Difference between revisions of "Panic Response"
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|Objective= Destroy all Sansha ships | |Objective= Destroy all Sansha ships | ||
|Faction= Sansha's Nation | |Faction= Sansha's Nation | ||
− | |DamageToDeal= | + | |DamageToDeal={{Damagetype|em|th}} |
− | |DamageToResist= | + | |DamageToResist={{Damagetype|em|th}} |
|WebPoint= Stasis tower | |WebPoint= Stasis tower | ||
|EWAR= Neuting | |EWAR= Neuting |
Revision as of 23:24, 26 January 2018
Amarr epic arc - Right to Rule
Chapter 3 - The Old Guard
Previous mission: An Unfortunate End
Next mission: The Right to Rule (mission)
Type | Encounter |
Objective | Destroy all Sansha ships |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | Stasis tower |
EWAR | Neuting |
Rewards | 1,000,000 + time bonus |
Mission briefing |
---|
I have to apologize to you for my skepticism of your aims earlier. We've been increasing our security since the attack on Miyan's manor. But we never imagined one of our own was a threat. You have to understand that many of us have nothing but reverence for the Commodore. To find out he was a traitor...
But he's gone. The task of judgment is out of our hands now. Only one task remains. With the destruction of their base and the deaths of Rahsa and now Harkan, the remaining Sansha are panicking. They're throwing a last ditch assault at one of Miyan's facilities. Lord Miyan himself is perfectly safe. Per our heightened security measures, I've sent him to a hidden safe house far from there. The Sansha attacked my Lord and corrupted my predecessor. Annihilate them. Loose Ends Lord Darabi has been cleared of any wrong doing. His daughter Mina has returned to their estate and is taking a larger role in family affairs. Lord Manik and Lord Miyan reached a gentleman's agreement after the destruction of Manik's mercenary fleet. A number of Manik's agricultural worlds have been given as a gift to House Miyan. Lord Miyan accepted the gift, and has declared a clean slate between them. |
Single ungated pocket.
- The Sentry Group has 100km range and spawns several seconds after warp in.
- The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
- Last ship destroyed in each Hull Group will spawn a duplicate group.
Mission is flagged as complete and all remaining ships despawn when any one of the following occurs:
- Energy Neutralizer Sentry III destroyed
- All Missile Batteries destroyed
- Stasis Tower destroyed
- Battleship destroyed
- Either of the Chain Groups destroyed
Bliz: Kill the battleship, warp out once mission is marked completed.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Centii Servant, Centii Minion | ||||
3-4 x Cruiser Centum Ravisher, Centum Ravager | ||||
1 x Battleship Centus Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Amarr Cruise Missile Battery | ||||
1 x Sentry Amarr Stasis Tower | ||||
1 x Sentry Amarr Energy Neutralizer Sentry III |