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== Ansiblex Jump Gate == | == Ansiblex Jump Gate == | ||
[[image:ansiblex.jpg|upright=0.5|thumb|right|Ansiblex Jump Gate]] | |||
Ansiblex Jump Gates is supposed to work similar to [[stargates]] but have a few important differences. You can jump them even if you got a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]]. You can only jump them if the [[ACL]] allows you to do so. | Ansiblex Jump Gates is supposed to work similar to [[stargates]] but have a few important differences. You can jump them even if you got a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]]. You can only jump them if the [[ACL]] allows you to do so. | ||
The Jump Gates work in pairs of two which connect each other. They don’t have to be owned by the same alliance and the ACLs can be set up differently for both sides. You get a warning message if you can only jump one way because of that. The maximum range between the pairs is five lightyears. | The Jump Gates work in pairs of two which connect each other. They don’t have to be owned by the same alliance and the ACLs can be set up differently for both sides. You get a warning message if you can only jump one way because of that. The maximum range between the pairs is five lightyears. | ||
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== Pharolux Cyno Beacon == | == Pharolux Cyno Beacon == | ||
[[File:Pharolux.jpg|upright=0.5|thumb|right|Pharolux Cyno Beacon]] | |||
The Pharolux Cyno Beacon has a built-in Standup Cynosural Generator. If this module is online, ships with a [[jump drive]] can jump to the beacon (given they are in range of course) and ships with a Jump Portal can [[Jump_drives#Bridging|bridge]] to it. Which pilots can use the beacon is handled through an ACL. | The Pharolux Cyno Beacon has a built-in Standup Cynosural Generator. If this module is online, ships with a [[jump drive]] can jump to the beacon (given they are in range of course) and ships with a Jump Portal can [[Jump_drives#Bridging|bridge]] to it. Which pilots can use the beacon is handled through an ACL. | ||
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== Tenebrex Cyno Jammer == | == Tenebrex Cyno Jammer == | ||
[[File:Tenebrex.jpg|upright=0.5|thumb|right|Tenebrex Cyno Jammer]] | |||
The Tenebrex Cyno Jammer has a build-in Standup Cynosural Jammer. If this module is online, no new “hard” [[cyno]] can be lit and the cyno beacon goes offline (if the system had one). Covert cynos can still be used in the system. Other than for the previous structures you can anchor up to three Cyno Jammer in one system but only one can be online at the same time. But its module, the Standup Cynosural Jammer, has a spool up time of five minutes. If a system is jammed is visible in the sovereignty info panel at the top left of the screen. | The Tenebrex Cyno Jammer has a build-in Standup Cynosural Jammer. If this module is online, no new “hard” [[cyno]] can be lit and the cyno beacon goes offline (if the system had one). Covert cynos can still be used in the system. Other than for the previous structures you can anchor up to three Cyno Jammer in one system but only one can be online at the same time. But its module, the Standup Cynosural Jammer, has a spool up time of five minutes. If a system is jammed is visible in the sovereignty info panel at the top left of the screen. | ||