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| {{CMBSite | Blood Hidden Hideaway | | {{Complex|Blood Hidden Hideaway}} |
| | Variation= 2
| | '''Blood Hidden Hideaway''' is a [[Combat sites#Combat anomalies|combat anomaly]] that can be found in Amarr regions of high security space. It is a level 2 variant of the [[Blood Hideaway]]. |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The Blood Hidden Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 2 variant of the [[Blood Hideaway]].
| | ;Recommended ship class: |
| | OverviewRecShips = Faction, T2 Frigate, Destroyer, Cruiser
| | |
| | OverviewEstPayout=
| | == Walkthrough == |
| | Diff&ShipRecSectionY/N= Y
| | [[image:2016.03.04.15.21.07.png|text-top|300px|thumb|Blood Raiders Hidden Hideaway]] |
| | Diff&ShipRecSectionText=
| | |
| | TotalExpEnemiesSectionY/N= Y
| | Single ungated area in space. Can be warped to at any range. |
| | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of 30 ships.
| | |
| | Assault Frigate/Cruiser or better |
| | {{Expected NPC |
| | TotalExpFrigates = 17 | | | TotalExpFrigates = 17 |
| | TotalExpDestroyers = 4 | | | TotalExpDestroyers = 4 |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = 1 | | | TotalExpSentries = 1 |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
| |
| | WalkthroughSectionText=
| |
| | Room1= Single Pocket
| |
| | Room1WarpToPopupText=
| |
| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
| |
| | Room1Image = 2016.03.04.15.21.07.png
| |
| | Room1ImageCaption =
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| | Room1Group1 = Initial Defending Fleet
| |
| | Room1Group1Text =
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| | Room1Group1InLocal =
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| | Room1Group1Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| |
| |{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
| |
| |{{NPCTableRow|Sentry|1|Tower Sentry Blood I|trigger=Triggers reinforcement spawn}}
| |
| }} | | }} |
| | Room1Group2 = 1st Reinforcement Spawn
| | |
| | Room1Group2Text =
| | {{NPCTableHead|Initial Defenders}} |
| | Room1Group2InLocal =
| | {{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} |
| | Room1Group2Table =
| | {{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}} |
| {{NPCTable | | {{NPCTableRow|Sentry|1|Tower Sentry Blood I|trigger=Triggers additional waves}} |
| |{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| | |} |
| |{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
| | |
| }}
| | {{NPCTableHead|Wave 1}} |
| | Room1Group3 = 2nd Reinforcement Spawn
| | {{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} |
| | Room1Group3Text =
| | {{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}} |
| | Room1Group3InLocal =
| | |} |
| | Room1Group3Table =
| | |
| {{NPCTable | | {{NPCTableHead|Wave 3}} |
| |{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
| | {{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}} |
| }}
| | |} |
| | Room1Group4 = 3rd Reinforcement Spawn
| | |
| | Room1Group4Text =
| | {{NPCTableHead|Wave 4}} |
| | Room1Group4InLocal =
| | {{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}} |
| | Room1Group4Table =
| | |} |
| {{NPCTable | | |
| |{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
| | {{NPCTableHead|Wave 5}} |
| }}
| | {{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} |
| | Room1Group5 = 4th Reinforcement Spawn
| | {{NPCTableRow|Destroyer|2|Corpior Defacer/ Defiler/ Seizer/ Trasher}} |
| | Room1Group5Text =
| | |} |
| | Room1Group5InLocal =
| | |
| | Room1Group5Table =
| | {{NPCTableHead|Wave 6}} |
| {{NPCTable | | {{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} |
| |{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| | {{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}} |
| |{{NPCTableRow|Destroyer|2|Corpior Defacer/ Defiler/ Seizer/ Trasher}}
| | |} |
| }} | | |
| | Room1Group6 = 5th Reinforcement Spawn
| | == Reward == |
| | Room1Group6Text =
| | Total bounty: ~500k ISK |
| | Room1Group6InLocal =
| | |
| | Room1Group6Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| |
| |{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
| |
| }} | |
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| | EscalationSectionY/N =
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| | Escalation=
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| | EscalationSectionText=
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| | EscalationChance =
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| | RewardsSectionY/N = Y
| |
| | RewardsSectionText=
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| | TotalBountyValue = 500K
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| | TotalGeneralLootValue=
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| | TotalSalvageValue =
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| | AverageRareLootValue=
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| | ValuableLootTable =
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| | ExplorationLogTable =
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| | FactionDropLootVaryY/N =
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| }}
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| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |