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Triglavian Invasion (Chapter 1 & 2): Difference between revisions

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m Invasion sites: fix list double-bullets
Enemy types: rewrote intro
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=== Enemy types ===
=== Enemy types ===
Each triglavian ship type comes in multiple variants:
There are six types of ships found in Triglavian fleets: the Damavik, Kikimora, Vedmak, Rodiva, Drekavac, and Leshak. All of these enemies deal Thermal and Explosive damage (usually around 60/40 TH/EX), and almost all of them have remote armor repair abilities. They have thin shields, thick armor, and are weakest to Thermal > Explosive > Kinetic > EM. However, beyond these constants, there are several named variations of each enemy type. Each name represents a specific extra ability that ship has. Not every variation exists for every ship size, but every size has several variants that appear.


Note: ALL variants can Remote Repair
Many of these name variations also appear on ships found in Abyssal Deadspace. While these name prefixes have the same meanings, the Triglavian ships found in the Abyss have greatly different stats than the invaders.


* Blinding  -  Sensor dampening
* Blinding  -  Sensor dampening
* Liminal  -  Higher damage
* Liminal  -  Additional high-damage EM/Kinetic missile attack. These missiles are more powerful than their disintegrators, and mean that invasions deal omni damage.
* Ghosting  -  Tracking/guidance disruption
* Ghosting  -  Tracking/guidance disruption
* Harrowing -  Target painting
* Harrowing -  Target painting
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* Anchoring -  Warp scrambling
* Anchoring -  Warp scrambling
* Starving  -  Energy neutralizing
* Starving  -  Energy neutralizing
 
* Raznaborg / Sudenic -  ''no special meaning''
* Zorya's - Energy Neutralization, Warp Scrambling, has a chance of dropping Damage Control and Assault Damage Control Mutaplasmids as well as other triglavian based loot.
* Zorya's - Higher HP, stronger energy neutralizing, warp scrambling, highest loot chances


== Invasion sites ==
== Invasion sites ==