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→Operation: oh yeah btw you can't jump if you're scrammed or bubbled |
m →Jump Fatigue and Jump Activation Cooldown: math typo |
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* After waiting 6 minutes for the JA to decay, the pilot has JA cooldown of 0 minutes and JF of 4h 54m. | * After waiting 6 minutes for the JA to decay, the pilot has JA cooldown of 0 minutes and JF of 4h 54m. | ||
* After the third jump, the pilot has JA cooldown of 30 minutes (the maximum) and JF of 5 hours (the maximum). | * After the third jump, the pilot has JA cooldown of 30 minutes (the maximum) and JF of 5 hours (the maximum). | ||
* After waiting for 30 minutes for the JA to decay, the pilot has JA cooldown of 0 minutes and JF of 4h | * After waiting for 30 minutes for the JA to decay, the pilot has JA cooldown of 0 minutes and JF of 4h 30m. | ||
Two groups of ships have special considerations: | Two groups of ships have special considerations: | ||