More actions
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Each variety of EVE damage is available for each missile type. <span style="color:#fa8d84"> Inferno</span>, <span style="color:#71c4f8">Mjolnir</span>, <span style="color:#f8e97c">Nova</span> and <span style="color:#73dc76">Scourge</span> apply <span style="color:#fa8d84">thermal</span>, <span style="color:#71c4f8">EM</span>, <span style="color:#f8e97c">explosive</span> and <span style="color:#73dc76">kinetic</span> damage, in that order. A given missile will apply only one variety of damage, and each missile category does the same number of hit points of damage. | Each variety of EVE damage is available for each missile type. <span style="color:#fa8d84"> Inferno</span>, <span style="color:#71c4f8">Mjolnir</span>, <span style="color:#f8e97c">Nova</span> and <span style="color:#73dc76">Scourge</span> apply <span style="color:#fa8d84">thermal</span>, <span style="color:#71c4f8">EM</span>, <span style="color:#f8e97c">explosive</span> and <span style="color:#73dc76">kinetic</span> damage, in that order. A given missile will apply only one variety of damage, and each missile category does the same number of hit points of damage. | ||
Missils can be roughlysbe split to three groups: Short range, long range and rapid. | |||
===Short range missile systems=== | ===Short range missile systems=== | ||
Short range missiles have shorter cycle times, higher dps and better application than the long range missiles. | |||
* Rockets (frigates, destroyers) | * Rockets (frigates, destroyers) | ||
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===Long range missile systems=== | ===Long range missile systems=== | ||
Long range missiles have longer cycle times, higher volley damage and worse application than the short range missiles. | |||
* Light Missiles (frigates, destroyers) | * Light Missiles (frigates, destroyers) | ||