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Hmm. So I did recheck and ccp says low power doesnt affect the structure timer ever, it should just remove armour timer and that's it. Cited dev info. |
Reverted three edits. See talk page. |
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Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap.<br> | Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap.<br> | ||
Once the shields are depleted the structure is enters armor reinforced state and becomes unattackable | Once the shields are depleted the structure is enters armor reinforced state and becomes unattackable. | ||
The armor reinforcement will last until next reinforcement hour that is at least 24 hours away with random ±3 hours jitter. In practice this means that the reinforcement will last 21-51 hours. Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap.<br> | The armor reinforcement will last until next reinforcement hour that is at least 24 hours away with random ±3 hours jitter. In practice this means that the reinforcement will last 21-51 hours. If the structure has no online service modules (so it is in low power state) there is no armor reinforcement. Instead the armor can be immediately attacked. | ||
Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap.<br> | |||
Once the armor is depleted the structure enters structure reinforced state and becomes unattackable. | Once the armor is depleted the structure enters structure reinforced state and becomes unattackable. | ||
The structure | The structure reinforcement lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. The "minimum" duration depends on the area of space: 1.5 days in wormholes, 2.5 days in low/null and 4.5 days in high. In practice the reinforcement lasts. | ||
* | * 2d ±6h in wormholes | ||
* | * 3d ±6h in low/null | ||
* | * 5d ±6h in high | ||
* If the structure was in low power state (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h. | |||
Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | ||