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Lunaria veil (talk | contribs) |
→What you need to know about entering warp: Clarified prop mod downside but also added a way to use it. Noted that if you bump for 3 minutes you warp anyway. |
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* During the ship’s alignment, its warp drive will be deactivated and the ship prevented from warping, if it enters an Interdiction sphere (i.e. warp bubble). | * During the ship’s alignment, its warp drive will be deactivated and the ship prevented from warping, if it enters an Interdiction sphere (i.e. warp bubble). | ||
* Alignment time of a ship is directly affected by its size. Specifically, very small ships (i.e. shuttles and most frigates) will align and enter warp very quickly, whereas large ships (i.e. battleships, capital ships, etc…) will take a long time to align and enter warp. | * Alignment time of a ship is directly affected by its size. Specifically, very small ships (i.e. shuttles and most frigates) will align and enter warp very quickly, whereas large ships (i.e. battleships, capital ships, etc…) will take a long time to align and enter warp. | ||
* Note that part of the alignment process is to accelerate your ship to at least 75% of your current top speed. Propulsion modules (i.e. Afterburner or Micro Warp Drive), when activated, increase your | * Note that part of the alignment process is to accelerate your ship to at least 75% of your current top speed. Propulsion modules (i.e. Afterburner or Micro Warp Drive), when activated, increase your mass, increasing your alignment time. (While they also increase your top speed, the change in mass is what changes align time.) | ||
** However, their speed increase can also be exploited for extremely large ships. If a ship's alignment time is longer than one cycle of their afterburner or microwarpdrive, the module can be activated for a single cycle to give a few seconds of boosted acceleration, allowing the ship to enter warp immediately upon the module deactivating. | |||
* You can pre-align your ship by using the “Align To” option in the various menus. This will align your ship to a destination and accelerate you to your maximum speed. While in this state, you can enter warp to your pre-aligned destination instantly. Doing this is what is meant when you are advised to “fight aligned” or “be aligned”. The reasons for this is simple, if a hostile ship (war target, pirate, etc…) warps in on you while you are mining or doing a mission or whatever, you can warp out while they are decelerating from their warp (i.e. before they can target you and apply a warp disrupter). | * You can pre-align your ship by using the “Align To” option in the various menus. This will align your ship to a destination and accelerate you to your maximum speed. While in this state, you can enter warp to your pre-aligned destination instantly. Doing this is what is meant when you are advised to “fight aligned” or “be aligned”. The reasons for this is simple, if a hostile ship (war target, pirate, etc…) warps in on you while you are mining or doing a mission or whatever, you can warp out while they are decelerating from their warp (i.e. before they can target you and apply a warp disrupter). | ||
The second important aspect of entering warp is the physical distance your ship moves between the time you press the "warp" button and you actually enter warp. There are two instances where this distance is important: | The second important aspect of entering warp is the physical distance your ship moves between the time you press the "warp" button and you actually enter warp. There are two instances where this distance is important: | ||
# If your ship collides with a solid object (station, gate, ship, etc...) it will "bounce". At this point, your ship will try to re-align and enter warp again. If you are bumping in to a structure (station, aseroid, accretion gate, etc...) this process can take a very long time. If this happens, it is best to cancel your warp and manually pilot until you are clear of the obstruction then try and warp again. | # If your ship collides with a solid object (station, gate, ship, etc...) it will "bounce". At this point, your ship will try to re-align and enter warp again. If you are bumping in to a structure (station, aseroid, accretion gate, etc...) this process can take a very long time. If this happens, it is best to cancel your warp and manually pilot until you are clear of the obstruction then try and warp again. However, as per a change made on 10 September, 2019, any ship which remains stuck bumping for 3 minutes will automatically enter warp regardless of alignment. | ||
# If your ship enters an Interdiction Sphere (i.e. bubble), your warp drive will deactivate and you will need to manually fly clear of the bubble before you can warp. | # If your ship enters an Interdiction Sphere (i.e. bubble), your warp drive will deactivate and you will need to manually fly clear of the bubble before you can warp. | ||