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== Launcher and Missile types == | == Launcher and Missile types == | ||
There are total of four size classes for missiles, each with a short range and a long range launcher. Addionally small, medium, large and XL launchers have 'rapid' launchers that shoot missile of one size class below norma. | |||
Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch Torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. | Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch Torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers. | ||
Each variety of EVE damage is available for each missile type. <span style="color:#fa8d84"> Inferno</span>, <span style="color:#71c4f8">Mjolnir</span>, <span style="color:#f8e97c">Nova</span> and <span style="color:#73dc76">Scourge</span> apply <span style="color:#fa8d84">thermal</span>, <span style="color:#71c4f8">EM</span>, <span style="color:#f8e97c">explosive</span> and <span style="color:#73dc76">kinetic</span> damage, in that order. A given missile will apply only one variety of damage, and each missile category does the same number of hit points of damage. | Each variety of EVE damage is available for each missile type. <span style="color:#fa8d84"> Inferno</span>, <span style="color:#71c4f8">Mjolnir</span>, <span style="color:#f8e97c">Nova</span> and <span style="color:#73dc76">Scourge</span> apply <span style="color:#fa8d84">thermal</span>, <span style="color:#71c4f8">EM</span>, <span style="color:#f8e97c">explosive</span> and <span style="color:#73dc76">kinetic</span> damage, in that order. A given missile will apply only one variety of damage, and each missile category does the same number of hit points of damage. | ||
Other missile types: | Other missile types: | ||
* Defender missiles. When activated, Defender Launchers will scan local space for bombs within range. If a bomb is detected, the launcher will fire one ''Defender Missile'' to intercept and destroy it. If no bombs are found, the launcher will still cycle. The Defender Launcher has 120-second reactivation timer.<ref>[https://forums.eveonline.com/default.aspx?g=posts&m=6726903 Defender Missile update announcement]</ref> | * Defender missiles. When activated, Defender Launchers will scan local space for bombs within range. If a bomb is detected, the launcher will fire one ''Defender Missile'' to intercept and destroy it. If no bombs are found, the launcher will still cycle. The Defender Launcher has 120-second reactivation timer.<ref>[https://forums.eveonline.com/default.aspx?g=posts&m=6726903 Defender Missile update announcement]</ref> | ||
* When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles. | * When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles. | ||
===Short range missile systems=== | |||
* Rockets (frigates, destroyers) | |||
* Heavy Assault Missiles (cruisers, battlecruisers) | |||
* Cruise Missiles (battleships) | |||
* XL Cruise Missiles (capitals) | |||
T2 missiles: | |||
* Javelin - Improved velocity (=better range) but slightly less damage. | |||
* Rage - Increased damage but also greatly reduced application and slightly reduced range. | |||
===Short range missile systems=== | |||
* Light Missiles (frigates, destroyers) | |||
* Heavy Missiles (cruisers, battlecruisers) | |||
* Torpedoes (battleships, stealth bombers) | |||
* XL Torpedoes (capitals) | |||
T2 missiles: | |||
* Precision - Same damage as T1 but with better application. | |||
* Fury - Better damage with reduced application. | |||
===Rapid missile systems=== | |||
Rapid launchers are unique among weapon systems. These missile launchers fire missiles of one size class below of what the ships of this size would normally fire. For example a cruiser (medium) would use rapid light missile launchers to fire light missiles (small). This gives the rapid missile launchers unnaturally good application. The drawback is that they have relatively small clip size and very long 60 second reload time. | |||
* Rapid Light Missile Launchers (cruisers, battlecruisers) | |||
* Rapid Heavy Missile Launchers (battleships) | |||
* Rapid Torpedo Launcher (capitals) | |||
==Skills== | ==Skills== | ||