More actions
→Observatory Flashpoint: Updated total payouts, again. |
→Observatory Flashpoint: tweak dread damage |
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* After taking the gate, there will be a large (invulnerable) structure, and waves of either Triglavian or Empire ships will spawn. After killing the first wave, a single '''Dreadnought''' will warp in to the site. | * After taking the gate, there will be a large (invulnerable) structure, and waves of either Triglavian or Empire ships will spawn. After killing the first wave, a single '''Dreadnought''' will warp in to the site. | ||
* Damage and EWAR will be very, very heavy in this site. Multiple logistics cruisers or battleships and full defensive and Skirmish Command Bursts are extremely recommended. | * Damage and EWAR will be very, very heavy in this site. Multiple logistics cruisers or battleships and full defensive and Skirmish Command Bursts are extremely recommended. | ||
* Dreadnought will not change targets once it chooses one. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will periodically enter Siege for 5 minutes of | * Dreadnought will not change targets once it chooses one. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will periodically enter Siege for 5 minutes of +425% damage (which brings them up to HAW damage levels). All Empire ships (including dreads) have [[Natural resistances#Tech II and Tech III resists|T2 Resists]] (-50%/-25%). | ||
* Observatory structure becomes vulnerable upon dreadnought death. When structure becomes vulnerable, two 'Overcharge' pylons will appear 30km away from the structure. These pylons project 6km fields which give +100% outgoing weapons damage. | * Observatory structure becomes vulnerable upon dreadnought death. When structure becomes vulnerable, two 'Overcharge' pylons will appear 30km away from the structure. These pylons project 6km fields which give +100% outgoing weapons damage. | ||
* Destroying the structure ends the site, triggers payout, and causes all remaining enemies to warp out. | * Destroying the structure ends the site, triggers payout, and causes all remaining enemies to warp out. | ||