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Living in Wormhole Space: Difference between revisions

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[[Wormhole]] Space (W-space) is unique and very different from [[Known Space]] (K-space) in many different ways. Lack of [[local]] chat, randomness of exits coming out of a system, unique&nbsp;[[NPC]] ships ([[Sleepers]]), resources that are not available in high or low security space (High End [[Gas]] and [[Ore]]), and lack of [[aggression timers]] are only few of the advantages. It is only natural that at some point short trips to W-space will seem less profitable then a long term operation from within a W-space System.&nbsp;This Guide is meant to explain how to set up and maintain that kind of operation, it will show you how to successfully live in W-space. But I have to warn you, once you start living there, you might never want to go back to K-space!<br>  
[[Wormhole]] Space (W-space) is unique and very different from [[Known Space]] (K-space) in many different ways. Lack of [[Local]] chat, randomness of exits coming out of a system, unique&nbsp;[[NPC]] ships ([[Sleepers]]), resources that are not available in high or low security space (High End [[Gas]] and [[Ore]]), and lack of [[Aggression timers]] are only few of the advantages. It is only natural that at some point short trips to W-space will seem less profitable then a long term operation from within a W-space System.&nbsp;This Guide is meant to explain how to set up and maintain that kind of operation, it will show you how to successfully live in W-space. But I have to warn you, once you start living there, you might never want to go back to K-space!<br>  


== Introduction to Wormhole Space  ==
== Introduction to Wormhole Space  ==
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Wormhole Space, as mentioned above, is quite different from any environment&nbsp;You may have encountered before. These are few things you will need to know.  
Wormhole Space, as mentioned above, is quite different from any environment&nbsp;You may have encountered before. These are few things you will need to know.  


*There are no Stargates in W-space. Once inside w-space, wormholes are the only way to get from one system to another, never go into w-space without a scan probe launcher and probes.
*There are no [[Stargates]] in W-space. Once inside w-space, wormholes are the only way to get from one system to another, never go into w-space without a scan probe launcher and probes.


*There is no local chat in W-space. You cannot see if there's someone new jumping into your system.&nbsp;  
*There is no local chat in W-space. You cannot see if there's someone new jumping into your system.&nbsp;  
*All W-Space solarsystems as treated as null sec (0.0) even ones you enter from empire.
*All W-Space solarsystems as treated as null sec (0.0) even ones you enter from empire.


*There are no Asteroid Belts in W-space. The only source of Ore in W-space are Gravimetric sites.
*There are no [[Asteroid Belt]]s in W-space. The only source of Ore in W-space are [[Gravimetric]] sites.


*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included).
*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included).


*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system, and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec).
*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system, and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec).  
*There are different Class types of W-space Systems.&nbsp;The class of system indicates the difficulty of the sites that spawn in the system.&nbsp;The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br>  
*There are different Class types of W-space Systems.&nbsp;The class of system indicates the difficulty of the sites that spawn in the system.&nbsp;The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br>  
*There is no Ice anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br>  
*There is no [[Ice]] anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br>  
*There are no stations or outposts in W-space. You wont be able to dock anywhere. Having and maintaining a POS is very important.
*There are no [[stations]] or outposts in W-space. You wont be able to dock anywhere. Having and maintaining a POS is very important.


== Picking the right System  ==
== Picking the right System  ==
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*Plan ahead on what kind of static you wish the system could have, look for that.  
*Plan ahead on what kind of static you wish the system could have, look for that.  
*Keep in mind that the [http://www.eve-metrics.com/wormholes wormholes have mass restrictions]. You won't be able to jump [[Capital Ships]] through most of them, and there are wormholes that won't even allow battleship sized ships.  
*Keep in mind that the [http://www.eve-metrics.com/wormholes wormholes have mass restrictions]. You won't be able to jump [[Capital Ships]] through most of them, and there are wormholes that won't even allow battleship sized ships.  
*Look for a system with a variety of [[planets]] that will later be used for your [[Planetary Interaction]] colonies.
*Look for a system with a variety of [[Planets]] that will later be used for your [[Planetary Interaction]] colonies.


*Decide what Class of the system you're looking for, take into consideration the kinds of exploration sites the system is likely to spawn.<br>  
*Decide what Class of the system you're looking for, take into consideration the kinds of exploration sites the system is likely to spawn.<br>  
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*Mobile Warp Disruption Field Generators<br>
*Mobile Warp Disruption Field Generators<br>


[[Image:Pos ships.jpg|border|left|250px|Pos ships.jpg]]Once you've got all of this, scan your way out to K-space, get your hauler ready, scan your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure you have enough fuel to run it for at least a day and a significant amount of Strontium.&nbsp;Once the shields are up and running, you're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else you've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships.&nbsp;Always have a spare scanning ship in the hangers, you never know when you'll need it. Take the time it takes to online the POS modules to set up off and on grid [[safe spots]].  
[[Image:Pos ships.jpg|border|left|250px|Pos ships.jpg]]Once you've got all of this, scan your way out to K-space, get your hauler ready, scan your system multiple times to make sure there are no new incoming wormholes, and make sure that you are actually alone in the system. Once you are ready, jump in the hauler, anchor the POS, online it as soon as possible, make sure you have enough fuel to run it for at least a day and a significant amount of Strontium.&nbsp;Once the shields are up and running, you're fairly safe. Next thing you need to do is set up the guns, ECM, warp disruptors and everything else you've planned. Start moving in the rest of POS modules you wish to have there, and start moving in ships.&nbsp;Always have a spare scanning ship in the hangers, you never know when you'll need it. Take the time it takes to online the POS modules to set up off and on grid [[Safe spots]].  


Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel&nbsp;to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of&nbsp;space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out.  
Don't, and I really cannot stress this enough, leave any ships floating out in space. It will only cause You trouble, provide intel&nbsp;to hostiles, and provide opportunities for a corp thief. There is no reason to leave ships floating in space. If you ran out of&nbsp;space in Your ship array, anchor a new one, or reconsider the usefulness of the ships you own, and take some of them out.  
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==== Must-Have's  ====
==== Must-Have's  ====


*Scanning ships, T1 frigates, CovOps Frigates, Recons. You can't do anything without them in W-space. Keep spare ones. You will lose them.<br>
*[[Scanning ships]], T1 frigates, CovOps Frigates, Recons. You can't do anything without them in W-space. Keep spare ones. You will lose them.<br>


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==== Anomalies (Sleeper Sites)  ====
==== Anomalies (Sleeper Sites)  ====


*Battlecruisers, especially Drakes, are the most common ships people use to run anomalies in w-space. Drake can easily run any and every anomaly in a Class 1, Class 2 and Class 3 systems.
*[[Battlecruisers]], especially [[Drake]]s, are the most common ships people use to run anomalies in w-space. Drake can easily run any and every anomaly in a Class 1, Class 2 and Class 3 systems.


*Strategic Cruisers, especially the Tengu and Legion. They significantly speed up running anomalies, but are very expensive, so use them only if you really can afford to lose them.
*[[Strategic Cruiser]]s, especially the Tengu and Legion. They significantly speed up running anomalies, but are very expensive, so use them only if you really can afford to lose them.


*Battleships, with Remote Repair modules fitted are required for higher class wormholes anomalies, such as Class 4.
*[[Battleship]]s, with Remote Repair modules fitted are required for higher class wormholes anomalies, such as Class 4.


*Capital Ships, such as Dreadnought and Carriers are used in Class 5 and 6 Systems mostly to spawn additional sleepers in anomalies.
*[[Capital Ships]], such as Dreadnought and Carriers are used in Class 5 and 6 Systems mostly to spawn additional sleepers in anomalies.


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==== Gravimetric Sites (Ore Mining)  ====
==== Gravimetric Sites (Ore Mining)  ====


*Mining Cruisers, such as the Osprey
*[[Mining]] Cruisers, such as the Osprey


*Mining Barges, such as Retriever, Covetor - they are cheap and effective at what they do.&nbsp;
*[[Mining Barges]], such as Retriever, Covetor - they are cheap and effective at what they do.&nbsp;


*[[Exhumers]] - If you can risk and afford losing one, they are the best, but you already know that.
*[[Exhumers]] - If you can risk and afford losing one, they are the best, but you already know that.


<br>
see: [http://www.eve-wiki.net/index.php?title=Haladas_Mining_Guide Halada's Mining Guide]


==== Ladar Sites (Gas mining)  ====
==== Ladar Sites (Gas mining)  ====
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==== Salvaging, Hacking and Analyzing  ====
==== Salvaging, Hacking and Analyzing  ====


*Destroyers, you wont need anything bigger then Dessies in W-space. Sleeper loot is small in size, It will fit in the small cargo of a destroyer.
*[[Destroyers]], you wont need anything bigger then Dessies in W-space. Sleeper loot is small in size, It will fit in the small cargo of a destroyer.


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==== PVP Ships  ====
==== PVP Ships  ====


*T2 Cruisers, Heavy Interdictors, Heavy Assault Cruisers, Recon Ships, Logistics, any kind is very useful, as they are small in size, and huge in potential. Sooner or later You will have to face other players in W-space, and these are the bread and butter of W-space PVP.
*T2 Cruisers, [[Heavy Interdictors]], [[Heavy Assault Cruisers]], [[Recon Ships]], [[Logistics]], any kind is very useful, as they are small in size, and huge in potential. Sooner or later You will have to face other players in W-space, and these are the bread and butter of W-space PVP.


*Stealth Bombers, W-space mechanics are the same as nullsec space. You can use Bombs, and they are very effective. Small gang of Bombers can really ruin a day for your enemies.
*[[Stealth Bombers]], W-space mechanics are the same as nullsec space. You can use Bombs, and they are very effective. Small gang of Bombers can really ruin a day for your enemies.


*Battleships, they are rarely used in PVP in W-space, but they are very useful in taking down POS's where you cannot use capital ships, and for defence fleets.
*Battleships, they are rarely used in PVP in W-space, but they are very useful in taking down POS's where you cannot use capital ships, and for defence fleets.


*Interceptors, useful for catching CovOps frigates jumping through wormholes.&nbsp;
*[[Interceptors]], useful for catching CovOps frigates jumping through wormholes.&nbsp;


*Battlecruisers, any kind, they are very popular in PVP in W-space, because of their mass/dps ratio. They are easy on the wormholes, and can deal a significant amount of DPS.
*Battlecruisers, any kind, they are very popular in PVP in W-space, because of their mass/dps ratio. They are easy on the wormholes, and can deal a significant amount of DPS.
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Once you're done [[scanning]], you know the number and ID's of signatures in your system, you know where each wormhole leads to and you made sure it's safe you can start doing sites. Remember that a wormhole incoming to your system can open up at any time, keep checking directional at all times. If you fail to do so, you will get killed faster then you can say OMGUNIBLOB.  
Once you're done [[Scanning]], you know the number and ID's of signatures in your system, you know where each wormhole leads to and you made sure it's safe you can start doing sites. Remember that a wormhole incoming to your system can open up at any time, keep checking directional at all times. If you fail to do so, you will get killed faster then you can say OMGUNIBLOB.  


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=== Running Anomalies  ===
=== Running Anomalies  ===


Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival]&nbsp;to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of Remote Repair Battleships with ECM support.  
Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival]&nbsp;to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of [[Remote Repair]] Battleships with [[ECM]] support.  


After you are done with each site, [[bookmark]] the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a salvage dessie. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid. Just warp off. There's no fleet that can't be ganked in W-space.  
After you are done with each site, [[Bookmark]] the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a salvage dessie. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid. Just warp off. There's no fleet that can't be ganked in W-space.  


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=== Mining&nbsp;  ===
=== Mining&nbsp;  ===


Gravimetric sites in W-space often spawn rare Ore that cannot be found in Highsec or even Lowsec. Those are Arknor, Bistot and&nbsp;Crokite. Always mine those first. They are the most profitable. Use cheap mining barges such as Retrievers and Covetors. They are affordable and won't ruin you if you loose them.&nbsp;  
Gravimetric sites in W-space often spawn rare Ore that cannot be found in [[Highsec]] or even [[Lowsec]]. Those are Arknor, Bistot and&nbsp;Crokite. Always mine those first. They are the most profitable. Use cheap mining barges such as Retrievers and Covetors. They are affordable and won't ruin you if you loose them.&nbsp;  


[[Image:Miningexample.jpg|border|left|250px|Miningexample.jpg]]  
[[Image:Miningexample.jpg|border|left|250px|Miningexample.jpg]]  
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=== Planetary Interaction in W-Space  ===
=== Planetary Interaction in W-Space  ===


Wormhole space, as already mentioned, is very similar to nullsec. In that matter, Planets that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took that into account when you chose your system, you can make quite a fortune from [[Planetary Interaction]].<br>  
Wormhole space, as already mentioned, is very similar to [[nullsec]]. In that matter, [[Planets]] that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took that into account when you chose your system, you can make quite a fortune from [[Planetary Interaction]].<br>  


The biggest advantage of PI in W-space is the ability to make some of the POS fuel on the site, it saves you hauling that fuel in, less logistics stress. See [http://forum.eveuniversity.org/viewtopic.php?f=159&t=33117&p=307554#p307541 this forum post by Seamus Donohue]. You can also make various items, that you can export to K-space and sell for profit.&nbsp;  
The biggest advantage of PI in W-space is the ability to make some of the POS fuel on the site, it saves you hauling that fuel in, less logistics stress. See [http://forum.eveuniversity.org/viewtopic.php?f=159&t=33117&p=307554#p307541 this forum post by Seamus Donohue]. You can also make various items, that you can export to K-space and sell for profit.&nbsp;  
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What's dangerous about PI, you ask? Well, managing PI itself doesn't involve any risk (yet), but hauling the goods can be tricky.  
What's dangerous about PI, you ask? Well, managing PI itself doesn't involve any risk (yet), but hauling the goods can be tricky.  


Personally I've ganked multiple industrial ships that were not paying attention to directional, and just went off to pick up their goods, getting killed in the process. You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use Transport ships, fly cloaky, cloaky is safe. Never stay at the customs office longer then you have to.  
Personally I've ganked multiple industrial ships that were not paying attention to directional, and just went off to pick up their goods, getting killed in the process. You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use [[Transport ships]], fly cloaky, cloaky is safe. Never stay at the [[customs office]] longer then you have to.  


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[[Image:Corpseimagefrozenpopsicle225.jpg|border|left|150px|Corpseimagefrozenpopsicle225.jpg]]  
[[Image:Corpseimagefrozenpopsicle225.jpg|border|left|150px|Corpseimagefrozenpopsicle225.jpg]]  


W-space is also full of dead POS's that ran out of fuel because their owners either didn't log into the game for a while, or just lost access to their home system.&nbsp;People often destroy those POS's for loot. There are many PvP opportunities in W-space. Wormhole corporations often compete with each other over the best systems, or just for the sake of killing each other. It's getting more common to see one corporation invading a home system of another. Some people even hire mercenary corporations to attack or defend wormhole systems.&nbsp;  
W-space is also full of dead POS's that ran out of fuel because their owners either didn't log into the game for a while, or just lost access to their home system.&nbsp;People often destroy those POS's for loot. There are many [[PvP]] opportunities in W-space. Wormhole corporations often compete with each other over the best systems, or just for the sake of killing each other. It's getting more common to see one corporation invading a home system of another. Some people even hire mercenary corporations to attack or defend wormhole systems.&nbsp;  


Directional scanning plays a huge role in W-space PvP, giving Intel and warning of hostiles. Directional Scanner and CovOps ships are the most useful tools in W-space. PvP in W-space is also a source of ISK, simply because it's sometimes more profitable to kill that faction battleship running sleeper sites in the wormhole next door then to run your own sites.  
Directional scanning plays a huge role in W-space PvP, giving Intel and warning of hostiles. [[Directional Scanner]] and CovOps ships are the most useful tools in W-space. PvP in W-space is also a source of ISK, simply because it's sometimes more profitable to kill that faction battleship running sleeper sites in the wormhole next door then to run your own sites.  


I won't give out any of our secrets about how to be successful in PvP in W-space, but be aware that it plays a major role in W-space, and no one can feel safe out there.&nbsp;If you want to see how PvP in Wormholes looks like, be sure to check out the link below and watch the PvP videos. Perhaps one day we will meet out in the unknown&nbsp;:)  
I won't give out any of our secrets about how to be successful in PvP in W-space, but be aware that it plays a major role in W-space, and no one can feel safe out there.&nbsp;If you want to see how PvP in Wormholes looks like, be sure to check out the link below and watch the PvP videos. Perhaps one day we will meet out in the unknown&nbsp;:)