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Strategic Cruisers: Difference between revisions

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Capabilities and Uses: Information warfare
moved the overview to the introduction. Mentioned skill loss there. (without removing it in the subsystem section). added history and see also section. some minor stylistic edits.
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[[Category:Ships]]
'''Strategic cruisers''' (also 'Tech 3 cruisers' or 'T3Cs') are the evolution of [[Sleeper]] technology into the currently known technology base. In practical terms, they are expensive, powerful, and extremely customizable cruiser-sized ships.


Commonly referred to as Tech 3 cruisers, '''strategic cruisers''' ('T3Cs') are the evolution of [[Sleeper]] technology into the currently known technology base.  In practical terms, they are expensive, powerful, and extremely customizable cruiser-sized ships.
Strategic cruisers have four subsystem slots designed to create a single ship, each holding a part of your ship's basic layout. No strategic cruiser can be fielded if it lacks any of the four subsystem slots. Each race has developed their own set of subsystems for each ship, and these subsystems are not interchangeable between different races' strategic cruisers. Every subsystem has an associated skill. If you lose a Strategic Cruiser, you will lose one level of your racial subsystem skill at random.
 
==Overview==
 
Each race has their own adaptable strategic cruiser, with their own particular racial traits (weapons, defenses, sensors, etc.).
 
Strategic cruisers have four subsystem slots designed to create a single ship, each holding a part of your ship's basic layout. No strategic cruiser can be fielded if it lacks any of the four subsystem slots. Each race has developed their own set of subsystems for each ship, and these subsystems are not interchangeable between different races' strategic cruisers.


They also have a special ability to remove rigs without destroying them, making them far more flexible and offering multiple loadouts. To encourage on-the-fly reconfigurations using a [[Mobile Depot]] (or other fitting service capable ships), they have 120m3 Subsystem Bay that can carry up to 3 subsystems.
They also have a special ability to remove rigs without destroying them, making them far more flexible and offering multiple loadouts. To encourage on-the-fly reconfigurations using a [[Mobile Depot]] (or other fitting service capable ships), they have 120m3 Subsystem Bay that can carry up to 3 subsystems.


It takes [[Tech_3_Production|a lot of effort]] to build a strategic cruiser, and they consequently cost a lot. Most primary components of Tech 3 production are found in [[Wormholes]], and some of the [[Gas_in_W-space#Fullerenes|rarer gases]] and components do not become available until you are deep within wormhole space.
It takes [[Tech_3_Production|a lot of effort]] to build a strategic cruiser, and they consequently cost a lot. Most primary components of Tech 3 production are found in [[Wormholes]], and some of the [[Gas_in_W-space#Fullerenes|rarer gases]] and components do not become available until you are deep within wormhole space.


The following are the strategic cruisers, by race:
The following are the strategic cruisers, by race:


* [[Legion]] (Amarr)
* {{sh|Legion}}
* [[Tengu]] (Caldari)
* {{sh|Tengu}}
* [[Proteus]] (Gallente)
* {{sh|Proteus}}
* [[Loki]] (Minmatar)
* {{sh|Loki}}


==Subsystems==
==Subsystems==
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Every subsystem has an associated skill. If you lose a Strategic Cruiser, you will lose one level of your racial subsystem skill at random (note that this is the only way to lose skill points in the game).
Every subsystem has an associated skill. If you lose a Strategic Cruiser, you will lose one level of your racial subsystem skill at random (note that this is the only way to lose skill points in the game).


===Offensive Subsystem===
===Offensive Subsystem===
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Because a T3C can fill so many different roles, a fleet containing many T3Cs can be very difficult for an enemy to read, and key members (EWAR, command bursts, logistics) must be manually identified, rather than just looking at the ship type. This can cause the enemy to waste time on inefficient targets while trying to determine who their actual priorities should be.
Because a T3C can fill so many different roles, a fleet containing many T3Cs can be very difficult for an enemy to read, and key members (EWAR, command bursts, logistics) must be manually identified, rather than just looking at the ship type. This can cause the enemy to waste time on inefficient targets while trying to determine who their actual priorities should be.
==History==
Strategic cruisers have been rebalanced in the July 2017 [[expansion]] which was released on July 11, 2017.
==See Also==
*[[Cruisers]]
[[Category:Ships]]