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Right to Rule/Chapter 2: Spiderweb Politics: Difference between revisions

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==Mission 5 - Aralin Jick==
==Mission 5 - Aralin Jick==
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
'''Type:''' Courier
'''Destination:''' Nishah (4 jumps)
'''Summary:''' Travel to Nishah, the second mission hub.


==Mission 6 - Background Check==
==Mission 6 - Background Check==
[[Image:Amarr_epic_07.jpg|thumb|right]]
'''Type:''' Encounter (Sansha's Nation)
'''Summary:''' Destroy all enemy ships.
'''Tips:'''
* Attacking each wave will trigger the next reinforcement.
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
{{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
|}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
|}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
{{NPCTableRow|Battleship|3|Centus Tyrant}}
|}
{{NPCTableHead|Wave 4}}
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
|}
{{NPCTableHead|Wave 5}}
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
|}
{{NPCTableHead|Wave 6}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
|}
The last ship destroyed in Wave 6 completes the mission objective.
{{NPCTableHead|Wave 7}}
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
|}
{{NPCTableHead|Wave 8}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
|}


==Mission 7 - Longing Leman==
==Mission 7 - Longing Leman==
[[Image:Amarr_epic_08.jpg|thumb|right]]
'''Type:''' Encounter (Amarr Empire/No combat)
'''Summary:''' Retrieve the Communications Logs (0.1 m3)
'''Tips:'''
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
* This is not a combat mission. It is not necessary to destroy any NPC ships.
{{StructureTable|
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
}}
{{NPCTableHead|Outpost Guards}}
{{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
{{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
|}


==Mission 8 - Languishing Lord==
==Mission 8 - Languishing Lord==
[[Image:Amarr_epic_09.jpg|thumb|right]]
'''Type:''' Encounter (Amarr Empire/No combat)
'''Summary:''' No combat.
'''Tips:'''
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
{{StructureTable|
{{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
{{StructureTableRow|Asteroid|30|Veldspar}}
}}
{{NPCTableHead|Initial Spawn}}
{{NPCTableRow|Battleship|1|Lord Manik}}
{{NPCTableRow|Battleship|1|Mercenary}}
|}
Mission objective is completed after Lord Manik and the mercenary leave the area.


==Misison 9 - Razing the Outpost==
==Misison 9 - Razing the Outpost==
[[Image:Amarr_epic_10.jpg|thumb|right]]
'''Type:''' Encounter (Mercenaries - Mordu's Legion ships)
'''Summary:''' Destroy all enemy ships and The Outpost.
'''Tips:'''
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
===Acceleration Gate Entrance===
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
|}
===Room 1===
{{NPCTableHead}}
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
|}
===Room 2===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
|}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
|}
{{StructureTable|
{{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
}}


==Mission 10 - Ascending Nobles==
==Mission 10 - Ascending Nobles==
[[Image:Amarr_epic_11.jpg|thumb|right]]
'''Type:''' Encounter (Mercenaries - Amarr ships)
'''Destination:''' Reteka (7 jumps)
'''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
'''Tips:'''
* All spawns start approximately 80k from warp in.
* The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
The last ship destroyed in each group will trigger the next wave.
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
{{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
|}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
|}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
|}
{{StructureTable|
{{StructureTableRow|Structure|1|Amarr Chapel}}
}}
Mina Darabi spawns near the Amarr Chapel.
===Additional Spawn===
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
{{MessageBox|Pop-up message:
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
{{NPCTableHead|Additional Spawn}}
{{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
{{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
|}
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.


==Mission 11 - Hunting the Hunter==
==Mission 11 - Hunting the Hunter==
[[Image:Amarr_epic_12.jpg|thumb|right]]
'''Type:''' Encounter (Sansha's Nation)
'''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
===Acceleration Gate Entrance===
{{NPCTableHead}}
{{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
{{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
{{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
|}
===Room 1===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
{{NPCTableRow|Sentry|2|Sansha Sentry III}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
{{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
{{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
{{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}}
|}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
{{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar=TD}}
|}
{{StructureTable|
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
}}
===Room 2===
On warp in, you will receive a message from Rahsa:
{{MessageBox|Message from Rahsa:
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
|}
{{StructureTable|
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
}}
Destroying Rahsa's Battleship completes the mission objective.


==Mission 12 - Fate of a Madman==
==Mission 12 - Fate of a Madman==
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
'''Type:''' Branch
'''Summary:''' You must choose your path.
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.