs) (Information was from Cartel Prisoner Retention - replaced with proper ship list (although from 3rd party)) |
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− | {{CMBSite|Angel Cartel Naval Shipyard | + | {{CMBSite | Angel Cartel Naval Shipyard |
− | == | + | | Variation= |
− | + | | OverviewSectionY/N= Y | |
− | |The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel | + | | OverviewSectionText= The '''Angel Cartel Naval Shipyard''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Haven]] or [[Angel Sanctum]] anomaly. |
− | + | | OverviewRecShips = Marauder. | |
− | <br><br>DED Threat Assessment: Critical (10 of 10) | + | | OverviewEstPayout= |
− | + | | Diff&ShipRecSectionY/N= Y | |
− | === | + | | Diff&ShipRecSectionText= Difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers. |
− | + | | TotalExpEnemiesSectionY/N= Y | |
− | {{ | + | | TotalExpEnemiesSectionText = 5 pockets' defending fleets for a total of 146- 150 ships. |
− | | | + | | TotalExpFrigates = |
− | {{ | + | | TotalExpDestroyers = 52- 54 |
− | {{NPCTableRow|Destroyer| | + | | TotalExpCruisers = |
− | {{NPCTableRow|Battlecruiser| | + | | TotalExpBattlecruisers = 46- 47 |
− | {{NPCTableRow|Battleship|16-17|Gist Warlord/ | + | | TotalExpBattleships = 48- 49 |
− | {{NPCTableRow| | + | | TotalExpCapitals = |
− | {{NPCTableRow|Sentry|4|Stasis Tower|ewar= | + | | TotalExpSentries = 41- 45 |
− | {{NPCTableRow|Sentry|5-6| | + | | WalkthroughSectionY/N= Y |
− | + | | WarpToSitePopupText= The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10). | |
− | + | | WalkthroughSectionText= No Hostiles at initial gate. | |
− | + | | Room1= 1st Pocket | |
− | + | | Room1WarpToPopupText= This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources | |
− | + | | Room1Text= | |
− | |Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.| | + | | Room1Group1 = Defending Fleet |
− | {{ | + | | Room1Group1Text = |
− | {{NPCTableRow|Destroyer| | + | | Room1Group1InLocal = |
− | {{NPCTableRow|Battlecruiser| | + | | Room1Structures = |
− | {{NPCTableRow|Battleship| | + | {{StructureTable |
− | + | |{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | |
− | {{NPCTableRow|Battleship|1|General Hixous Puxley|cargo= | + | |{{StructureTableRow|Structure|1|Cargo Rig| destructible = yes|cargo = Named modules}} |
− | {{NPCTableRow|Sentry| | + | |{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}} |
− | + | }} | |
− | + | | Room1Group1Table = | |
− | + | {{NPCTable | |
− | + | |{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} | |
− | + | |{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}} | |
− | |Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.| | + | |{{NPCTableRow|Battleship|16- 17|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}} |
− | {{ | + | |{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol (Domination Seraphim)|cargo=Possible Domination modules and T2 salvage}} |
− | {{ | + | |{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}} |
− | {{NPCTableRow| | + | |{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}} |
− | {{NPCTableRow|Battlecruiser| | + | }} |
− | {{NPCTableRow|Battleship| | + | | Room2 = 2nd Pocket |
− | {{NPCTableRow|Battleship|1| | + | | Room2WarpToPopupText = Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources. |
− | {{NPCTableRow| | + | | Room2Text = |
− | | | + | | Room2Image = |
− | {| | + | | Room2ImageCaption = |
− | + | | Room2Structures = | |
− | + | {{StructureTable | |
− | + | |{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 40km}} | |
− | |- | + | |{{StructureTableRow|Structure|1 (or more)|Bunker| destructible = yes|cargo = Random charges}} |
− | | | + | }} |
− | + | | Room2Group1 = Defending Fleet | |
− | + | | Room2Group1Text = | |
− | + | | Room2Group1InLocal = | |
− | + | | Room2Group1Table = | |
− | + | {{NPCTable | |
− | + | |{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} | |
− | |This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.| | + | |{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}} |
− | {{ | + | |{{NPCTableRow|Battleship|5|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}} |
− | {{ | + | |{{NPCTableRow|Commander Battleship|1|General Hixous Puxley|cargo=Possible Domination modules and T2 salvage}} |
− | {{ | + | |{{NPCTableRow|Sentry|8|Tower Sentry Angel III}} |
− | {{NPCTableRow|Destroyer| | + | }} |
− | {{NPCTableRow|Battlecruiser| | + | | Room3 = 3rd Pocket |
− | {{NPCTableRow|Battleship| | + | | Room3WarpToPopupText = Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable. |
− | {{NPCTableRow| | + | | Room3Text = |
− | {{NPCTableRow| | + | | Room3Image = |
− | + | | Room3ImageCaption = | |
− | + | | Room3Structures = | |
− | + | {{StructureTable | |
− | + | |{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 55km}} | |
− | + | |{{StructureTableRow|Structure|1 (or more)|Cargo Rig| destructible = yes|cargo = Random charges}} | |
− | |A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.| | + | |{{StructureTableRow|Structure|1|Docked & Loaded Mammoth| destructible = yes|shinycargo = 21st Tier Overseer's Personal Effects}} |
− | {{ | + | |{{StructureTableRow|Structure|1 (or more)|Small Armory| destructible = yes|cargo = Random charges}} |
− | {{ | + | }} |
− | {{NPCTableRow|Destroyer| | + | | Room3Group1 = Defending Fleet |
− | + | | Room3Group1Text = | |
− | {{NPCTableRow|Battlecruiser| | + | | Room3Group1InLocal = |
− | {{NPCTableRow|Battleship| | + | | Room3Group1Table = |
− | + | {{NPCTable | |
− | {{NPCTableRow| | + | |{{NPCTableRow|Destroyer|18|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} |
− | {{NPCTableRow|Sentry|4|Stasis Tower|ewar= | + | |{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}} |
− | | | + | |{{NPCTableRow|Battleship|6|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}} |
− | + | |{{NPCTableRow|Commander Battleship|1|Supply Headman|cargo=Possible Domination modules and T2 salvage}} | |
− | + | |{{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar=Web}} | |
− | + | |{{NPCTableRow|Sentry|5- 6|Tower Sentry Angel III}} | |
− | | | + | |{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} |
− | | | + | }} |
− | + | | Room4 = 4th Pocket | |
− | + | | Room4WarpToPopupText = This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum. | |
− | + | | Room4Text = | |
− | | | + | | Room4Image = |
− | | | + | | Room4ImageCaption = |
− | | | + | | Room4Structures = |
− | | | + | {{StructureTable |
− | | | + | |{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 50km}} |
− | + | |{{StructureTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|cargo = Possible Domination or Named modules}} | |
− | | | + | |{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}} |
− | | | + | }} |
− | + | | Room4Group1 = Defending Fleet | |
− | + | | Room4Group1Text = | |
− | + | | Room4Group1InLocal = | |
− | + | | Room4Group1Table = | |
− | | | + | {{NPCTable |
− | + | |{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} | |
− | + | |{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}} | |
− | + | |{{NPCTableRow|Battleship|8|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}} | |
− | + | |{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}} | |
− | + | |{{NPCTableRow|Sentry|2- 3|Angel Cruise Missile Battery}} | |
− | + | }} | |
− | [[Category: | + | | Room5 = 5th Pocket |
+ | | Room5WarpToPopupText = A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted. | ||
+ | | Room5Text = | ||
+ | | Room5Image = | ||
+ | | Room5ImageCaption = | ||
+ | | Room5Structures = | ||
+ | {{StructureTable | ||
+ | |{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | ||
+ | |{{StructureTableRow|Structure|1|Cargo Rig| destructible = yes|cargo = Named modules}} | ||
+ | |{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}} | ||
+ | }} | ||
+ | | Room5Group1 = Defending Fleet | ||
+ | | Room5Group1Text = | ||
+ | | Room5Group1InLocal = | ||
+ | | Room5Group1Table = | ||
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Destroyer|4|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}} | ||
+ | |{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}} | ||
+ | |{{NPCTableRow|Battleship|9|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}} | ||
+ | |{{NPCTableRow|Commander Battleship|1|Antimatter Channeler|note=May deal up to 5,000 damage every 60 sec at over 100km (will switch targets between volleys)|cargo=23rd Tier Overseer's Personal Efects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}} | ||
+ | |{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}} | ||
+ | }} | ||
+ | |||
+ | | EscalationSectionY/N = | ||
+ | | Escalation= | ||
+ | | EscalationSectionText= | ||
+ | | EscalationChance = | ||
+ | | RewardsSectionY/N = | ||
+ | | RewardsSectionText= | ||
+ | | TotalBountyValue = | ||
+ | | TotalGeneralLootValue= | ||
+ | | TotalSalvageValue = | ||
+ | | AverageRareLootValue= | ||
+ | | ValuableLootTable = | ||
+ | | ExplorationLogTable = | ||
+ | | FactionDropLootVaryY/N = | ||
+ | }} | ||
+ | |||
+ | [[Category:Expeditions]] |
Revision as of 02:33, 27 May 2017
Angel Cartel Naval Shipyard
| |
Type | DED Rated Complex |
Rating | DED 10/10 |
Found in | Null |
Max ship size | T2 Battleship |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
62% Ex 22% Kin |
Sig. Strength | 1.25% in Null Sec |