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Blood Hidden Hideaway: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Undo revision 123426 by Hirmuolio pine (talk)
Hirmuolio Pine (talk | contribs)
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{{CMBSite | Blood Hidden Hideaway
{{Complex|Blood Hidden Hideaway}}
| Variation= 2
'''Blood Hidden Hideaway''' is a [[Combat sites#Combat anomalies|combat anomaly]] that can be found in Amarr regions of high security space. It is a level 2 variant of the [[Blood Hideaway]].
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Blood Hidden Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 2 variant of the [[Blood Hideaway]].
;Recommended ship class:
    | OverviewRecShips = Faction, T2 Frigate, Destroyer, Cruiser
 
    | OverviewEstPayout=
== Walkthrough ==
    | Diff&ShipRecSectionY/N= Y
[[image:2016.03.04.15.21.07.png|text-top|300px|thumb|Blood Raiders Hidden Hideaway]]
        | Diff&ShipRecSectionText=
 
    | TotalExpEnemiesSectionY/N= Y
Single ungated area in space. Can be warped to at any range.
        | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of 30 ships.
 
Assault Frigate/Cruiser or better
{{Expected NPC
         | TotalExpFrigates      = 17
         | TotalExpFrigates      = 17
         | TotalExpDestroyers    = 4
         | TotalExpDestroyers    = 4
Line 16: Line 18:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 1
         | TotalExpSentries      = 1
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText=
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                = 2016.03.04.15.21.07.png
        | Room1ImageCaption          =
        | Room1Group1              = Initial Defending Fleet
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
|{{NPCTableRow|Sentry|1|Tower Sentry Blood I|trigger=Triggers reinforcement spawn}}
}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
{{NPCTableHead|Initial Defenders}}
            | Room1Group2InLocal    =
{{NPCTableRow|Frigate|5|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
            | Room1Group2Table      =
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
{{NPCTable
{{NPCTableRow|Sentry|1|Tower Sentry Blood I|trigger=Triggers additional waves}}
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 
}}
{{NPCTableHead|Wave 1}}
        | Room1Group3                = 2nd Reinforcement Spawn
{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
            | Room1Group3Text        =
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
            | Room1Group3InLocal    =
|}
            | Room1Group3Table      =
 
{{NPCTable
{{NPCTableHead|Wave 3}}
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
}}
|}
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =
{{NPCTableHead|Wave 4}}
            | Room1Group4InLocal    =
{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
            | Room1Group4Table      =
|}
{{NPCTable
 
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
{{NPCTableHead|Wave 5}}
}}
{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
        | Room1Group5                = 4th Reinforcement Spawn
{{NPCTableRow|Destroyer|2|Corpior Defacer/ Defiler/ Seizer/ Trasher}}
            | Room1Group5Text        =
|}
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
{{NPCTableHead|Wave 6}}
{{NPCTable
{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
|{{NPCTableRow|Destroyer|2|Corpior Defacer/ Defiler/ Seizer/ Trasher}}
|}
}}
 
        | Room1Group6                =  5th Reinforcement Spawn
== Reward ==
            | Room1Group6Text        =
Total bounty: ~500k ISK
            | Room1Group6InLocal    =
 
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Frigate|4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
}}
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue =  500K
    | TotalGeneralLootValue= 
    | TotalSalvageValue = 
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]