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Tengu: Difference between revisions

From EVE University Wiki
Added Subsystem stats in tables as a test.
m Subsystems: Corrected Magnetic Infusion Basin stats. Added Subsystems to all subsystem subcategories.
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Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.


==== Core ====
==== Core Subsystems ====


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==== Defensive ====
==== Defensive Subsystems ====


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==== Offensive ====
==== Offensive Subsystems ====


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| Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
| Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
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| Magnetic Infusion Basin || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters||100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>+1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
| Magnetic Infusion Basin || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range||25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br>+7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity
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| Support Processor || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules||75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>+7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
| Support Processor || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules||75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>+7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
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==== Propulsion ====
==== Propulsion Subsystems ====


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| Interdiction Nullifier || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp||Immunity to non-targeted interdiction<br>Additional Base Stats<br>+1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
| Interdiction Nullifier || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp||Immunity to non-targeted interdiction<br>Additional Base Stats<br>+1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
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==Notes==
==Notes==