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User:Hirmuolio Pine/sandbox: Difference between revisions

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<span style="color:#768d31">Note that launcher ammunition is often called "missiles" regardless of the ammunition's proper name, and thus this term can refer to any of rockets, missiles or torpedoes </span>
<span style="color:#768d31">Note that launcher ammunition is often called "missiles" regardless of the ammunition's proper name, and thus this term can refer to any of rockets, missiles or torpedoes </span>


== Launcher and Missile types ==
==Skills==
 
These skills apply to all missile launchers. They increase firing rate and damage, and they improve the accuracy of missiles against smaller, faster targets.
*{{sk|Missile Launcher Operation}} 2% Bonus to missile launcher rate of fire per skill level. This gives a bonus to DPS — and it is<span style="color:#bfbb7d"> a prerequisite for many other missile skills.</span>
*{{sk|Rapid Launch}} 3% bonus to missile launcher rate of fire per level. Essentially, a DPS increase.
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training.
*{{sk|Missile Bombardment}} 10% more flight time for all missiles per level. If you are planning to use a long range or "kiting" strategy, train this higher.
*{{sk|Missile Projection}} 10% bonus to all missiles' maximum velocity per level. Another range increase that is especially useful for "kiting".
*{{sk|Guided Missile Precision}} 5% reduction in missile explosion radius per level of skill. Proficiency at this skill increases damage to small targets.
*{{sk|Target Navigation Prediction}} 10% increase in missile explosion radius per level. As with Guided Missile Precision, this makes missiles more effective against faster targets.
 
In addition to the general missile skills there is a specific [[Skills:Missiles|primary missile skill]] for each class of missiles, and each will let you load and fire that one class. In addition, each level of the skill will improve your damage by 5% when using that particular missile class.
* {{sk|Rockets}}
* {{sk|Light Missiles}}
* {{sk|Heavy Missiles}}
* {{sk|Heavy Assault Missiles}}
* {{sk|Cruise Missiles}}
* {{sk|Torpedoes}}
* {{sk|XL Cruise Missiles}}
* {{sk|XL Torpedoes}}
* {{sk|Auto-Targeting Missiles}}
* {{sk|Defender Missiles}}
 
All the missile types also have a "Specialization" skill. This gives you access to T2 launchers and missiles, and it provides a 2% bonus per level to the rate of fire of modules that require the specialization (mostly the T2 modules). All of these require that you have trained the Primary Skill to Level V, so they are usually pursued after your other training is complete.
* {{sk|Rocket Specialization}}
* {{sk|Light Missile Specialization}}
* {{sk|Heavy Missile Specialization}}
* {{sk|Heavy Assault Missile Specialization}}
* {{sk|Cruise Missile Specialization}}
* {{sk|Torpedo Specialization}}
* {{sk|XL Cruise Missile Specialization}}
* {{sk|XL Torpedo Specialization}}
 
== Equipment ==


There are total of four size classes for missiles, each with a short range and a long range launcher. Addionally small, medium, large and XL launchers have 'rapid' launchers that shoot missile of one size class below norma.
There are total of four size classes for missiles, each with a short range and a long range launcher. Addionally small, medium, large and XL launchers have 'rapid' launchers that shoot missile of one size class below norma.
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* Rapid Torpedo Launcher (capitals)
* Rapid Torpedo Launcher (capitals)


==Skills==
===Other equipment===
 
These skills apply to all missile launchers. They increase firing rate and damage, and they improve the accuracy of missiles against smaller, faster targets.
*{{sk|Missile Launcher Operation}} 2% Bonus to missile launcher rate of fire per skill level. This gives a bonus to DPS — and it is<span style="color:#bfbb7d"> a prerequisite for many other missile skills.</span>
*{{sk|Rapid Launch}} 3% bonus to missile launcher rate of fire per level. Essentially, a DPS increase.
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training.
*{{sk|Missile Bombardment}} 10% more flight time for all missiles per level. If you are planning to use a long range or "kiting" strategy, train this higher.
*{{sk|Missile Projection}} 10% bonus to all missiles' maximum velocity per level. Another range increase that is especially useful for "kiting".
*{{sk|Guided Missile Precision}} 5% reduction in missile explosion radius per level of skill. Proficiency at this skill increases damage to small targets.
*{{sk|Target Navigation Prediction}} 10% increase in missile explosion radius per level. As with Guided Missile Precision, this makes missiles more effective against faster targets.
 
In addition to the general missile skills there is a specific [[Skills:Missiles|primary missile skill]] for each class of missiles, and each will let you load and fire that one class. In addition, each level of the skill will improve your damage by 5% when using that particular missile class.
* {{sk|Rockets}}
* {{sk|Light Missiles}}
* {{sk|Heavy Missiles}}
* {{sk|Heavy Assault Missiles}}
* {{sk|Cruise Missiles}}
* {{sk|Torpedoes}}
* {{sk|XL Cruise Missiles}}
* {{sk|XL Torpedoes}}
* {{sk|Auto-Targeting Missiles}}
* {{sk|Defender Missiles}}
 
All the missile types also have a "Specialization" skill. This gives you access to T2 launchers and missiles, and it provides a 2% bonus per level to the rate of fire of modules that require the specialization (mostly the T2 modules). All of these require that you have trained the Primary Skill to Level V, so they are usually pursued after your other training is complete.
* {{sk|Rocket Specialization}}
* {{sk|Light Missile Specialization}}
* {{sk|Heavy Missile Specialization}}
* {{sk|Heavy Assault Missile Specialization}}
* {{sk|Cruise Missile Specialization}}
* {{sk|Torpedo Specialization}}
* {{sk|XL Cruise Missile Specialization}}
* {{sk|XL Torpedo Specialization}}
 
== Equipment ==
 
In addition to the actual missile launchers, there exist several modules and items for missile launchers. These will improve the effectiveness of all missile weapons.
In addition to the actual missile launchers, there exist several modules and items for missile launchers. These will improve the effectiveness of all missile weapons.