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==Summary== | ==Summary== | ||
The | The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets. While more expensive than the also popular [[Ferox]], the Muninn's shields naturally resist all forms of damage, and with an Assault Damage Control it can be nearly immortal in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can select damage to match weaknesses and collectively one-shot enemy cruisers and battlecruisers with ease, making them difficult to combat without quickly taking losses. However, the Muninn does have several flaws: | ||
* With only four Mid slots, it cannot effectively fit tackle or utility modules alongside its shields | |||
* While very durable for a shielded ship, its durability is not unlimited (as some of its defense is also its speed) | |||
* While hard-hitting, its artillery are slow-firing | |||
* Artillery do have a limit on their range | |||
These last three points mean that the Muninn loses efficiency in very large fleets (where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range); and in those situations, railgun-based ships like the [[Eagle]] and [[Ferox]] become more popular. | |||
Because of its Minmatar design, it is also possible to Armor tank a Muninn. However, this is not a common practice, as while this opens the Mid slots for utilities, and the required Low slots are available, the 90-67-25-10 resistance profile is a bit overly specialized and difficult to correct for. | |||
==Skills== | ==Skills== | ||