More actions
→Usage: Firewalling! |
→Modules: cycle time skill reduction |
||
| Line 25: | Line 25: | ||
Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs. | Tech 1 and Tech 2 smartbombs have identical stats across their size class, regardless of damage type; a Large EMP Smartbomb has the same stats as a Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Navy EMP Smartbombs are identical to Medium Dark Blood EMP Smartbombs. | ||
All smartbombs have a cycle time of 10 seconds. [[Overheating]] a smartbomb reduces its cycle time by 15%. | All smartbombs have a cycle time of 10 seconds, reduced by 0.5 seconds for each level in {{sk|Energy Pulse Weapons}}. [[Overheating]] a smartbomb reduces its cycle time by 15%. | ||
=== Naming convention === | === Naming convention === | ||