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'''Cerebral Accelerators''' are boosters that increase the [[Skills and Learning#Attributes|attributes]] of character, thereby increasing the speed at which they accrue skill points. The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount. Some Cerebral Accelerators provide additional bonuses to combat stats, but most only affect character attributes. | '''Cerebral Accelerators''' are boosters that increase the [[Skills and Learning#Attributes|attributes]] of character, thereby increasing the speed at which they accrue skill points. The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount. Some Cerebral Accelerators provide additional bonuses to combat stats, but most only affect character attributes. | ||
Like normal boosters, all Cerebral Accelerators occupy booster slot, meaning that pilots cannot use two different accelerators at the same time. As noted above, boosters and implants occupy different slots, so pilots are able to use a full set of attribute-boosting implants alongside a Cerebral Accelerator. | |||
The most common sources of Cerebral Accelerators are various periodical events such as [[Crimson Harvest]]. These accelerators are valid for only limited time after which they expire and can no longer be used. | |||
The most common sources of Cerebral Accelerators are various deals offered to new players by CCP (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their [[Skills|skill]] queue during their first few days in New Eden. Cerebral Accelerators obtained by | |||
The second source of accelerators are deals offered to new players by CCP (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their [[Skills|skill]] queue during their first few days in New Eden. Cerebral Accelerators obtained by deal offer are only usable by characters below a certain age (usually less than 15 days old). These boosters will deactivate if a character exceeds the intended age, regardless of the remaining duration. | |||
Cerebral Accelerators obtained via real-money purchases are not available on the regular market, but can be sold via contract. | Cerebral Accelerators obtained via real-money purchases are not available on the regular market, but can be sold via contract. | ||
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#: '''Note:''' It is advisable to move the desired character to the station you want the item at before redeeming the item. That way there is zero chance of losing it during transport. | #: '''Note:''' It is advisable to move the desired character to the station you want the item at before redeeming the item. That way there is zero chance of losing it during transport. | ||
# To activate the Accelerator, right click on it in the Item Hangar and choose “Consume”. | # To activate the Accelerator, right click on it in the Item Hangar and choose “Consume”. | ||
== See also == | == See also == | ||