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|}This page covers some Angel Cartel cosmic anomalies and low-level [[Exploration]] sites that are doable by a new player and found in the systems around Aldrat. They should only require a [[scanning]] frigate and a combat frigate/destroyer to complete, and many of them can be found with the [[Scanning#On-board_System_Scanner|onboard scanner]] instead of needing a scanning frigate with probes. [[Salvaging]] capabilities will also be very handy if you want to make some additional ISK. Once you get good at clearing sites you can make several million ISK per hour from basic sites. | |||
The basic skills you'll need (apart from normal combat skills) include: {{sk|Science|Astrometics|I}} (for scanning), {{sk|Spaceship Command|Destroyers|I}} (to fly a destroyer), {{sk|Mechanic|Mechanic|III}}+{{sk|Electronics|Survey|III}}+{{sk|Mechanic|Salvaging|I}} (for salvaging) and {{sk|Science|Science|IV}} (for tractor beams). | |||
To sum up, the basic process is: | |||
#Scan down some anomalies/signatures. | |||
#Kill the NPCs inside. | |||
#While you do this, you bookmark a wreck at each site, and one for each 'room' if there is more than one. This is because the site will disappear once it has been completed and warped away from - but the wrecks will remain. | |||
#Come back and salvage everything - Keep in mind that wrecks will last for a maximum of 2 hours. | |||
#Repeat! | |||
Please note that there are [[SOP|specific rules]] against most exploration activities while a [[War|wardec]] is active. Clearing [[K-space]] anomalies and signatures is forbidden, as is scanning on an in-corp alt in most cases. Specifically encouraged, however, is scanning for wormholes on an out-of-corp alt and then clearing anomalies inside the wormhole, since this generally requires a good-sized fleet that is ready for PvP and has scouting abilities. | |||
==Example Ship Fits== | |||
Here are some example Minmatar fits. Short-range ships are generally preferred since sites often consist of a single structure that will spawn enemies and be fairly close to the warp-in point. | |||
===Basic Scanning (Probe)=== | |||
Scanning | |||
== | |||
'''High Slots:''' | '''High Slots:''' | ||
* | *Core Probe Launcher/8 Core Scanner Probes | ||
* | *Salvager I | ||
'''Mid Slots''' | '''Mid Slots''' | ||
* | * [empty] | ||
'''Low Slots''' | '''Low Slots''' | ||
* | *2x Nanofibre Internal Structure I | ||
=== | ===Advanced Scanning (Probe)=== | ||
'''High Slots:''' | '''High Slots:''' | ||
* | *Core Probe Launcher I/8 Core Scanner Probe I | ||
*salvager1 | *salvager1 | ||
'''Mid Slots''' | '''Mid Slots''' | ||
* | *Analyzer 1 | ||
* | *Codebreaker I | ||
'''Low Slots''' | '''Low Slots''' | ||
*200mm | *2x 200mm Reinforced Rolled Tungsten Plates I | ||
* | '''Rig Slots''' | ||
*3x Small Gravity Capacitor Upgrade I | |||
You | The extra buffer the armor plates provide should be enough to tank the spawns at lowlevel magnetometric/radar sites while the analyzer/codebreaker is used. You could also fit an active armor tank if you need to spend longer in the site. | ||
===Combat (Thrasher)=== | |||
=== | |||
'''High Slots:''' | '''High Slots:''' | ||
*7x200mm | *7x200mm Autocannon I/EMP S (grouped in 4+3) | ||
'''Mid Slots''' | '''Mid Slots''' | ||
* | *1MN Afterburner I | ||
* | *Medium Shield Extender I | ||
* | *Medium Shield Booster I | ||
'''Low Slots''' | '''Low Slots''' | ||
* | *Damage Control I | ||
* | *Shield Power Relay I | ||
The autocannons are grouped into two groups since you'll often find that firing all 7 cannons at one frigate is overkill. | |||
=== | ===Salvaging (Thrasher)=== | ||
'''High Slots:''' | '''High Slots:''' | ||
*4x | *4x Salvager I | ||
*3x | *3x Small Tractor Beam I | ||
'''Mid Slots''' | '''Mid Slots''' | ||
* | *1MN Afterburner I | ||
* | *Small Capacitor Battery I | ||
'''Low Slots''' | '''Low Slots''' | ||
*2x | *2x Expanded Cargohold I | ||
Depending on your skills and salvaging style you may find that you want to change the ratio of salvagers and tractor beams. Experiment! | |||
== | ==Cosmic Anomalies== | ||
Cosmic anomalies are the first type of exploration site, and can be found (and warped to) with the ship's scanner or a single probe. With probes, simply get one out, set it as big as it will go and scan the system. As soon as you cover a cosmic anomaly you'll get a 100% hit that you can bookmark and ignore. | |||
Cosmic Anomalies can also be found using your onboard scanner and are designed to appear within 4 AU range around planets. Fly to each planet, open your onboard scanner by pressing CTRL+F11, select the "System Scanner" and press the "analyze" button tab (you may need a few goes to pick up the harder ones, possibly 10 or more times). When you have found an anomaly warp there or create a bookmark of its position. Once an Anomaly is been completed it will disappear after you warp out, so make sure to bookmark the wrecks if you want to salvage them. | |||
Cosmic Anomalies can also be found using your onboard scanner | |||
===Angel Burrow=== | |||
Spawns frigates only. | |||
2 examples:<br/> | |||
2 examples: | 4 hijacker--3 thug--1 ambusher--4 hijacker--1 raider<br/> | ||
4 rogue--3 rogue--2 outlaw--3 rogue--1 raider | |||
4 hijacker | |||
-- | |||
3 thug | |||
-- | |||
1 ambusher | |||
-- | |||
4 hijacker | |||
-- | |||
1 raider | |||
-------- | |||
===Angel Den=== | |||
Spawns frigates and cruisers - thanks to Lir O´Trog for the data (cleared with a cruiser). | |||
===Angel Den | |||
thanks to Lir O´Trog for the data | |||
2 X Heavy Missile Installation | 2 X Heavy Missile Installation<br/> | ||
6 X Gistii Hunter | 6 X Gistii Hunter<br/> | ||
3 X Gistior defacer | 3 X Gistior defacer<br/> | ||
2 X Gistior defiler | 2 X Gistior defiler<br/> | ||
3 X Gistior Shatterer | 3 X Gistior Shatterer<br/> | ||
3 X Gistior Trasher | 3 X Gistior Trasher<br/> | ||
2 X Gistium Breaker | 2 X Gistium Breaker<br/> | ||
3 X Gistium Crusher | 3 X Gistium Crusher<br/> | ||
2 X Gistium Depredator | 2 X Gistium Depredator<br/> | ||
2 X Gistium Predator | 2 X Gistium Predator<br/> | ||
===Angel Folorn Hideaway=== | |||
Spawns frigates and cruisers. | |||
4x ruffian<br/> | |||
1x nomad<br/> | |||
-- <br/> | |||
3x nomad<br/> | |||
1x ruffian<br/> | |||
1x preadtor (cruiser)<br/> | |||
-- <br/> | |||
2 shatterer (destroyer)<br/> | |||
2 depredator (cruiser)<br/> | |||
1 predator (cruiser)<br/> | |||
---<br/> | |||
3 depredator (cruiser)<br/> | |||
2 predator (cruiser)<br/> | |||
---<br/> | |||
Tips: Just orbit the cruisers at 500m with an afterburner on and they wont hit you at all, kill them last. Approach the 2 destroyers in the 3rd group, kill em quick and get back to orbit. It's way easier than the worst Angel Refuge if you have some practice. | |||
===Angel Forsaken Hideaway=== | |||
spawns frigs, elite frigs, destroyers - complete data missing= | |||
===Angel Forsaken Hideaway | |||
3 raider | 3 raider | ||
2 seizer | 2 seizer | ||
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4 arch gistii impaler (elite frigate) | 4 arch gistii impaler (elite frigate) | ||
===Angel Hidden Hideaway | ===Angel Hidden Hideaway=== | ||
spawns frigs-cruisers | |||
7 outlaw | 7 outlaw | ||
1 predator | 1 predator | ||
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===Angel Hideaway | ===Angel Hideaway=== | ||
spawns only frigs | |||
''Single Pocket with initial spawn followed by 3 waves. Possible Dominion spawn after last wave. | ''Single Pocket with initial spawn followed by 3 waves. Possible Dominion spawn after last wave. | ||
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asteroids: 11 veldspar asteroids (unknown quanity) | asteroids: 11 veldspar asteroids (unknown quanity) | ||
===Angel Refuge | ===Angel Refuge=== | ||
spawns frigs+destroyers | |||
now this one is a little more tricky... there are some really different types of spawns. | now this one is a little more tricky... there are some really different types of spawns. | ||
some you can do easily with the setup i use for fighting: | some you can do easily with the setup i use for fighting: | ||
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2x ambusher (range frig, missiles) | 2x ambusher (range frig, missiles) | ||
== | ==Static Complexes== | ||
Static Complexes are beacons in space, linked to a deadspace encounter, that are always present and don't despawn when completed. The beacons are visible on the overview and the solar system map. There is a nearby Angel complex in Hardbako called 'Angel Creo-Corp Mining'. It will not allow cruisers or larger ships through the first acceleration gate, so is ideal for a new combat pilot. Each gate after that requires a key that is dropped from a guarded structure: | |||
* deadspace syncronization HQ for second room key | |||
* creocorp main factory for third room key | |||
short writedown what i experienced: (not a too big deal if you are in a destroyer) | short writedown what i experienced: (not a too big deal if you are in a destroyer) | ||
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===[[Angel Hideout]] | ===[[Angel Hideout]]=== | ||
spawns frig-cruiser - open for frig-destroyer | |||
FIRST ROOM: | FIRST ROOM: | ||
----------------------- | ----------------------- | ||
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cruisers hit harder this time but since they are all away they take some time to get to you | cruisers hit harder this time but since they are all away they take some time to get to you | ||
===[[Angel Lookout]] | ===[[Angel Lookout]]=== | ||
spawns frig-dest+elitefrigs - open for frig-BS | |||
was afraid of this cause it is open for BSs but there was no need to be afraid, did it in my first try without a single warpout (in a thrasher) | was afraid of this cause it is open for BSs but there was no need to be afraid, did it in my first try without a single warpout (in a thrasher) | ||
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angel control center: no loot | angel control center: no loot | ||
===[[Angel Watch]] | ===[[Angel Watch]]=== | ||
spawns ??? - open for up to battlecruiser - angel silver tag needed -INCOMPLETE!!! | |||
FIRST ROOM: | FIRST ROOM: | ||
----------------------- | ----------------------- | ||
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definately NOT a site for less than cruisers. this was the first of 2 rooms and i couldnt do it Sad i suggest a cruiser/battlecruiser for this one | definately NOT a site for less than cruisers. this was the first of 2 rooms and i couldnt do it Sad i suggest a cruiser/battlecruiser for this one | ||
===[[Angel Vigil]] | ===[[Angel Vigil]]=== | ||
spawns at least cruisers - open for up to battlecruiser - some key needed - INCOMPLETE!!! | |||
FIRST ROOM: | FIRST ROOM: | ||
----------------------- | ----------------------- | ||
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this is NOT for destroyers Very Happy | this is NOT for destroyers Very Happy | ||
== | ==Escalations== | ||
escalations are something like followup missions. you get them when you spawn and/or kill a faction spawn - sometimes (like 1/10 for me) | escalations are something like followup missions. you get them when you spawn and/or kill a faction spawn - sometimes (like 1/10 for me) | ||
you see a popup telling you something, after that you have a location in your journal under the expeditions tab. for me it was 5-15 jumps away usually and gave me 24 hours of time to complete. | you see a popup telling you something, after that you have a location in your journal under the expeditions tab. for me it was 5-15 jumps away usually and gave me 24 hours of time to complete. | ||
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== | ==Final notes== | ||
*to keep this thread somewhat clear, send me your corrections of the combat sites via PM or evemail. ill check them and put everything new in | *to keep this thread somewhat clear, send me your corrections of the combat sites via PM or evemail. ill check them and put everything new in | ||
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*if you want to make more money out of that for longer than the 2-4 weeks of peace we might get, you will have to go to lowsec or even 0.0, with missions you can stay in hisec | *if you want to make more money out of that for longer than the 2-4 weeks of peace we might get, you will have to go to lowsec or even 0.0, with missions you can stay in hisec | ||
*there are rats waiting at the lowsec looting sites (salvaging, archaeologoy, hacking) - you need some specialized ships and shouldnt be afraid of losing them | *there are rats waiting at the lowsec looting sites (salvaging, archaeologoy, hacking) - you need some specialized ships and shouldnt be afraid of losing them | ||