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== Launcher and Missile types ==
== Launcher and Missile types ==
{{ note box | <small>'''Warning''': The data shown here are for general discussions of weapons systems. Some details have been omitted. If you are fitting a ship, it is highly recommended that you use the in-game [[Show Info and Compare Tool|Compare Tool]] to evaluate the relative merits of the various launchers and missiles that you are considering. More details on specific equipment are also given in [[Fitting Missile Launchers]].</small> | italics = yes }}
 
There are total of four size classes for missiles, each with a short range and a long range launcher. Addionally small, medium, large and XL launchers have 'rapid' launchers that shoot missile of one size class below norma.


Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch Torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers.
Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch Torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers.


Each variety of EVE damage is available for each missile type. <span style="color:#fa8d84"> Inferno</span>, <span style="color:#71c4f8">Mjolnir</span>, <span style="color:#f8e97c">Nova</span> and <span style="color:#73dc76">Scourge</span> apply <span style="color:#fa8d84">thermal</span>, <span style="color:#71c4f8">EM</span>, <span style="color:#f8e97c">explosive</span> and <span style="color:#73dc76">kinetic</span> damage, in that order. A given missile will apply only one variety of damage, and each missile category does the same number of hit points of damage.  
Each variety of EVE damage is available for each missile type. <span style="color:#fa8d84"> Inferno</span>, <span style="color:#71c4f8">Mjolnir</span>, <span style="color:#f8e97c">Nova</span> and <span style="color:#73dc76">Scourge</span> apply <span style="color:#fa8d84">thermal</span>, <span style="color:#71c4f8">EM</span>, <span style="color:#f8e97c">explosive</span> and <span style="color:#73dc76">kinetic</span> damage, in that order. A given missile will apply only one variety of damage, and each missile category does the same number of hit points of damage.
 
Other missile types vary the flight time, base damage (hit points), and other characteristics of the missile.
*Guristas, Caldari Navy and Dread Guristas faction missiles simply have higher base damage; Guristas least, and Dread Guristas most.
*"Advanced" T2 missile types come in sets:
:# ''Precision and Fury'' for long range missile launchers: Precision missiles have a faster, smaller explosion and will do more damage to a small, fast target - while Fury missiles, with their larger, slower explosions do more damage against larger, slower targets. Precision/Fury missiles are available for Light, Heavy and Cruise missile launchers.
:# ''Javelin and Rage'' for short range missile launchers: Javelin long range missiles travel considerably farther. Rage missiles have a significantly larger base damage though they have poor application. Javelin/Rage missiles are available for Rocket, Heavy Assault and Torpedo missile launchers.
 
A launcher class and its associated missiles can be thought of as a ''weapons system'', each of which fits best in a particular group of ships. Launchers require high power slots as well as launcher hardpoints. The power drain generally puts a lower bound on the ship size for each launcher class. Typically:
* light and rocket launchers go in frigates and destroyers
* rapid light, heavy and heavy assault launchers go in cruisers and battlecruisers
* rapid heavy, torpedo and cruise launchers go in battleships
** torpedo launchers also go in T2 frigate [[Stealth Bombers]], which have specialized attributes to accommodate them.
* citadel and rapid torpedo launchers go in capital ships


Other missile types:
Other missile types:
* Defender missiles. When activated, Defender Launchers will scan local space for bombs within range. If a bomb is detected, the launcher will fire one ''Defender Missile'' to intercept and destroy it. If no bombs are found, the launcher will still cycle. The Defender Launcher has 120-second reactivation timer.<ref>[https://forums.eveonline.com/default.aspx?g=posts&m=6726903 Defender Missile update announcement]</ref>
* Defender missiles. When activated, Defender Launchers will scan local space for bombs within range. If a bomb is detected, the launcher will fire one ''Defender Missile'' to intercept and destroy it. If no bombs are found, the launcher will still cycle. The Defender Launcher has 120-second reactivation timer.<ref>[https://forums.eveonline.com/default.aspx?g=posts&m=6726903 Defender Missile update announcement]</ref>
* When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles.
* When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles.
===Short range missile systems===
* Rockets (frigates, destroyers)
* Heavy Assault Missiles (cruisers, battlecruisers)
* Cruise Missiles (battleships)
* XL Cruise Missiles (capitals)
T2 missiles:
* Javelin - Improved velocity (=better range) but slightly less damage.
* Rage - Increased damage but also greatly reduced application and slightly reduced range.
===Short range missile systems===
* Light Missiles (frigates, destroyers)
* Heavy Missiles (cruisers, battlecruisers)
* Torpedoes (battleships, stealth bombers)
* XL Torpedoes (capitals)
T2 missiles:
* Precision - Same damage as T1 but with better application.
* Fury - Better damage with reduced application.
===Rapid missile systems===
Rapid launchers are unique among weapon systems. These missile launchers fire missiles of one size class below of what the ships of this size would normally fire. For example a cruiser (medium) would use rapid light missile launchers  to fire light missiles (small). This gives the rapid missile launchers unnaturally good application. The drawback is that they have relatively small clip size and very long 60 second reload time.
* Rapid Light Missile Launchers (cruisers, battlecruisers)
* Rapid Heavy Missile Launchers (battleships)
* Rapid Torpedo Launcher (capitals)


==Skills==
==Skills==