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{| | {| | ||
| valign="top" | [[image:tethering.png|thumb|190px|While tethered, you'll see this icon on top of your HUD.]] | | valign="top" | [[image:tethering.png|thumb|190px|While tethered, you'll see this icon on top of your HUD.]] | ||
| valign="top" | [[image:tethering_visuals.png|thumb|250px|You'll also see a faint cyan-coloured effect coming from the | | valign="top" | [[image:tethering_visuals.png|thumb|250px|You'll also see a faint cyan-coloured effect coming from the structure, while you're tethered.]] | ||
| valign="top" | [[image:tethering_repairs.png|thumb|200px|Damage will be repaired while tethered, indicated by a repair icon over your HUD and a very noticeable translucent effect on you entire ship.]] | | valign="top" | [[image:tethering_repairs.png|thumb|200px|Damage will be repaired while tethered, indicated by a repair icon over your HUD and a very noticeable translucent effect on you entire ship.]] | ||
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== Vulnerability == | == Vulnerability == | ||
{{main|Vulnerability States}} | {{main|Vulnerability States}} | ||
You cannot attack a | You cannot attack a engineering complex unless it's in its vulnerability state. Engineering complexes go in and out of vulnerability states depending on how the owners have set up its vulnerability hours, with the '''Raitaru''' being vulnerable for 3 hours, the '''Azbel''' for 6 hours and the '''Sotiyo''' for 21 hours. | ||
==Citadel Destruction== | ==Citadel Destruction== | ||
{{see also|Asset Safety}} | {{see also|Asset Safety}} | ||
Upon destruction of a | Upon destruction of a Engineering Complex it offlines, becoming a wreck and ejects all online players with their active ship. The wreck remains behind ejecting a Hanger Container that holds dropped loot from the Engineering Complex. | ||
Player and Corporation assets (items, ships, etc) that were stored in the Engineering Complex can be recovered at a different station through the [[Asset Safety]] system. | |||
Player and Corporation assets (items, ships, etc) that were stored in the | |||
*Additional test needed for players that are offline when destroyed.<br/> | *Additional test needed for players that are offline when destroyed.<br/> | ||