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Drebin 679 (talk | contribs) Updated to account for the warp speed changes. |
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2019-10-16) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| info=In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.<br><br>What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely on flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius. | | info=In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.<br><br>What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely on flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius. | ||
| bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>5% bonus to Large Projectile Turret falloff<br><b>Role Bonus:</b><br>95% reduction in Large Projectile Turret powergrid requirement<br>50% reduction in Large Projectile Turret CPU requirement<br> | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>5% bonus to Large Projectile Turret falloff<br><b>Role Bonus:</b><br>95% reduction in Large Projectile Turret powergrid requirement<br>50% reduction in Large Projectile Turret CPU requirement<br> | ||
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| maxvelocity=225 m/sec | | maxvelocity=225 m/sec | ||
| inertia=0.475 | | inertia=0.475 | ||
| warpspeed= | | warpspeed=3.5 AU/s | ||
| warptime=10.03 s | | warptime=10.03 s | ||
| targetrange=60.00 km | | targetrange=60.00 km | ||
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==Summary== | ==Summary== | ||
The Tornado was made to do one thing and one thing only: blow the ever loving crap out of anything that is unfortunately preoccupied with other threats. Like other attack battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or a small frigate wolf pack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]]. | The '''Tornado''' was made to do one thing and one thing only: blow the ever loving crap out of anything that is unfortunately preoccupied with other threats. Like other attack battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or a small frigate wolf pack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]]. | ||
==Skills== | ==Skills== | ||
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==Patch History== | ==Patch History== | ||
{{expansion past| | {{expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | |||
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |||
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | |||
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013''' | '''Odyssey 1.0 Released on Tuesday, June 4th, 2013''' | ||