Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stacking penalties: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
What suffers stacking penalties?: Abyssal deadspace effects are stacking penalized. Wormholes not (only tested electric storm and pulsar).
Line 50: Line 50:


# Absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15 m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects.  
# Absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15 m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects.  
# Only modules, rigs, and the effects of [[Command Bursts]] are stacking-penalized. Skills, ship bonuses from ship skills, implants, hardwirings, and [[Combat Booster|boosters]] (such as Synth Blue Pill, Strong X-Instinct, and others) are not stacking penalized.
# Only modules, rigs, the effects of [[Command Bursts]] and enviromental effects of [[Abyssal Deadspace]] are stacking-penalized. Skills, ship bonuses from ship skills, implants, hardwirings, [[Combat Booster|boosters]] (such as Synth Blue Pill, Strong X-Instinct, and others) and the effects of [[wormhole space]] are not stacking penalized.
# Negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one Overdrive Injector System on your ship (to increase your speed) whilst at the same time being slowed by a single Stasis Webifier from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier (from the same or another ship) that second web will be only 86.9% effective.
# Negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one Overdrive Injector System on your ship (to increase your speed) whilst at the same time being slowed by a single Stasis Webifier from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier (from the same or another ship) that second web will be only 86.9% effective.