Difference between revisions of "Emerging Conduit"

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(→‎Tactics: Cleaned up language and added some info)
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Frigates have a speed of ~3 km/s and a range of ~20 km. Destroyers have a speed of ~1.5 km/s and a range of ~30 km. Zorya's Vedmak has a speed of 2.3 km/s and a range of 35 km. EWAR weapons have longer ranges. Incoming damage from the waves spike up to 1k to 1.5k per second during the final wave (earlier waves are easier/deal less damage).  
 
Frigates have a speed of ~3 km/s and a range of ~20 km. Destroyers have a speed of ~1.5 km/s and a range of ~30 km. Zorya's Vedmak has a speed of 2.3 km/s and a range of 35 km. EWAR weapons have longer ranges. Incoming damage from the waves spike up to 1k to 1.5k per second during the final wave (earlier waves are easier/deal less damage).  
  
Kiting them is technically possible, but the fits required to maintain the speed and distance leave very little room for dps.
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Kiting them is technically possible, but the fits required to maintain the speed and distance leave very little room for dps.
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 +
The typical tactic is to stay where you warped in and let them come to you, which gives you time to target them and be ready for the next waive, or, as some are selecting the closest Talassonite asteroid and warping 70km from it allowing you to land directly on to the rift that they spawn from.  
  
 
The site can be completed solo with a heavily tanked passive shield tank battleship - Rattlesnake is the most obvious choice. Other known (successful) options include [[Leshak]], [[Dominix Navy Issue]] and [[Vindicator]].
 
The site can be completed solo with a heavily tanked passive shield tank battleship - Rattlesnake is the most obvious choice. Other known (successful) options include [[Leshak]], [[Dominix Navy Issue]] and [[Vindicator]].

Revision as of 06:54, 27 October 2019

Emerging Conduit combat site appears as an anomaly in all areas of high security space regardless of the presence of Triglavian Invasions.

Contents

Incoming transmission
An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems.

The site consists of single ungated normal space pocket. Three waves of increasing difficulty will spawn with next wave appearing after previous wave has been killed. The rats in the site will use various types of EWAR: Energy neutralizing, tracking disruptors, guidance disruptors, webs and target painters. The site does not have warp disrupting or warp scrambling enemies.

Frigates are the most common enemy type in the site. Each wave will usually contain one or two destroyers with rest of the ships being frigates.

Wave 1: 3-5 Frigates/destroyers (Kikimora/Damavik).

Wave 2: 5-6 Frigates/destroyers (Kikimora/Damavik) and a chance of a named Kikimora (Zorya's Kikimora).

Wave 3: 9 Frigates/destroyers (Kikimora/Damavik) and a chance of a named Vedmak (Zorya's Vedmak).

Tactics

The rats will spawn on top of the rift at the center of the site. This is ~70 km from the warpin. The frigates and destroyers will orbit at ~6 km range making webs and grapplers highly effective once they are in range.

Frigates have a speed of ~3 km/s and a range of ~20 km. Destroyers have a speed of ~1.5 km/s and a range of ~30 km. Zorya's Vedmak has a speed of 2.3 km/s and a range of 35 km. EWAR weapons have longer ranges. Incoming damage from the waves spike up to 1k to 1.5k per second during the final wave (earlier waves are easier/deal less damage).

Kiting them is technically possible, but the fits required to maintain the speed and distance leave very little room for dps.

The typical tactic is to stay where you warped in and let them come to you, which gives you time to target them and be ready for the next waive, or, as some are selecting the closest Talassonite asteroid and warping 70km from it allowing you to land directly on to the rift that they spawn from.

The site can be completed solo with a heavily tanked passive shield tank battleship - Rattlesnake is the most obvious choice. Other known (successful) options include Leshak, Dominix Navy Issue and Vindicator.

The rats deal quite high damage but they also switch aggro quite often. This makes it possible to complete the site in a group of ships that can tank the incoming damage in bursts but not sustain the tank.

The named rats (Zorya's Vedmak/Kikimora) will warp off if not killed early and is not required to be killed to trigger the next wave. It is recommended to kill them early in the wave to maximize loot and avoid spawning the next wave earlier than desired.

Triglavian damage from their regular weapons is Thermal/Explosive and their defense weakness is also Thermal/Explosive. In addition, some Triglavians (the Liminal and Zorya's variants) will also fire 'Majorana' missiles that deal heavy EM/Kinetic damage. Therefore, an omni tank is highly recommended.

Rewards

Completing the site will pay 4.5 million isk and 300 CONCORD LP to each pilot present on site. If more than three pilots are on site the payout will be reduced.

The Triglavian wrecks will often contain stacks of Triglavian Survey Databases and rarely abyssal filaments or mutaplasmids.

Salvage from the Triglavian wrecks will drop materials used for T2 Triglavian ships.