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|<tr><td style="width:125px;background:#191616;padding:0px 1em">Objective</td><td style="padding:2px 0 2px 5px;">{{{Objective}}}</td></tr>|}}{{#if:{{{Faction|}}} | |<tr><td style="width:125px;background:#191616;padding:0px 1em">Objective</td><td style="padding:2px 0 2px 5px;">{{{Objective}}}</td></tr>|}}{{#if:{{{Faction|}}} | ||
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Faction</td><td style="padding:2px 0 2px 5px;">{{{Faction}}}</td></tr>|{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">{{#if:{{{Faction2|}}}| Factions | Faction }}</td><td style="padding:2px 0 2px 5px;">{{{Faction1}}}{{#if: {{{Faction2|}}} |, {{{Faction2}}} |}}{{#if: {{{Faction3|}}} |, {{{Faction3}}} |}}{{#if: {{{Faction4|}}} |, {{{Faction4}}} |}} </td></tr> |}} }}{{#if:{{{DamageToDeal|}}} | |<tr><td style="width:125px;background:#191616;padding:0px 1em">Faction</td><td style="padding:2px 0 2px 5px;">{{{Faction}}}</td></tr>|{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">{{#if:{{{Faction2|}}}| Factions | Faction }}</td><td style="padding:2px 0 2px 5px;">{{{Faction1}}}{{#if: {{{Faction2|}}} |, {{{Faction2}}} |}}{{#if: {{{Faction3|}}} |, {{{Faction3}}} |}}{{#if: {{{Faction4|}}} |, {{{Faction4}}} |}} </td></tr> |}} }}{{#if:{{{DamageToDeal|}}} | ||
|<tr><td style="width:125px;background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td></tr> {{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{#switch: {{{Faction1}}} | |<tr><td style="width:125px;background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{#switch: {{{Faction1}}} | ||
| Serpentis = Kin/Th | | Serpentis = Kin/Th | ||
| Angel Cartel = Ex/Kin | | Angel Cartel = Ex/Kin | ||
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| Rogue Drones = Em/Th | | Rogue Drones = Em/Th | ||
| Damage to deal not defined for faction 1 | | Damage to deal not defined for faction 1 | ||
}} {{#if: {{{Faction2|}}} | ({{{Faction1}}}), {{#switch: {{{Faction2}}} | |||
| Serpentis = Kin/Th | | Serpentis = Kin/Th | ||
| Angel Cartel = Ex/Kin | | Angel Cartel = Ex/Kin | ||
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| Rogue Drones = Em/Th | | Rogue Drones = Em/Th | ||
| Damage to deal not defined for faction 4 | | Damage to deal not defined for faction 4 | ||
}} ({{{Faction4}}}) |}}{{#if:{{{Faction1|}}}| </td></tr> |}} |}} }}{{#if:{{{DamageToResist|}}} | |||
| <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{#switch: {{{Faction1}}} | | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{#switch: {{{Faction1}}} | ||
| Serpentis = Th/Kin | | Serpentis = Th/Kin | ||