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| {{CMBSite | Angel Hideaway | | {{CMBSite | Angel Hideaway}} |
| | Variation=
| | The Angel Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a beginner level anomaly and is easily completed in a frigate. |
| | OverviewSectionY/N= Y
| | {{Expected NPC |
| | OverviewSectionText= The Angel Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
| |
| | OverviewRecShips = Frigate
| |
| | OverviewEstPayout=
| |
| | Diff&ShipRecSectionY/N= Y
| |
| | Diff&ShipRecSectionText= Beginner level
| |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 7- 11 ships. | | | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 7- 11 ships. |
| | TotalExpFrigates = 7- 11 | | | TotalExpFrigates = 7- 11 |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = | | | TotalExpSentries = |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
| |
| | WalkthroughSectionText=
| |
| | Room1= Single Pocket
| |
| | Room1WarpToPopupText=
| |
| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
| |
| | Room1Image =
| |
| | Room1ImageCaption =
| |
| | Room1Structures =
| |
| | Room1Group1 = Initial Defenders
| |
| | Room1Group1Text =
| |
| | Room1Group1InLocal =
| |
| | Room1Group1Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| |
| }} | | }} |
| | Room1Group2 = 1st Reinforcement Spawn
| | ==Walkthrough== |
| | Room1Group2Text =
| | Single open normal space pocket. |
| | Room1Group2InLocal =
| | |
| | Room1Group2Table =
| | {{NPCTableHead|Initial Defenders}} |
| {{NPCTable | | {{NPCTableRow|Frigate|1- 2|Gistii Ambusher/...}} |
| |{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| | |} |
| }} | | |
| | Room1Group3 = 2nd Reinforcement Spawn
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | Room1Group3Text =
| | {{NPCTableRow|Frigate|1- 2|Gistii Ambusher/...}} |
| | Room1Group3InLocal =
| | |} |
| | Room1Group3Table =
| | |
| {{NPCTable | | {{NPCTableHead|2nd Reinforcement Spawn}} |
| |{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| | {{NPCTableRow|Frigate|3|Gistii Ambusher/...}} |
| }} | | |} |
| | Room1Group4 = 3rd Reinforcement Spawn
| | |
| | Room1Group4Text =
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | Room1Group4InLocal =
| | {{NPCTableRow|Frigate|2- 3|Gistii Ambusher/...}} |
| | Room1Group4Table =
| | |} |
| {{NPCTable
| | |
| |{{NPCTableRow|Frigate|2- 3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| | {{NPCTableHead|4th Reinforcement Spawn}} |
| }} | | {{NPCTableRow|Commander Frigate|0- 1||cargo=Faction tags and charges}} |
| | Room1Group5 = 4th Reinforcement Spawn
| | |} |
| | Room1Group5Text =
| | |
| | Room1Group5InLocal =
| | |
| | Room1Group5Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Commander Frigate|0- 1|Gistii Ambusher/ Hunter/ Impaler/ Raider|note=Rare spawn|cargo=Faction tags and charges}}
| |
| }}
| |
|
| |
| | EscalationSectionY/N =
| |
| | Escalation=
| |
| | EscalationSectionText=
| |
| | EscalationChance =
| |
| | RewardsSectionY/N =
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| | RewardsSectionText=
| |
| | TotalBountyValue = mil
| |
| | TotalGeneralLootValue= mil
| |
| | TotalSalvageValue = mil
| |
| | AverageRareLootValue=
| |
| | ValuableLootTable =
| |
| | ExplorationLogTable =
| |
| | FactionDropLootVaryY/N =
| |
| }}
| |
|
| |
| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |