More actions
Added freighter |
Changed to use new icons |
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| Line 3: | Line 3: | ||
| class=icon | {{#switch: {{{1}}} | | class=icon | {{#switch: {{{1}}} | ||
<!-- HOSTILE SHIPS/TURRETS --> | <!-- HOSTILE SHIPS/TURRETS --> | ||
| Drone ={{icon|drone|16|Drone}} | | Drone ={{icon|red drone|16|Drone}} | ||
| Frigate ={{icon|frigate|16|Frigate}} | | Frigate ={{icon|red frigate|16|Frigate}} | ||
| Commander Frigate ={{icon|frigate|16|Commander Frigate}} | | Commander Frigate ={{icon|red frigate|16|Commander Frigate}} | ||
| Elite Frigate ={{icon|frigate|16|Elite Frigate}} | | Elite Frigate ={{icon|red frigate|16|Elite Frigate}} | ||
| Overseer Frigate ={{icon|frigate|16|Overseer Frigate}} | | Overseer Frigate ={{icon|red frigate|16|Overseer Frigate}} | ||
| Destroyer ={{icon|destroyer|16|Destroyer}} | | Destroyer ={{icon|red destroyer|16|Destroyer}} | ||
| Commander Destroyer ={{icon|destroyer|16|Commander Destroyer}} | | Commander Destroyer ={{icon|red destroyer|16|Commander Destroyer}} | ||
| Cruiser ={{icon|cruiser|16|Cruiser}} | | Cruiser ={{icon|red cruiser|16|Cruiser}} | ||
| Elite Cruiser ={{icon|cruiser|16|Elite Cruiser}} | | Elite Cruiser ={{icon|red cruiser|16|Elite Cruiser}} | ||
| Storyline Mission Cruiser ={{icon|cruiser|16|Storyline Mission Cruiser}} | | Storyline Mission Cruiser ={{icon|red cruiser|16|Storyline Mission Cruiser}} | ||
| Commander Cruiser ={{icon|cruiser|16|Commander Cruiser}} | | Commander Cruiser ={{icon|red cruiser|16|Commander Cruiser}} | ||
| Overseer Cruiser ={{icon|cruiser|16|Overseer Cruiser}} | | Overseer Cruiser ={{icon|red cruiser|16|Overseer Cruiser}} | ||
| Battlecruiser ={{icon|battlecruiser|16|Battlecruiser}} | | Battlecruiser ={{icon|red battlecruiser|16|Battlecruiser}} | ||
| Elite Battlecruiser ={{icon|battlecruiser|16|Battlecruiser}} | | Elite Battlecruiser ={{icon|red battlecruiser|16|Battlecruiser}} | ||
| Overseer Battlecruiser ={{icon|battlecruiser|16|Overseer Battlecruiser}} | | Overseer Battlecruiser ={{icon|red battlecruiser|16|Overseer Battlecruiser}} | ||
| Commander Battlecruiser ={{icon|battlecruiser|16|Commander Battlecruiser}} | | Commander Battlecruiser ={{icon|red battlecruiser|16|Commander Battlecruiser}} | ||
| Battleship ={{icon|battleship|16|Battleship}} | | Battleship ={{icon|red battleship|16|Battleship}} | ||
| Elite Battleship ={{icon|battleship|16|Elite Battleship}} | | Elite Battleship ={{icon|red battleship|16|Elite Battleship}} | ||
| Commander Battleship ={{icon|battleship|16|Commander Battleship}} | | Commander Battleship ={{icon|red battleship|16|Commander Battleship}} | ||
| Overseer Battleship ={{icon|battleship|16|Overseer Battleship}} | | Overseer Battleship ={{icon|red battleship|16|Overseer Battleship}} | ||
| Officer Battleship ={{icon|battleship|16|Officer Battleship}} | | Officer Battleship ={{icon|red battleship|16|Officer Battleship}} | ||
| Sentry ={{icon|sentry|16|Sentry}} | | Sentry ={{icon|red sentry|16|Sentry}} | ||
| Carrier ={{icon|carrier|16|Carrier}} | | Carrier ={{icon|red carrier|16|Carrier}} | ||
| | | Supercarrier ={{icon|red supercarrier|16|Capital}} | ||
| | | Barge={{icon|red mining barge|16|Industrial}} | ||
| | | Industrial ={{icon|red industrial|16|Industrial}} | ||
| Freighter={{icon|freighter|16|Freighter}} | | Freighter={{icon|red freighter|16|Freighter}} | ||
| Fighter ={{icon|fighter target|16|Fighter}} | | Fighter ={{icon|red fighter target|16|Fighter}} | ||
| | | Titan ={{icon|red titan|16|supercapital}} | ||
<!-- STRUCTURES --> | <!-- STRUCTURES --> | ||
| Accl Gate = {{icon|br acceleration gate|16|Acceleration Gate}} <!-- Don't use this one--> | | Accl Gate = {{icon|br acceleration gate|16|Acceleration Gate}} <!-- Don't use this one--> | ||
Revision as of 12:26, 23 September 2018
- Description
- This template is used to create a content row in NPCTable.
- Dependencies
-
- Requires
- {{NPCTableCSS}} is required only once per page where there's at least one NPCTable. It is included into {{CMBSiteInfo}} and {{CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
- {{NPCTableHead}}
- Syntax
- {{NPCTableRow|<type>|<count>|<name>|<point= point>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<drop= drop>|<cargo= cargo>|<trigger= trigger>|<note= notes>}}
- Parameters
- type, count and name are anonymous (positional) parameters and must be ordered as written.
- type
- sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
| Code | Icon |
|---|---|
| Acceleration Gate | |
| Agent | |
| Asteroid | |
| Asteroid Field | |
| Beacon | |
| Billboard | |
| Container | |
| Red Container | |
| Force Field | |
| Gas Cloud | |
| Hackable | |
| Hangar Array | |
| Station | |
| Stargate | |
| Structure | |
| Tower | |
| Wormhole |
- count
- The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g.
10-12). - name
- The NPC's name. Consolidate ships of the same type into a single line (e.g.
Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g.Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action. - point
- If an NPC has a Warp Disruptor, set to
point= yesorpoint= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specifypoint= scram. - ewar
- ewar2
- ewar3
- Type of electronic warfare used by an NPC. Displayed as an icon
| Type | Code | Icon |
|---|---|---|
| ECM/Jamming | ECM | |
| Tracking disruption | TD | |
| Guidance disruption | GD | |
| Sensor dampening | Damp | |
| Target painting | TP | |
| Stasis webifier | Web | |
| Energy neutralization ("neut") | Neut |
- drop
- If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon
will be created. - cargo
- If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon
will be created. - trigger
- If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- note
- Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
- Sample
{{NPCTableHead|Initial defenders}}{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}|}- gives...
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 1 x Friendly Barge Digger | ||||
| 1 x Cruiser Warship |
||||
- See also
- Template data
- This is the TemplateData documentation for this template used by VisualEditor and other tools.
This template is used to create a content row in NPCTable. This template is not visual editor friendly so it is best to use it in text editor mode.
Template parameters[Edit template data]
Parameter Description Type Status type 1Sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables on the template page for valid options.
- Example
- Frigate
Line required count 2The number of NPCs of that type (e.g. 3). This is often a range, so feel free to use number ranges (e.g. 10-12). If the number is unknow a ? may be used
- Example
- 4
Unknown required name 3The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.
- Example
- Arch Gistii Hijacker/Outlaw
String required note noteUse to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
String optional trigger triggerIf destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- Example
- Triggers reinforcements
String optional point pointIf an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.
- Suggested values
yespointscram
Line optional ewar ewarType of electronic warfare used by an NPC. Displayed as an icon
- Suggested values
DampECMGDNeutTDTPWeb- Example
- Web
Line optional ewar2 ewar2See ewar
- Suggested values
DampECMGDNeutTDTPWeb
Line optional ewar3 ewar3See ewar
- Suggested values
DampECMGDNeutTDTPWeb
Line optional cargo cargoIf an NPC leaves behind notable loot (e.g. T1 ammo, a trade good)
Unknown optional drop dropIf an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage
Unknown optional