More actions
→Invasion sites: confirmed Major Conduit payout. Noted orbit ranges. Clarified general site mechanics. |
→Invasion sites: Commented out World Arc. Wrote summary of its replacement, the Observatory Flashpoint. |
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** While not required [[Command Bursts]] on a properly bonused hull will make running the site much safer. | ** While not required [[Command Bursts]] on a properly bonused hull will make running the site much safer. | ||
* World Arc Proving Ground | Prior to the November 26, 2019 update, there was a third type of site, the World Arc Proving Ground. On November 26, 2019, the World Arc site was removed, and replaced with the Observatory Flashpoint site. | ||
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* World Arc Proving Ground | |||
** Reduced payout with more than 10 pilots | ** Reduced payout with more than 10 pilots | ||
** Payout 4k+ LP, 50+ mil ISK (when running with 15/16 pilots) | ** Payout 4k+ LP, 50+ mil ISK (when running with 15/16 pilots) | ||
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** DPS towards end may split between targets, some ships always spread targets but are not part of the main damage groups. | ** DPS towards end may split between targets, some ships always spread targets but are not part of the main damage groups. | ||
** Multiple Leshaks will spawn, only rat that keeps at range 35+km being common | ** Multiple Leshaks will spawn, only rat that keeps at range 35+km being common | ||
** Zorya ships will spawn, with possibility of Faction and Officer drops. This being the most likely loot to be stolen by non-fleet | ** Zorya ships will spawn, with possibility of Faction and Officer drops. This being the most likely loot to be stolen by non-fleet members. | ||
** Corvettes may be destroyed upon entering the site by a field effect "Invisible Cloud" | ** Corvettes may be destroyed upon entering the site by a field effect "Invisible Cloud" | ||
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3 [[Vindicator]] | 3 [[Vindicator]] | ||
6 [[Guardian]] | 6 [[Guardian]] | ||
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* Observatory Flashpoint | |||
** Reduced payout with more than 10 pilots | |||
** Payout 4k+ LP, 50+ mil ISK (when running with 15/16 pilots) | |||
** Does not End the invasion. Site respawns 90 minutes after the final structure is destroyed | |||
** Site begins with two acceleration gates, choosing to either attack the Triglavians, or to attack the empire whose territory is under attack. Once one side is chosen, the site is locked in to that path and one gate is destroyed. | |||
** After taking the gate, there will be a large (invulnerable) structure, and waves of either Triglavian or Empire ships will spawn. After killing the first wave, a single '''Dreadnought''' will warp in to the site. | |||
** Damage and EWAR will be very, very heavy in this site. Multiple logistics cruisers or battleships and full defensive and Skirmish Command Bursts are extremely recommended. | |||
** Dreadnought will not change targets once it chooses one. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will periodically enter Siege for 5 minutes of quad damage. | |||
** Large structure becomes vulnerable upon dreadnought death. When structure becomes vulnerable, two 'Overcharge' pylons will appear 30km away from the structure. These pylons project 5km fields which give +100% outgoing weapons damage. | |||
** Destroying the structure ends the site, triggers payout, and causes all remaining enemies to warp out. | |||
** Dreadnought and Structure wrecks project 100km-radius Warp Disruption fields, disallowing all attempts to warp off grid prior to the wrecks being salvaged. | |||
** Dreadnought and Structure wrecks can contain skillbooks, blueprints, and components for the Zirnitra, and can contain Zorya's officer modules. Blueprints drop from attacking empire dreads. Components drop from attacking Zirnitras. | |||
== System effects == | == System effects == | ||